
River captain’s fishing band
Equip in the instrument band slot. +15% Fishing XP.
Find a material, see where it comes from and follow it into the things you can make.
1,327 entries · Page 17 of 23

Equip in the instrument band slot. +15% Fishing XP.

Open in the Stockpile for a roll from the listed contents. Opening consumes the container.

Equip in the neck slot. Reduces Fishing intervals by 15%.

Equip this specialist supply allotment in a Teamwork slot. Work consumes supplies while its bonus is active. 3% chance to gain one extra Fishing reward, after doubling.

Equip in the head slot. +2% Fishing skill XP. Wearing all four matching pieces also gives +8% Fishing Mastery XP.

Equip in the feet slot. +2% Fishing skill XP. Wearing all four matching pieces also gives +8% Fishing Mastery XP.

Equip in the body slot. +2% Fishing skill XP. Wearing all four matching pieces also gives +8% Fishing Mastery XP.

Equip in the legs slot. +2% Fishing skill XP. Wearing all four matching pieces also gives +8% Fishing Mastery XP.

Activate for Fishing. 5 base charges. Uses charges when you work in Fishing. +3% Fishing item doubling chance.

Activate for Fishing. 10 base charges. Uses charges when you work in Fishing. +5% Fishing item doubling chance.

Activate for Fishing. 15 base charges. Uses charges when you work in Fishing. +8% Fishing item doubling chance.

Activate for Fishing. 20 base charges. Uses charges when you work in Fishing. +12% Fishing item doubling chance.

Equip in the off-hand slot. +15 marksmanship accuracy; -10 engineering accuracy; +25 close-work evasion; +25 marksmanship evasion; +17 engineering evasion. Off-hand protection or support; two-handed long arms displace it. It is an equipment bonus, not a simulated portable barricade.

Equip in the off-hand slot. 5% damage reduction; +19 marksmanship accuracy; -10 engineering accuracy; +15 marksmanship force; +31 close-work evasion; +31 marksmanship evasion; +21 engineering evasion. Off-hand protection or support; two-handed long arms displace it. It is an equipment bonus, not a simulated portable barricade.

Equip in the legs slot. +17 marksmanship accuracy; -10 engineering accuracy; +31 close-work evasion; +31 marksmanship evasion; +28 engineering evasion.

Equip in the legs slot. 5% damage reduction; +21 marksmanship accuracy; -10 engineering accuracy; +39 close-work evasion; +39 marksmanship evasion; +35 engineering evasion.

Equip in the body slot. +30 marksmanship accuracy; -15 engineering accuracy; +55 close-work evasion; +55 marksmanship evasion; +50 engineering evasion.

Equip in the body slot. 5% damage reduction; +38 marksmanship accuracy; -15 engineering accuracy; +88 close-work evasion; +69 marksmanship evasion; +63 engineering evasion.

Material for Riveted hide wrist guards, Riveted hide riding chaps, Riveted hide riding vest, and other listed recipes.

Equip in the hands slot. +11 marksmanship accuracy; -10 engineering accuracy; +6 close-work evasion; +8 engineering evasion.

Equip in the hands slot. 5% damage reduction; +14 marksmanship accuracy; -10 engineering accuracy; +8 close-work evasion; +10 engineering evasion.

Equip in the instrument band slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. The first successful incoming hit each enemy turn has a 20% chance to inflict Bleed based on 300% of its raw damage over 10 seconds. Increases attack intervals by 10%.

Equip in the hands slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Adds 10 percentage points of Bleed avoidance.

Eat to restore 90 base health, or equip as encounter provisions.

Eat to restore 99 base health, or equip as encounter provisions.

A river salvage find. Keep it for your collection or sell it for the displayed value.

Material for Ruby Bolts, Silver Ruby Ring, Gold Ruby Ring, and other listed recipes.

Equip in the ammunition slot. +88 marksmanship force.

A river salvage find. Keep it for your collection or sell it for the displayed value.

Read in the Stockpile to record its discovery or unlock. A first-clear keepsake from Blackpine Tunnel. Reclaim a missing copy here after clearing the Route.

A compact long arm for the range road. Both hands; a balanced step up from the first repeater. Requires Marksmanship 40. 2.7s attack interval; +60 accuracy; +68 force. Uses only Carbine cartridges. Each attack spends one round unless preserved by equipment; the interval includes aiming and reloading.

A commissioned, prepared equipment lot for one Saddle carbine. Bring it with one Walnut gunstock to the outfitter’s fittings counter. This is an abstract workshop order, not usable equipment.

Ingredient for Thrower’s liniment I, Herb recovery dressing I, Quarry-hand liniment I, and other listed recipes.

Plant in an available Farming plot to grow Sage Herb.

Equip in the body slot. Converts special Fishing catch chance into ordinary fish chance. Junk chance is unchanged.

Eat to restore 90 base health, or equip as encounter provisions.

Eat to restore 99 base health, or equip as encounter provisions. A perfect cook. Can be downgraded to ordinary food.

Open in the Stockpile for a roll from the listed contents. Opening consumes the container.

A workshop component. Use the listed fitting or exchange recipe to turn it into useful goods.

Equip in the feet slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. -1 marksmanship accuracy; -3 engineering accuracy; +16 close-work evasion. -0.1s encounter work interval.

Material for Sapphire Bolts, Silver Sapphire Ring, Gold Sapphire Ring, and other listed recipes.

Equip in the ammunition slot. +76 marksmanship force.

Eat to restore 40 base health, or equip as encounter provisions.

Eat to restore 44 base health, or equip as encounter provisions. A perfect cook. Can be downgraded to ordinary food.

Equip in the head slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. A luxury shop reward with small combat bonuses.

A river salvage find. Keep it for your collection or sell it for the displayed value.

Equip in the field supply slot. +3% base Farming harvest quantity while equipped. Allotments use one fewer seed (minimum 1) and one pouch per planting.

Equip in the field supply slot. +6% Farming yield while worn. Allotments use one fewer seed (minimum one); each Allotment planting consumes one pouch.

Material for Crucible-steel billet.

Equip in the head slot. 4% damage reduction; +6 engineering accuracy; +6 engineering evasion; +5% engineering damage.

Equip in the feet slot. 4% damage reduction; +5 engineering accuracy; +5 engineering evasion; +5% engineering damage.

Equip in the body slot. 4% damage reduction; +22 engineering accuracy; +22 engineering evasion; +5% engineering damage.

Equip in the legs slot. 4% damage reduction; +17 engineering accuracy; +17 engineering evasion; +5% engineering damage.

Equip in the weapon slot; requires both hands. 3.6s attack interval; -4 thrust accuracy; +124 cut accuracy; +124 guard accuracy; +211 close-work force; +23 close-work evasion. 30% special-attack chance. 1 avoidable hit. 100% of a normal damage roll.

A prepared gun-crew equipment kit: tools, a rest and the assigned field arm. Equip in the weapon slot at Field Engineering 1. Uses both hands. 3s base attack interval; +10 engineering accuracy; +5% technique damage. 3 fewer Service supply ticket per cost basket; every listed supply still costs at least one. The technique chooses the drill and its supplies. Tickets pay for off-screen preparation; no crew-placement or cover simulation is implied.

Equip in the head slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +5 minimum hit when Operating Fire combat Techniques.

Equip in the head slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +15 minimum hit when Operating Fire combat Techniques.

Equip in the head slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +20 minimum hit when Operating Fire combat Techniques.

Equip in the feet slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +5 minimum hit when Operating Fire combat Techniques.

Equip in the feet slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +15 minimum hit when Operating Fire combat Techniques.