A Line That HoldsThe player's field guideThe Meridian Reach
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Items & materials

Find a material, see where it comes from and follow it into the things you can make.

1,327 entries · Page 8 of 23

Freight Scout allotment

Equip this specialist supply allotment in a Teamwork slot. Work consumes supplies while its bonus is active. Gain 1¢ when your attack hits, before cents bonuses.

Freight valuation pouch

Equip in the field supply slot. Minimum Reconnaissance cents increases by 20% of the target maximum. Uses one per successful pickpocket.

Freight valuation pouch II

Equip in the field supply slot. Raises minimum Reconnaissance cents by 30% of the target maximum. Uses one per successful pickpocket.

Freight yard sledge

Equip in the weapon slot; requires both hands. 3.6s attack interval; -4 thrust accuracy; +138 cut accuracy; +138 guard accuracy; +275 close-work force; +21 close-work evasion. +100% encounter item doubling chance.

Fuel valuation sheet

Equip in the field supply slot. +10% Fuelcraft cents and -10% Fuelcraft XP. Uses one per Lingering damage.

Fuel valuation sheet II

Equip in the field supply slot. +20% Fuelcraft cents and −20% Fuelcraft XP. Uses one per Lingering damage.

Fuelcraft master’s duster

Equip in the outerwear slot. Adds 5% skill XP globally and guarantees the Coal and Kiln ash rolls when burning logs.

Fuelcraft practice record

Redeem in the Stockpile to add experience to this trade’s Mastery Pool. Claim for 0.1% of Fuelcraft’s base Mastery Pool capacity as pool XP.

Glass Bottle

A river salvage find. Keep it for your collection or sell it for the displayed value.

Glass lens

Material for Thrower’s liniment I, Heavy-work liniment I, Pressure regulator fluid I, and other listed recipes.

Gold Bar

Material for Gold Topaz Ring, Gold Sapphire Ring, Gold Ruby Ring, and other listed recipes.

Gold Diamond Necklace

Equip in the neck slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +30 Close defense Guard. +1% damage reduction when using Field Engineering against Close defense.

Gold Diamond Ring

Equip in the instrument band slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. The “Secure your equipment” Resolve routine costs no Resolve points while this band is equipped. Unlock and activate the routine first.

Gold Emerald Necklace

Equip in the neck slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +30 Field Engineering Guard. +1% damage reduction when using Marksmanship against Field Engineering.

Gold Emerald Ring

Equip in the instrument band slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +4% Attack, Strength, Guard, Grit, Marksmanship, Field Engineering and Resolve XP earned in combat.

Gold Ore

Material for Gold Bar, Quarry-hand liniment I.

Gold Ruby Necklace

Equip in the neck slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +20% regeneration healing and a 2s shorter regeneration interval. The current countdown continues.

Gold Ruby Ring

Equip in the instrument band slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +3 Grit added to regeneration before percentage bonuses.

Gold Sapphire Necklace

Equip in the neck slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +30 Marksmanship Guard. +1% damage reduction when using Close defense against Marksmanship.

Gold Sapphire Ring

Equip in the instrument band slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Reflects 0–30 damage on a successful incoming strike, before damage modifiers. Reflection cannot kill or grant combat XP.

Gold supply chit

Material for Warrant Clerk allotment, Outrider allotment, Field Medic allotment, and other listed recipes.

Gold Topaz Necklace

Equip in the neck slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +1¢ to Opponent cash drops before percentage bonuses, and +10% combat gold.

Gold Topaz Ring

Equip in the instrument band slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +15% combat gold. Allows rare signet halves to drop while equipped.

Green supply chit

Material for Timber Hand allotment, Pit Surveyor allotment, River Hand allotment, and other listed recipes.

Grit master’s duster

Equip in the outerwear slot. Adds 10 Grit to natural regeneration before percentage bonuses.

Gunsmithing practice record

Redeem in the Stockpile to add experience to this trade’s Mastery Pool. Claim for 0.1% of Gunsmithing’s base Mastery Pool capacity as pool XP.

Hard-country duster

Equip in the outerwear slot. +1 Close defense Guard bonus per Guard level and +1 Marksmanship Guard bonus per Marksmanship level.

Hardened casing

A workshop component. Use the listed fitting or exchange recipe to turn it into useful goods.

Hardwood grip blanks

Prepared wooden grips. Bring one set and a Revolver mechanism lot to the outfitter’s fittings counter to commission a Worn six-shooter.

Harvest treatment I

Activate for Farming. 10 base charges. Uses charges when you harvest. +10% Farming item doubling chance.

Harvest treatment II

Activate for Farming. 10 base charges. Uses charges when you harvest. +15% Farming item doubling chance.

Harvest treatment III

Activate for Farming. 10 base charges. Uses charges when you harvest. +20% Farming item doubling chance.

Harvest treatment IV

Activate for Farming. 10 base charges. Uses charges when you harvest. +30% Farming item doubling chance.

Hearty Soup

Eat to restore 40 base health, or equip as encounter provisions.

Heat-resistant lining

Equip in the field supply slot. Reduces Incendiary attack damage by 10%, adding to other Incendiary attack protection. Uses one per enemy attack.

Heavy camp axe

Equip in the weapon slot; requires both hands. 3.3s attack interval; -2 thrust accuracy; +53 cut accuracy; +53 guard accuracy; +149 close-work force. 50% special-attack chance. The equipment panel lists its hit sequence and conditions.

Heavy cartridge ticket

A stamped paper allotment for finished ammunition for heavy field drills. The listed quantity is redeemed when the technique or workshop order resolves. These tickets remain in your Stockpile; they are not equipped in the ammunition slot. Obtain them through Ordnance work or regional outfitters. Kit discounts never reduce a listed supply below one.

Heavy cured hide

A workshop component. Use the listed fitting or exchange recipe to turn it into useful goods.

Heavy hardwood handle

A recovered tool handle. Sell it for cash or keep it for the collection; it is not a usable weapon.

Heavy Rigger allotment

Equip this specialist supply allotment in a Teamwork slot. Work consumes supplies while its bonus is active. Your attacks have a 10% chance to inflict Lingering damage, even if they miss.

Heavy survey crew firing kit

A prepared gun-crew equipment kit: tools, a rest and the assigned field arm. Equip in the weapon slot at Field Engineering 65. Uses both hands. 3s base attack interval; +18 engineering accuracy; +6% technique damage. 1 fewer Workshop order ticket per cost basket; every listed supply still costs at least one. The technique chooses the drill and its supplies. Tickets pay for off-screen preparation; no crew-placement or cover simulation is implied.

Heavy-charge trigger band

Equip in the instrument band slot. Field Engineering attacks add 150 base damage and have a 10% chance to stun for one enemy turn. Requires three additional Support Charges per Operate.

Heavy-work liniment I

Activate for encounters. 5 base charges. Uses charges when you attack. +1% close-work maximum damage.

Heavy-work liniment II

Activate for encounters. 5 base charges. Uses charges when you attack. +3% close-work maximum damage.

Heavy-work liniment III

Activate for encounters. 5 base charges. Uses charges when you attack. +6% close-work maximum damage.

Heavy-work liniment IV

Activate for encounters. 10 base charges. Uses charges when you attack. +10% close-work maximum damage.

Herb Box I

Open in the Stockpile for a roll from the listed contents. Opening consumes the container. Open for one randomly selected stack from the listed contents.

Herb Box II

Open in the Stockpile for a roll from the listed contents. Opening consumes the container. Open for one randomly selected stack from the listed contents.

Herb recovery dressing I

Activate for encounters. 8 base charges. Uses charges when you collect an eligible herb drop. 10% chance to convert a dropped herb seed to its crop and add 3 to the quantity.

Herb recovery dressing II

Activate for encounters. 10 base charges. Uses charges when you collect an eligible herb drop. 20% chance to convert a dropped herb seed to its crop and add 3 to the quantity.

Herb recovery dressing III

Activate for encounters. 15 base charges. Uses charges when you collect an eligible herb drop. 30% chance to convert a dropped herb seed to its crop and add 3 to the quantity.

Herb recovery dressing IV

Activate for encounters. 20 base charges. Uses charges when you collect an eligible herb drop. 50% chance to convert a dropped herb seed to its crop and add 3 to the quantity.

Herb Sack

Open in the Stockpile for a roll from the listed contents. Opening consumes the container.

Heritage grappling pick

Equip in the weapon slot. 2.2s attack interval; +71 thrust accuracy; +71 cut accuracy; +71 guard accuracy; +75 close-work force; +39 close-work evasion. 15% special-attack chance. Three normal-damage hits 0.3s apart.