
Bag of Flour
Ingredient for Bread, Beef skillet flatbread, Strawberry camp cake, and other listed recipes.
Find a material, see where it comes from and follow it into the things you can make.
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Ingredient for Bread, Beef skillet flatbread, Strawberry camp cake, and other listed recipes.

Open in the Stockpile for a roll from the listed contents. Opening consumes the container. Open for one randomly selected stack from the listed contents.

Open in the Stockpile for a roll from the listed contents. Opening consumes the container. Open for one randomly selected stack from the listed contents.

Material for Freight valuation pouch, Seed Pouch, Ordnance Pouch, and other listed recipes.

Eat to restore 36 base health, or equip as encounter provisions.

Eat to restore 39 base health, or equip as encounter provisions.

Eat to restore 20 base health, or equip as encounter provisions.

Eat to restore 36 base health, or equip as encounter provisions.

Equip in the field supply slot. +5 percentage points to the chance of an extra primary Cooking product. Uses one per active Cooking action, including failures.

Eat to restore 50 base health, or equip as encounter provisions.

Eat to restore 55 base health, or equip as encounter provisions.

Eat to restore 240 base health, or equip as encounter provisions.

Eat to restore 264 base health, or equip as encounter provisions.

Eat to restore 32 base health, or equip as encounter provisions.

Eat to restore 35 base health, or equip as encounter provisions.

Equip this specialist supply allotment in a Teamwork slot. Work consumes supplies while its bonus is active. +10 percentage points chance to double Outfitting products.

Ingredient for Distraction mixture I.

Open in the Stockpile for a roll from the listed contents. Opening consumes the container. Open for one seed. Tree seeds can be planted in unlocked Farming tree plots.

A workshop component. Use the listed fitting or exchange recipe to turn it into useful goods.

Ingredient for Sightline drops I, Distraction mixture I, Kiln regulator mixture I, and other listed recipes.

Plant in an available Farming plot to grow Bitterroot Herb.

Equip in the head slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. -2 marksmanship accuracy; -6 engineering accuracy; +9 marksmanship evasion; -1 engineering evasion. +10% encounter item doubling chance; +10% Reconnaissance item doubling chance.

A permanent account of the line’s history. Read it from the Stockpile. A record of your completed struggle against Black Mile paymaster.

A workshop component. Use the listed fitting or exchange recipe to turn it into useful goods.

Material for Bench Partner allotment, Forge Tender allotment, Dispensary Assistant allotment, and other listed recipes.

Equip in the weapon slot. 2.4s attack interval; +4 thrust accuracy; +19 cut accuracy; +4 guard accuracy; +14 close-work force.

Equip in the weapon slot. 3.1s attack interval; -2 thrust accuracy; +10 cut accuracy; +10 guard accuracy; +42 close-work force.

Equip in the feet slot. -1 marksmanship accuracy; -3 engineering accuracy; +7 close-work evasion.

Equip in the feet slot. 2% damage reduction; -1 marksmanship accuracy; -3 engineering accuracy; +4 close-work force; +9 close-work evasion.

Equip in the feet slot. -1 marksmanship accuracy; -3 engineering accuracy; +3 close-work force; +8 close-work evasion.

Equip in the off-hand slot. -2 marksmanship accuracy; -8 engineering accuracy; +17 close-work evasion; +18 marksmanship evasion; -1 engineering evasion. Off-hand protection or support; two-handed long arms displace it. It is an equipment bonus, not a simulated portable barricade.

Equip in the off-hand slot. 2% damage reduction; -2 marksmanship accuracy; -8 engineering accuracy; +4 close-work force; +22 close-work evasion; +18 marksmanship evasion; -1 engineering evasion. Off-hand protection or support; two-handed long arms displace it. It is an equipment bonus, not a simulated portable barricade.

Equip in the off-hand slot. -2 marksmanship accuracy; -8 engineering accuracy; +3 close-work force; +19 close-work evasion; +18 marksmanship evasion; -1 engineering evasion. Off-hand protection or support; two-handed long arms displace it. It is an equipment bonus, not a simulated portable barricade.

Equip in the weapon slot; requires both hands. 3.6s attack interval; -4 thrust accuracy; +42 cut accuracy; +42 guard accuracy; +46 close-work force.

Equip in the legs slot. -7 marksmanship accuracy; -21 engineering accuracy; +21 close-work evasion; +20 marksmanship evasion; -4 engineering evasion.

Equip in the legs slot. 2% damage reduction; -7 marksmanship accuracy; -21 engineering accuracy; +4 close-work force; +25 close-work evasion; +20 marksmanship evasion; -4 engineering evasion.

Equip in the legs slot. -7 marksmanship accuracy; -21 engineering accuracy; +3 close-work force; +23 close-work evasion; +20 marksmanship evasion; -4 engineering evasion.

Equip in the weapon slot. 2.2s attack interval; +15 thrust accuracy; +5 cut accuracy; +15 guard accuracy; +7 close-work force.

Equip in the head slot. -2 marksmanship accuracy; -6 engineering accuracy; +12 close-work evasion; +12 marksmanship evasion; -1 engineering evasion.

Equip in the head slot. 2% damage reduction; -2 marksmanship accuracy; -6 engineering accuracy; +4 close-work force; +16 close-work evasion; +12 marksmanship evasion; -1 engineering evasion.

Equip in the head slot. -2 marksmanship accuracy; -6 engineering accuracy; +3 close-work force; +14 close-work evasion; +12 marksmanship evasion; -1 engineering evasion.

Equip in the body slot. -10 marksmanship accuracy; -30 engineering accuracy; +41 close-work evasion; +40 marksmanship evasion; -6 engineering evasion.

Equip in the body slot. 2% damage reduction; -10 marksmanship accuracy; -30 engineering accuracy; +4 close-work force; +49 close-work evasion; +40 marksmanship evasion; -6 engineering evasion.

Equip in the body slot. -10 marksmanship accuracy; -30 engineering accuracy; +3 close-work force; +45 close-work evasion; +40 marksmanship evasion; -6 engineering evasion.

Equip in the weapon slot. 2.4s attack interval; +18 thrust accuracy; +7 cut accuracy; +5 guard accuracy; +12 close-work force.

Equip in the weapon slot. 2.2s attack interval; +71 thrust accuracy; +77 cut accuracy; +71 guard accuracy; +81 close-work force; +39 close-work evasion. 15% special-attack chance. Four normal-damage hits 0.3s apart.

The mail depot’s signed receipt, returned after a completed Blackpine journey.

A workshop component. Use the listed fitting or exchange recipe to turn it into useful goods.

Equip in the outerwear slot. 4% damage reduction; +3 thrust accuracy; +3 cut accuracy; +3 guard accuracy; +3 marksmanship accuracy; +3 engineering accuracy; +6 close-work force; +2 marksmanship force; +13 close-work evasion; +13 marksmanship evasion; +13 engineering evasion.

Material for Close-defense Coach allotment, Range Instructor allotment, Engineering Assistant allotment, and other listed recipes.

Equip in the hands slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Adds 10 percentage points of Slow, Exhausted and Lingering damage avoidance.

Equip in the instrument band slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Successful Field Engineering hits have a 20% chance to apply one equally likely Immobilize, Lingering damage or Exhausted effect. Reduces Field Engineering accuracy by 10%.

A workshop component. Use the listed fitting or exchange recipe to turn it into useful goods.

Material for Commonwood short hunting bow, Oak short hunting bow, Willow short hunting bow, and other listed recipes.

Activate for Gunsmithing. 20 base charges. Uses charges when you work in Gunsmithing. +5% Gunsmithing item doubling chance.

Activate for Gunsmithing. 30 base charges. Uses charges when you work in Gunsmithing. +10% Gunsmithing item doubling chance.

Activate for Gunsmithing. 40 base charges. Uses charges when you work in Gunsmithing. +15% Gunsmithing item doubling chance.

Activate for Gunsmithing. 50 base charges. Uses charges when you work in Gunsmithing. +25% Gunsmithing item doubling chance.

Equip in the head slot. +2% Gunsmithing skill XP. Wearing all four matching pieces also gives +8% Gunsmithing Mastery XP.

Equip in the feet slot. +2% Gunsmithing skill XP. Wearing all four matching pieces also gives +8% Gunsmithing Mastery XP.