
Leather cutting pattern
Equip in the field supply slot. +10 percentage points to item doubling when Outfitting Leather sheet Armour or Reinforced hide. Uses one on those recipes.
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Equip in the field supply slot. +10 percentage points to item doubling when Outfitting Leather sheet Armour or Reinforced hide. Uses one on those recipes.

Activate for Outfitting. 10 base charges. Uses charges when you work in Outfitting. +5% Outfitting item doubling chance.

Activate for Outfitting. 10 base charges. Uses charges when you work in Outfitting. +10% Outfitting item doubling chance.

Activate for Outfitting. 10 base charges. Uses charges when you work in Outfitting. +15% Outfitting item doubling chance.

Activate for Outfitting. 15 base charges. Uses charges when you work in Outfitting. +25% Outfitting item doubling chance.

Equip in the legs slot. +4 marksmanship accuracy; +2 close-work evasion.

Equip in the body slot. +2 marksmanship accuracy; +9 close-work evasion; +9 marksmanship evasion.

Material for Leather work gloves, Leather trail boots, Leather trail hat, and other listed recipes.

Equip in the feet slot. +1 close-work evasion.

Equip in the head slot. +1 marksmanship accuracy; +3 close-work evasion; +3 marksmanship evasion.

Equip in the hands slot. +1 close-work evasion.

Equip in the hands slot. +4 marksmanship accuracy; +2 close-work evasion.

Ingredient for Recovery tonic I, Camp appetite tonic I, River lure mixture I, and other listed recipes.

Plant in an available Farming plot to grow Lemon balm Herb.

Equip in the neck slot. +10 close-work force.

An engraved lever rifle commissioned after The Last Spike. Requires Marksmanship 60; both hands. Uses ordinary Repeater cartridges, keeping upkeep modest. 2.8s attack interval; +98 accuracy; +105 force. The presentation engraving has no resale value.

Eat to restore 110 base health, or equip as encounter provisions.

Eat to restore 121 base health, or equip as encounter provisions. A perfect cook. Can be downgraded to ordinary food.

Equip in the outerwear slot. Reduces Logging intervals by 15%.

Redeem in the Stockpile to add experience to this trade’s Mastery Pool. Claim for 0.1% of Logging’s base Mastery Pool capacity as pool XP.

Equip in the field supply slot. +3% Logging XP. Uses one per Logging action.

A stamped paper allotment for finished ammunition for advanced deliberate shots. The listed quantity is redeemed when the technique or workshop order resolves. These tickets remain in your Stockpile; they are not equipped in the ammunition slot. Obtain them through Ordnance work or regional outfitters. Kit discounts never reduce a listed supply below one.

Equip in the outerwear slot. With Long-range survey hat: +25% Marksmanship equipment strength and +25% Marksmanship accuracy.

Equip in the head slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. With Long-range survey duster: +25% Marksmanship equipment strength and +25% Marksmanship accuracy.

Open in the Stockpile for a roll from the listed contents. Opening consumes the container.

Equip in the body slot. +2% Logging Bird’s nest find chance; +2% Logging Mastery XP.

Material for Manganese-steel billet.

Material for Manganese-steel arrows.

Equip in the ammunition slot. +31 marksmanship force.

Material for Manganese-steel pocket knife, Manganese-steel work knife, Manganese-steel camp axe, and other listed recipes.

Equip in the weapon slot. 2.4s attack interval; +6 thrust accuracy; +29 cut accuracy; +6 guard accuracy; +28 close-work force.

Equip in the weapon slot. 3.1s attack interval; -2 thrust accuracy; +16 cut accuracy; +16 guard accuracy; +72 close-work force.

Equip in the feet slot. -1 marksmanship accuracy; -3 engineering accuracy; +10 close-work evasion.

Equip in the feet slot. 4% damage reduction; -1 marksmanship accuracy; -3 engineering accuracy; +6 close-work force; +13 close-work evasion.

Equip in the feet slot. -1 marksmanship accuracy; -3 engineering accuracy; +5 close-work force; +11 close-work evasion.

Material for Manganese-steel hunting crossbow.

Equip in the off-hand slot. -2 marksmanship accuracy; -8 engineering accuracy; +27 close-work evasion; +29 marksmanship evasion; -1 engineering evasion. Off-hand protection or support; two-handed long arms displace it. It is an equipment bonus, not a simulated portable barricade.

Equip in the off-hand slot. 4% damage reduction; -2 marksmanship accuracy; -8 engineering accuracy; +6 close-work force; +34 close-work evasion; +29 marksmanship evasion; -1 engineering evasion. Off-hand protection or support; two-handed long arms displace it. It is an equipment bonus, not a simulated portable barricade.

Equip in the off-hand slot. -2 marksmanship accuracy; -8 engineering accuracy; +5 close-work force; +30 close-work evasion; +29 marksmanship evasion; -1 engineering evasion. Off-hand protection or support; two-handed long arms displace it. It is an equipment bonus, not a simulated portable barricade.

An optional hunting crossbow. Uses bolts and leaves the off-hand slot available. Equip in the weapon slot. 3.2s attack interval; +40 marksmanship accuracy; +54 marksmanship force. Firearms form a separate complete progression; this branch is never required to unlock a rifle.

Equip in the hands slot. +6 thrust accuracy; +6 cut accuracy; +6 guard accuracy; +6 close-work force; +6 close-work evasion.

Equip in the weapon slot; requires both hands. 3.6s attack interval; -4 thrust accuracy; +64 cut accuracy; +64 guard accuracy; +79 close-work force.

Equip in the legs slot. -7 marksmanship accuracy; -21 engineering accuracy; +33 close-work evasion; +31 marksmanship evasion; -4 engineering evasion.

Equip in the legs slot. 4% damage reduction; -7 marksmanship accuracy; -21 engineering accuracy; +6 close-work force; +41 close-work evasion; +31 marksmanship evasion; -4 engineering evasion.

Equip in the legs slot. -7 marksmanship accuracy; -21 engineering accuracy; +5 close-work force; +37 close-work evasion; +31 marksmanship evasion; -4 engineering evasion.

Equip in the weapon slot. 2.2s attack interval; +22 thrust accuracy; +8 cut accuracy; +22 guard accuracy; +14 close-work force.

Equip in the head slot. -2 marksmanship accuracy; -6 engineering accuracy; +19 close-work evasion; +19 marksmanship evasion; -1 engineering evasion.

Equip in the head slot. 4% damage reduction; -2 marksmanship accuracy; -6 engineering accuracy; +6 close-work force; +23 close-work evasion; +19 marksmanship evasion; -1 engineering evasion.

Equip in the head slot. -2 marksmanship accuracy; -6 engineering accuracy; +5 close-work force; +21 close-work evasion; +19 marksmanship evasion; -1 engineering evasion.

Equip in the body slot. -10 marksmanship accuracy; -30 engineering accuracy; +65 close-work evasion; +63 marksmanship evasion; -6 engineering evasion.

Equip in the body slot. 4% damage reduction; -10 marksmanship accuracy; -30 engineering accuracy; +6 close-work force; +78 close-work evasion; +63 marksmanship evasion; -6 engineering evasion.

Equip in the body slot. -10 marksmanship accuracy; -30 engineering accuracy; +5 close-work force; +72 close-work evasion; +63 marksmanship evasion; -6 engineering evasion.

Thrown sporting equipment; one item is spent on each attack unless preserved. Equip in the ammunition slot. 2s attack interval; +4 marksmanship accuracy; +29 marksmanship force. +15% ammunition preservation chance. Firearms form a separate complete progression; this branch is never required to unlock a rifle.

Thrown sporting equipment; one item is spent on each attack unless preserved. Equip in the ammunition slot. 2.2s attack interval; +9 marksmanship accuracy; +73 marksmanship force. +15% ammunition preservation chance. Firearms form a separate complete progression; this branch is never required to unlock a rifle.

Material for Manganese-steel throwing spear.

Equip in the weapon slot. 2.4s attack interval; +27 thrust accuracy; +13 cut accuracy; +9 guard accuracy; +24 close-work force.

Eat to restore 400 base health, or equip as encounter provisions.

Eat to restore 440 base health, or equip as encounter provisions. A perfect cook. Can be downgraded to ordinary food.

An optional sporting bow. Uses arrows and both hands. Equip in the weapon slot; requires both hands. 3s attack interval; +35 marksmanship accuracy; +70 marksmanship force. Firearms form a separate complete progression; this branch is never required to unlock a rifle.

Material for Maple long hunting bow.