
Freight Scout allotment
Equip this specialist supply allotment in a Teamwork slot. Work consumes supplies while its bonus is active. Gain 1¢ when your attack hits, before cents bonuses.
Find a material, see where it comes from and follow it into the things you can make.
1,327 entries · Page 8 of 23

Equip this specialist supply allotment in a Teamwork slot. Work consumes supplies while its bonus is active. Gain 1¢ when your attack hits, before cents bonuses.

Equip in the field supply slot. Minimum Reconnaissance cents increases by 20% of the target maximum. Uses one per successful pickpocket.

Equip in the field supply slot. Raises minimum Reconnaissance cents by 30% of the target maximum. Uses one per successful pickpocket.

Equip in the weapon slot; requires both hands. 3.6s attack interval; -4 thrust accuracy; +138 cut accuracy; +138 guard accuracy; +275 close-work force; +21 close-work evasion. +100% encounter item doubling chance.

Equip in the field supply slot. +10% Fuelcraft cents and -10% Fuelcraft XP. Uses one per Lingering damage.

Equip in the field supply slot. +20% Fuelcraft cents and −20% Fuelcraft XP. Uses one per Lingering damage.

Equip in the outerwear slot. Adds 5% skill XP globally and guarantees the Coal and Kiln ash rolls when burning logs.

Redeem in the Stockpile to add experience to this trade’s Mastery Pool. Claim for 0.1% of Fuelcraft’s base Mastery Pool capacity as pool XP.

A river salvage find. Keep it for your collection or sell it for the displayed value.

Material for Thrower’s liniment I, Heavy-work liniment I, Pressure regulator fluid I, and other listed recipes.

The ferry crew’s signed receipt. Deliver it with the cable stock to complete A Road to Glasswater.

Material for Gold Topaz Ring, Gold Sapphire Ring, Gold Ruby Ring, and other listed recipes.

Equip in the neck slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +30 Close defense Guard. +1% damage reduction when using Field Engineering against Close defense.

Equip in the instrument band slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. The “Secure your equipment” Resolve routine costs no Resolve points while this band is equipped. Unlock and activate the routine first.

Equip in the neck slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +30 Field Engineering Guard. +1% damage reduction when using Marksmanship against Field Engineering.

Equip in the instrument band slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +4% Attack, Strength, Guard, Grit, Marksmanship, Field Engineering and Resolve XP earned in combat.

Material for Gold Bar, Quarry-hand liniment I.

Equip in the neck slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +20% regeneration healing and a 2s shorter regeneration interval. The current countdown continues.

Equip in the instrument band slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +3 Grit added to regeneration before percentage bonuses.

Equip in the neck slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +30 Marksmanship Guard. +1% damage reduction when using Close defense against Marksmanship.

Equip in the instrument band slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Reflects 0–30 damage on a successful incoming strike, before damage modifiers. Reflection cannot kill or grant combat XP.

Material for Warrant Clerk allotment, Outrider allotment, Field Medic allotment, and other listed recipes.

Equip in the neck slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +1¢ to Opponent cash drops before percentage bonuses, and +10% combat gold.

Equip in the instrument band slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +15% combat gold. Allows rare signet halves to drop while equipped.

Material for Timber Hand allotment, Pit Surveyor allotment, River Hand allotment, and other listed recipes.

Equip in the outerwear slot. Adds 10 Grit to natural regeneration before percentage bonuses.

Equip in the neck slot. +7 close-work evasion.

Equip in the outerwear slot. Adds 80 to all three Guard bonuses.

Equip in the outerwear slot. Doubles primary Gunsmithing output, in addition to ordinary item doubling.

Redeem in the Stockpile to add experience to this trade’s Mastery Pool. Claim for 0.1% of Gunsmithing’s base Mastery Pool capacity as pool XP.

Equip in the head slot. +2% Stewardship skill XP.

Equip in the outerwear slot. +1 Close defense Guard bonus per Guard level and +1 Marksmanship Guard bonus per Marksmanship level.

A workshop component. Use the listed fitting or exchange recipe to turn it into useful goods.

Prepared wooden grips. Bring one set and a Revolver mechanism lot to the outfitter’s fittings counter to commission a Worn six-shooter.

Activate for Farming. 10 base charges. Uses charges when you harvest. +10% Farming item doubling chance.

Activate for Farming. 10 base charges. Uses charges when you harvest. +15% Farming item doubling chance.

Activate for Farming. 10 base charges. Uses charges when you harvest. +20% Farming item doubling chance.

Activate for Farming. 10 base charges. Uses charges when you harvest. +30% Farming item doubling chance.

Eat to restore 40 base health, or equip as encounter provisions.

Eat to restore 44 base health, or equip as encounter provisions.

Equip in the field supply slot. Reduces Incendiary attack damage by 10%, adding to other Incendiary attack protection. Uses one per enemy attack.

Equip in the weapon slot; requires both hands. 3.3s attack interval; -2 thrust accuracy; +53 cut accuracy; +53 guard accuracy; +149 close-work force. 50% special-attack chance. The equipment panel lists its hit sequence and conditions.

A stamped paper allotment for finished ammunition for heavy field drills. The listed quantity is redeemed when the technique or workshop order resolves. These tickets remain in your Stockpile; they are not equipped in the ammunition slot. Obtain them through Ordnance work or regional outfitters. Kit discounts never reduce a listed supply below one.

A workshop component. Use the listed fitting or exchange recipe to turn it into useful goods.

A recovered tool handle. Sell it for cash or keep it for the collection; it is not a usable weapon.

Equip this specialist supply allotment in a Teamwork slot. Work consumes supplies while its bonus is active. Your attacks have a 10% chance to inflict Lingering damage, even if they miss.

A prepared gun-crew equipment kit: tools, a rest and the assigned field arm. Equip in the weapon slot at Field Engineering 65. Uses both hands. 3s base attack interval; +18 engineering accuracy; +6% technique damage. 1 fewer Workshop order ticket per cost basket; every listed supply still costs at least one. The technique chooses the drill and its supplies. Tickets pay for off-screen preparation; no crew-placement or cover simulation is implied.

Equip in the instrument band slot. Field Engineering attacks add 150 base damage and have a 10% chance to stun for one enemy turn. Requires three additional Support Charges per Operate.

Activate for encounters. 5 base charges. Uses charges when you attack. +1% close-work maximum damage.

Activate for encounters. 5 base charges. Uses charges when you attack. +3% close-work maximum damage.

Activate for encounters. 5 base charges. Uses charges when you attack. +6% close-work maximum damage.

Activate for encounters. 10 base charges. Uses charges when you attack. +10% close-work maximum damage.

Open in the Stockpile for a roll from the listed contents. Opening consumes the container. Open for one randomly selected stack from the listed contents.

Open in the Stockpile for a roll from the listed contents. Opening consumes the container. Open for one randomly selected stack from the listed contents.

Activate for encounters. 8 base charges. Uses charges when you collect an eligible herb drop. 10% chance to convert a dropped herb seed to its crop and add 3 to the quantity.

Activate for encounters. 10 base charges. Uses charges when you collect an eligible herb drop. 20% chance to convert a dropped herb seed to its crop and add 3 to the quantity.

Activate for encounters. 15 base charges. Uses charges when you collect an eligible herb drop. 30% chance to convert a dropped herb seed to its crop and add 3 to the quantity.

Activate for encounters. 20 base charges. Uses charges when you collect an eligible herb drop. 50% chance to convert a dropped herb seed to its crop and add 3 to the quantity.

Open in the Stockpile for a roll from the listed contents. Opening consumes the container.

Equip in the weapon slot. 2.2s attack interval; +71 thrust accuracy; +71 cut accuracy; +71 guard accuracy; +75 close-work force; +39 close-work evasion. 15% special-attack chance. Three normal-damage hits 0.3s apart.