A Line That HoldsThe player's field guideThe Meridian Reach
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Items & materials

Find a material, see where it comes from and follow it into the things you can make.

1,327 entries · Page 12 of 23

Maple short hunting bow

An optional sporting bow. Uses arrows and both hands. Equip in the weapon slot; requires both hands. 2.6s attack interval; +23 marksmanship accuracy; +35 marksmanship force. Firearms form a separate complete progression; this branch is never required to unlock a rifle.

Maple timber

Material for Maple short hunting bow · unstrung, Maple long hunting bow · unstrung, Nickel-steel hunting crossbow, and other listed recipes.

Market gardener’s rake

Equip in the weapon slot; requires both hands. 50% chance to preserve applied Compost or Mineral-rich compost when harvesting. Equipping Market gardener’s gloves adds 25 percentage points. Requires both hands.

Marksman’s bracing grip

Equip in the off-hand slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Adds 10% Marksmanship maximum hit and 10% Marksmanship critical-hit chance. The passive slot keeps these effects but grants no Off-hand guard damage reduction. Off-hand protection or support; two-handed long arms displace it. It is an equipment bonus, not a simulated portable barricade.

Master engineer’s hat

Equip in the head slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +5 minimum hit for standard-charge Techniques. +6% Field Engineering accuracy and maximum hit for Salvo techniques.

Master engineer’s work boots

Equip in the feet slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +5 minimum hit for standard-charge Techniques. +6% Field Engineering accuracy and maximum hit for Salvo techniques.

Master engineer’s work coat

Equip in the body slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +5 minimum hit for standard-charge Techniques. +6% Field Engineering accuracy and maximum hit for Salvo techniques.

Master engineer’s work trousers

Equip in the legs slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +5 minimum hit for standard-charge Techniques. +6% Field Engineering accuracy and maximum hit for Salvo techniques.

Master gunsmith’s rifle

The Far Lantern workshop’s best fitted long arm. Both hands; high accuracy and force at the end of the trade. Requires Marksmanship 99. 2.9s attack interval; +145 accuracy; +150 force. Uses only Match-rifle cartridges. Each attack spends one round unless preserved by equipment; the interval includes aiming and reloading.

Master gunsmith’s rifle mechanism lot

A commissioned, prepared equipment lot for one Master gunsmith’s rifle. Bring it with one Master-fitted gunstock to the outfitter’s fittings counter. This is an abstract workshop order, not usable equipment.

Master-fitted gunstock

Prepared wooden furniture for a commissioned long arm. The matching mechanism lot and Gunsmithing level determine which rifle the fittings counter can supply.

Match cartridge ticket

A stamped paper allotment for inspected ammunition for expert field drills. The listed quantity is redeemed when the technique or workshop order resolves. These tickets remain in your Stockpile; they are not equipped in the ammunition slot. Obtain them through Ordnance work or regional outfitters. Kit discounts never reduce a listed supply below one.

Match-rifle cartridges

Equip in the ammunition slot for the Master gunsmith’s rifle only. +38 Marksmanship force. One round is normally spent per attack. Outfitters sell boxes of 25, or you can inspect a sealed supply lot at the Gunsmithing bench. Open ammunition has no resale value.

Match-rifle supply lot

A sealed lot of finished ammunition. Inspect and pack it at Gunsmithing 99 to receive 25 Match-rifle cartridges; it cannot be equipped until unpacked. This work sorts finished supplies and does not manufacture ammunition.

Meridian merchant’s seal

Equip in the instrument band slot. +10% skill-item doubling, +5% combat-loot doubling, and +100% gold from Combat, Trailwork, Reconnaissance and Fuelcraft.

Meridian service duster

Equip in the outerwear slot. All base Master’s coat perks, 5% damage reduction and 25% extra mastery pool storage. Requires every scoped skill, mastery level, item, Opponent and pet. The Coat itself does not count toward completion.

Mesa hunting bow

An optional sporting bow. Uses arrows and both hands. Equip in the weapon slot; requires both hands. 2.6s attack interval; +65 marksmanship accuracy; +50 marksmanship force. 30% special-attack chance. Deals 120% normal damage. Reduces enemy accuracy by 10% for the encounter, even on a miss. Firearms form a separate complete progression; this branch is never required to unlock a rifle.

Message in a Bottle

Read in the Stockpile to record its discovery or unlock. Read the directions to permanently unlock the Secret Area.

Metalworking master’s duster

Equip in the outerwear slot. Reduces Metalworking Coal costs by 50%, rounded up before flat reductions. Required Coal costs at least one.

Metalworking practice record

Redeem in the Stockpile to add experience to this trade’s Mastery Pool. Claim for 0.1% of Metalworking’s base Mastery Pool capacity as pool XP.

Miner's Helmet

Equip in the head slot. +2% Mining mastery XP and a 3% chance to avoid damaging an ore or mineral node.

Mineral sorting field sheet

Equip in the field supply slot. +1 base Industrial mineral per mining action, before quantity multipliers. Uses one only when mining mineral.

Mining master’s duster

Equip in the outerwear slot. Gives one extra Coal per Mining action. This extra Coal cannot be doubled.

Mining practice record

Redeem in the Stockpile to add experience to this trade’s Mastery Pool. Claim for 0.1% of Mining’s base Mastery Pool capacity as pool XP.

Mint Herb

Ingredient for Apparatus calibration fluid I, Cookhouse finishing mixture I, Assayer’s flux I.

Mint Seeds

Plant in an available Farming plot to grow Mint Herb.

Nickel-steel billet

Material for Nickel-steel pocket knife, Nickel-steel work knife, Nickel-steel camp axe, and other listed recipes.

Nickel-steel brush knife

Equip in the weapon slot. 2.4s attack interval; +5 thrust accuracy; +21 cut accuracy; +5 guard accuracy; +20 close-work force.

Nickel-steel camp axe

Equip in the weapon slot. 3.1s attack interval; -2 thrust accuracy; +11 cut accuracy; +11 guard accuracy; +51 close-work force.

Nickel-steel forearm guard

Equip in the off-hand slot. -2 marksmanship accuracy; -8 engineering accuracy; +18 close-work evasion; +20 marksmanship evasion; -1 engineering evasion. Off-hand protection or support; two-handed long arms displace it. It is an equipment bonus, not a simulated portable barricade.

Nickel-steel forearm guard · gold fitted

Equip in the off-hand slot. 3% damage reduction; -2 marksmanship accuracy; -8 engineering accuracy; +5 close-work force; +22 close-work evasion; +20 marksmanship evasion; -1 engineering evasion. Off-hand protection or support; two-handed long arms displace it. It is an equipment bonus, not a simulated portable barricade.

Nickel-steel forearm guard · silver fitted

Equip in the off-hand slot. -2 marksmanship accuracy; -8 engineering accuracy; +4 close-work force; +20 close-work evasion; +20 marksmanship evasion; -1 engineering evasion. Off-hand protection or support; two-handed long arms displace it. It is an equipment bonus, not a simulated portable barricade.

Nickel-steel hunting crossbow

An optional hunting crossbow. Uses bolts and leaves the off-hand slot available. Equip in the weapon slot. 3.2s attack interval; +34 marksmanship accuracy; +44 marksmanship force. Firearms form a separate complete progression; this branch is never required to unlock a rifle.

Nickel-steel knuckle gloves

Equip in the hands slot. +5 thrust accuracy; +5 cut accuracy; +5 guard accuracy; +5 close-work force; +5 close-work evasion.

Nickel-steel long rescue blade

Equip in the weapon slot; requires both hands. 3.6s attack interval; -4 thrust accuracy; +45 cut accuracy; +45 guard accuracy; +55 close-work force.

Nickel-steel plated work chaps

Equip in the legs slot. -7 marksmanship accuracy; -21 engineering accuracy; +24 close-work evasion; +22 marksmanship evasion; -4 engineering evasion.

Nickel-steel plated work chaps · gold fitted

Equip in the legs slot. 3% damage reduction; -7 marksmanship accuracy; -21 engineering accuracy; +5 close-work force; +29 close-work evasion; +22 marksmanship evasion; -4 engineering evasion.

Nickel-steel pocket knife

Equip in the weapon slot. 2.2s attack interval; +18 thrust accuracy; +5 cut accuracy; +18 guard accuracy; +10 close-work force.

Nickel-steel reinforced hat

Equip in the head slot. -2 marksmanship accuracy; -6 engineering accuracy; +13 close-work evasion; +13 marksmanship evasion; -1 engineering evasion.

Nickel-steel reinforced hat · gold fitted

Equip in the head slot. 3% damage reduction; -2 marksmanship accuracy; -6 engineering accuracy; +5 close-work force; +17 close-work evasion; +13 marksmanship evasion; -1 engineering evasion.