
Quarry equipment fitting 2 · reinforced
Equip in the fitting 2 slot. +4% Mastery XP.
Find a material, see where it comes from and follow it into the things you can make.
1,327 entries · Page 15 of 23

Equip in the fitting 2 slot. +4% Mastery XP.

Equip in the fitting 3 slot. Increases damage dealt by 3% while inside an encounter route.

Equip in the fitting 3 slot. Increases damage dealt by 6% while inside an encounter route.

Equip in the feet slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +3 thrust accuracy; +3 cut accuracy; +3 guard accuracy; +3 close-work force. +5% close-work maximum damage; -15% close-work evasion.

Equip in the hands slot. Double the ore produced per action while charged. Stacks with ordinary doubling; does not affect mineral or gems.

Equip in the head slot. +2% Mining skill XP. Wearing all four matching pieces also gives +8% Mining Mastery XP.

Equip in the feet slot. +2% Mining skill XP. Wearing all four matching pieces also gives +8% Mining Mastery XP.

Equip in the body slot. +2% Mining skill XP. Wearing all four matching pieces also gives +8% Mining Mastery XP.

Equip in the legs slot. +2% Mining skill XP. Wearing all four matching pieces also gives +8% Mining Mastery XP.

Open in the Stockpile for a roll from the listed contents. Opening consumes the container.

Open in the Stockpile for a roll from the listed contents. Opening consumes the container.

Activate for Mining. 30 base charges. Uses charges when you work in Mining. +10% Mining mineral resource preservation chance; +10% Mining Common ores resource preservation chance; +10% Mining Rare ores resource preservation chance.

Activate for Mining. 50 base charges. Uses charges when you work in Mining. +20% Mining mineral resource preservation chance; +20% Mining Common ores resource preservation chance; +20% Mining Rare ores resource preservation chance.

Activate for Mining. 80 base charges. Uses charges when you work in Mining. +40% Mining mineral resource preservation chance; +40% Mining Common ores resource preservation chance; +40% Mining Rare ores resource preservation chance.

Activate for Mining. 100 base charges. Uses charges when you work in Mining. +80% Mining mineral resource preservation chance; +80% Mining Common ores resource preservation chance; +80% Mining Rare ores resource preservation chance.

Equip in the field supply slot. Lingering damage logs 2% faster. Uses one per Fuelcraft action.

Equip in the field supply slot. Reduces Fuelcraft intervals by 5%. Uses one per Lingering damage.

Equip in the hands slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +2¢ from Opponent drops and successful Reconnaissance, +50 Reconnaissance stealth and −0.1s Reconnaissance interval.

Activate for Reconnaissance. 20 base charges. Uses charges when you work in Reconnaissance. +15 Reconnaissance stealth.

Activate for Reconnaissance. 30 base charges. Uses charges when you work in Reconnaissance. +30 Reconnaissance stealth.

Activate for Reconnaissance. 40 base charges. Uses charges when you work in Reconnaissance. +50 Reconnaissance stealth.

Activate for Reconnaissance. 50 base charges. Uses charges when you work in Reconnaissance. +75 Reconnaissance stealth.

Equip in the head slot. +20 Reconnaissance stealth; +1 Reconnaissance cents per action; +2% Reconnaissance Mastery XP.

Equip in the off-hand slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Adds 10% Close defense maximum hit. Each successful Close defense hit has a 10% chance to Stun. The passive slot keeps these effects but grants no Off-hand guard damage reduction. Off-hand protection or support; two-handed long arms displace it. It is an equipment bonus, not a simulated portable barricade.

Equip in the neck slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. When fighting at close quarters, taking a hit greater than 30% of your maximum health stuns the attacker for two turns.

Equip in the hands slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Adds 10 percentage points of avoidance against stun-like effects.

Equip in the instrument band slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Successful Close defense hits have a 15% chance to stun. Reduces all evasion ratings by 10%.

Equip in the instrument band slot. +18 thrust accuracy; +18 cut accuracy; +18 guard accuracy; +18 marksmanship accuracy; +18 engineering accuracy; +18 close-work force.

An optional hunting crossbow. Uses bolts and leaves the off-hand slot available. Equip in the weapon slot. 3.2s attack interval; +81 marksmanship accuracy; +142 marksmanship force. 15% special-attack chance. 1 unavoidable hit. Adds 250% of maximum hit. Firearms form a separate complete progression; this branch is never required to unlock a rifle.

A finely fitted lever rifle for difficult railway work. Both hands; frequent shots cost more ammunition per minute. Requires Marksmanship 80. 2.6s attack interval; +110 accuracy; +125 force. Uses only Express-rifle cartridges. Each attack spends one round unless preserved by equipment; the interval includes aiming and reloading.

A commissioned, prepared equipment lot for one Railway express repeater. Bring it with one Master-fitted gunstock to the outfitter’s fittings counter. This is an abstract workshop order, not usable equipment.

Material for Rapid-shot timing band.

Equip in the field supply slot. Reduces enemy Marksmanship evasion by 10%. Uses one per player attack, including misses.

Equip this specialist supply allotment in a Teamwork slot. Work consumes supplies while its bonus is active. +3% Marksmanship accuracy and maximum hit.

Equip in the feet slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +5% ammunition preservation.

A workshop component. Use the listed fitting or exchange recipe to turn it into useful goods.

Equip in the head slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +5% ammunition preservation.

An optional hunting crossbow. Uses bolts and leaves the off-hand slot available. Equip in the weapon slot. 3.2s attack interval; +65 marksmanship accuracy; +102 marksmanship force. Firearms form a separate complete progression; this branch is never required to unlock a rifle.

Equip in the body slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Grants Warrants XP, area negation, task damage and Warrants Coin bonuses. The passive slot keeps bonuses without base armour stats.

Equip in the body slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Grants Warrants XP, area negation, task damage and Warrants Coin bonuses. The passive slot keeps bonuses without base armour stats.

Equip in the body slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Grants Warrants XP, area negation, task damage and Warrants Coin bonuses. The passive slot keeps bonuses without base armour stats.

Equip in the body slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Grants Warrants XP, area negation, task damage and Warrants Coin bonuses. The passive slot keeps bonuses without base armour stats.

Equip in the head slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Grants Warrants XP, area negation, task damage and Warrants Coin bonuses. The passive slot keeps bonuses without base armour stats.

Equip in the head slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Grants Warrants XP, area negation, task damage and Warrants Coin bonuses. The passive slot keeps bonuses without base armour stats.

Equip in the head slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Grants Warrants XP, area negation, task damage and Warrants Coin bonuses. The passive slot keeps bonuses without base armour stats.

Equip in the head slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Grants Warrants XP, area negation, task damage and Warrants Coin bonuses. The passive slot keeps bonuses without base armour stats.

A workshop component. Use the listed fitting or exchange recipe to turn it into useful goods.

A workshop component. Use the listed fitting or exchange recipe to turn it into useful goods.

A workshop component. Use the listed fitting or exchange recipe to turn it into useful goods.

Equip in the body slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Grants Warrants XP, area negation, task damage and Warrants Coin bonuses. The passive slot keeps bonuses without base armour stats.

Equip in the body slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Grants Warrants XP, area negation, task damage and Warrants Coin bonuses. The passive slot keeps bonuses without base armour stats.

Equip in the body slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Grants Warrants XP, area negation, task damage and Warrants Coin bonuses. The passive slot keeps bonuses without base armour stats.

Equip in the body slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Grants Warrants XP, area negation, task damage and Warrants Coin bonuses. The passive slot keeps bonuses without base armour stats.

Equip in the field supply slot. +2 percentage points of Normal damage reduction against your Warrants task target. Uses one per enemy attack.

Equip in the head slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. A luxury shop reward with small combat bonuses. Adds 1% Warrants XP.

Equip in the head slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Grants Warrants XP, area negation, task damage and Warrants Coin bonuses. The passive slot keeps bonuses without base armour stats.

Equip in the head slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Grants Warrants XP, area negation, task damage and Warrants Coin bonuses. The passive slot keeps bonuses without base armour stats.

Equip in the head slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Grants Warrants XP, area negation, task damage and Warrants Coin bonuses. The passive slot keeps bonuses without base armour stats.

Equip in the head slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Grants Warrants XP, area negation, task damage and Warrants Coin bonuses. The passive slot keeps bonuses without base armour stats.

Equip in the body slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Grants Warrants XP, area negation, task damage and Warrants Coin bonuses. The passive slot keeps bonuses without base armour stats.