A Line That HoldsThe player's field guideThe Meridian Reach
Player reference
Play the game →
Browse the field guide
Reference shelves

Items & materials

Find a material, see where it comes from and follow it into the things you can make.

1,327 entries · Page 15 of 23

Quarry foreman’s boots

Equip in the feet slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +3 thrust accuracy; +3 cut accuracy; +3 guard accuracy; +3 close-work force. +5% close-work maximum damage; -15% close-work evasion.

Quarry grip gloves

Equip in the hands slot. Double the ore produced per action while charged. Stacks with ordinary doubling; does not affect mineral or gems.

Quarry hand’s hat

Equip in the head slot. +2% Mining skill XP. Wearing all four matching pieces also gives +8% Mining Mastery XP.

Quarry hand’s work boots

Equip in the feet slot. +2% Mining skill XP. Wearing all four matching pieces also gives +8% Mining Mastery XP.

Quarry hand’s work shirt

Equip in the body slot. +2% Mining skill XP. Wearing all four matching pieces also gives +8% Mining Mastery XP.

Quarry-hand liniment I

Activate for Mining. 30 base charges. Uses charges when you work in Mining. +10% Mining mineral resource preservation chance; +10% Mining Common ores resource preservation chance; +10% Mining Rare ores resource preservation chance.

Quarry-hand liniment II

Activate for Mining. 50 base charges. Uses charges when you work in Mining. +20% Mining mineral resource preservation chance; +20% Mining Common ores resource preservation chance; +20% Mining Rare ores resource preservation chance.

Quarry-hand liniment III

Activate for Mining. 80 base charges. Uses charges when you work in Mining. +40% Mining mineral resource preservation chance; +40% Mining Common ores resource preservation chance; +40% Mining Rare ores resource preservation chance.

Quarry-hand liniment IV

Activate for Mining. 100 base charges. Uses charges when you work in Mining. +80% Mining mineral resource preservation chance; +80% Mining Common ores resource preservation chance; +80% Mining Rare ores resource preservation chance.

Quick-light tinder

Equip in the field supply slot. Lingering damage logs 2% faster. Uses one per Fuelcraft action.

Quick-light tinder II

Equip in the field supply slot. Reduces Fuelcraft intervals by 5%. Uses one per Lingering damage.

Quiet-work gloves

Equip in the hands slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +2¢ from Opponent drops and successful Reconnaissance, +50 Reconnaissance stealth and −0.1s Reconnaissance interval.

Quiet-work liniment I

Activate for Reconnaissance. 20 base charges. Uses charges when you work in Reconnaissance. +15 Reconnaissance stealth.

Quiet-work liniment II

Activate for Reconnaissance. 30 base charges. Uses charges when you work in Reconnaissance. +30 Reconnaissance stealth.

Quiet-work liniment III

Activate for Reconnaissance. 40 base charges. Uses charges when you work in Reconnaissance. +50 Reconnaissance stealth.

Quiet-work liniment IV

Activate for Reconnaissance. 50 base charges. Uses charges when you work in Reconnaissance. +75 Reconnaissance stealth.

Raider’s dust mask

Equip in the head slot. +20 Reconnaissance stealth; +1 Reconnaissance cents per action; +2% Reconnaissance Mastery XP.

Railbreaker’s bracing grip

Equip in the off-hand slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Adds 10% Close defense maximum hit. Each successful Close defense hit has a 10% chance to Stun. The passive slot keeps these effects but grants no Off-hand guard damage reduction. Off-hand protection or support; two-handed long arms displace it. It is an equipment bonus, not a simulated portable barricade.

Railbreaker’s force pendant

Equip in the neck slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. When fighting at close quarters, taking a hit greater than 30% of your maximum health stuns the attacker for two turns.

Railbreaker’s grip gloves

Equip in the hands slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Adds 10 percentage points of avoidance against stun-like effects.

Railbreaker’s striking band

Equip in the instrument band slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Successful Close defense hits have a 15% chance to stun. Reduces all evasion ratings by 10%.

Railbreaker’s timing band

Equip in the instrument band slot. +18 thrust accuracy; +18 cut accuracy; +18 guard accuracy; +18 marksmanship accuracy; +18 engineering accuracy; +18 close-work force.

Railroad repeating crossbow

An optional hunting crossbow. Uses bolts and leaves the off-hand slot available. Equip in the weapon slot. 3.2s attack interval; +81 marksmanship accuracy; +142 marksmanship force. 15% special-attack chance. 1 unavoidable hit. Adds 250% of maximum hit. Firearms form a separate complete progression; this branch is never required to unlock a rifle.

Railway express repeater

A finely fitted lever rifle for difficult railway work. Both hands; frequent shots cost more ammunition per minute. Requires Marksmanship 80. 2.6s attack interval; +110 accuracy; +125 force. Uses only Express-rifle cartridges. Each attack spends one round unless preserved by equipment; the interval includes aiming and reloading.

Railway express repeater mechanism lot

A commissioned, prepared equipment lot for one Railway express repeater. Bring it with one Master-fitted gunstock to the outfitter’s fittings counter. This is an abstract workshop order, not usable equipment.

Range distraction sheet

Equip in the field supply slot. Reduces enemy Marksmanship evasion by 10%. Uses one per player attack, including misses.

Range Instructor allotment

Equip this specialist supply allotment in a Teamwork slot. Work consumes supplies while its bonus is active. +3% Marksmanship accuracy and maximum hit.

Ranger Boots

Equip in the feet slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +5% ammunition preservation.

Ranger Hat

Equip in the head slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +5% ammunition preservation.

Ranger’s crossbow

An optional hunting crossbow. Uses bolts and leaves the off-hand slot available. Equip in the weapon slot. 3.2s attack interval; +65 marksmanship accuracy; +102 marksmanship force. Firearms form a separate complete progression; this branch is never required to unlock a rifle.

Ranger’s engineer coat · chief

Equip in the body slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Grants Warrants XP, area negation, task damage and Warrants Coin bonuses. The passive slot keeps bonuses without base armour stats.

Ranger’s engineer coat · reinforced

Equip in the body slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Grants Warrants XP, area negation, task damage and Warrants Coin bonuses. The passive slot keeps bonuses without base armour stats.

Ranger’s engineer coat · standard

Equip in the body slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Grants Warrants XP, area negation, task damage and Warrants Coin bonuses. The passive slot keeps bonuses without base armour stats.

Ranger’s engineer coat · veteran

Equip in the body slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Grants Warrants XP, area negation, task damage and Warrants Coin bonuses. The passive slot keeps bonuses without base armour stats.

Ranger’s engineer hat · chief

Equip in the head slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Grants Warrants XP, area negation, task damage and Warrants Coin bonuses. The passive slot keeps bonuses without base armour stats.

Ranger’s engineer hat · reinforced

Equip in the head slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Grants Warrants XP, area negation, task damage and Warrants Coin bonuses. The passive slot keeps bonuses without base armour stats.

Ranger’s engineer hat · standard

Equip in the head slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Grants Warrants XP, area negation, task damage and Warrants Coin bonuses. The passive slot keeps bonuses without base armour stats.

Ranger’s engineer hat · veteran

Equip in the head slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Grants Warrants XP, area negation, task damage and Warrants Coin bonuses. The passive slot keeps bonuses without base armour stats.

Ranger’s guard coat · chief

Equip in the body slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Grants Warrants XP, area negation, task damage and Warrants Coin bonuses. The passive slot keeps bonuses without base armour stats.

Ranger’s guard coat · reinforced

Equip in the body slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Grants Warrants XP, area negation, task damage and Warrants Coin bonuses. The passive slot keeps bonuses without base armour stats.

Ranger’s guard coat · standard

Equip in the body slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Grants Warrants XP, area negation, task damage and Warrants Coin bonuses. The passive slot keeps bonuses without base armour stats.

Ranger’s guard coat · veteran

Equip in the body slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Grants Warrants XP, area negation, task damage and Warrants Coin bonuses. The passive slot keeps bonuses without base armour stats.

Ranger’s guard dressing

Equip in the field supply slot. +2 percentage points of Normal damage reduction against your Warrants task target. Uses one per enemy attack.

Ranger’s parade hat

Equip in the head slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. A luxury shop reward with small combat bonuses. Adds 1% Warrants XP.

Ranger’s reinforced hat · chief

Equip in the head slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Grants Warrants XP, area negation, task damage and Warrants Coin bonuses. The passive slot keeps bonuses without base armour stats.

Ranger’s reinforced hat · reinforced

Equip in the head slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Grants Warrants XP, area negation, task damage and Warrants Coin bonuses. The passive slot keeps bonuses without base armour stats.

Ranger’s reinforced hat · standard

Equip in the head slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Grants Warrants XP, area negation, task damage and Warrants Coin bonuses. The passive slot keeps bonuses without base armour stats.

Ranger’s reinforced hat · veteran

Equip in the head slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Grants Warrants XP, area negation, task damage and Warrants Coin bonuses. The passive slot keeps bonuses without base armour stats.

Ranger’s riding vest · chief

Equip in the body slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Grants Warrants XP, area negation, task damage and Warrants Coin bonuses. The passive slot keeps bonuses without base armour stats.