
Verified survey notes
Spend on unique Survey folio stars.
Find a material, see where it comes from and follow it into the things you can make.
1,327 entries · Page 22 of 23

Spend on unique Survey folio stars.

Prepared wooden furniture for a commissioned long arm. The matching mechanism lot and Gunsmithing level determine which rifle the fittings counter can supply.

Material for Manganese-steel hunting crossbow, Manganese-steel throwing spear, Walnut timber, and other listed recipes.

Equip this specialist supply allotment in a Teamwork slot. Work consumes supplies while its bonus is active. +10% Warrant credit earned.

Equip in the instrument band slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Earn 10% more Warrants XP and Warrant credit. Reduces Warrants area penalties by 10 percentage points.

Equip in the field supply slot. Warrants-task enemies have 10% less accuracy. Uses one per enemy attack, including misses.

Equip in the outerwear slot. Adds 5% damage to Warrants targets and 25 percentage points of Warrants area negation. Bypasses required area equipment below Warrants level 100; Route and shop unlocks still apply.

Plant in an available Farming plot to grow Watermelons.

Eat to restore 36 base health, or equip as encounter provisions.

Equip in the legs slot. +5 marksmanship accuracy; -10 engineering accuracy; +10 close-work evasion; +10 marksmanship evasion; +2 engineering evasion.

Equip in the body slot. +8 marksmanship accuracy; -10 engineering accuracy; +23 close-work evasion; +28 marksmanship evasion; +2 engineering evasion.

Equip in the feet slot. +5 marksmanship accuracy; -10 engineering accuracy; +2 close-work evasion; +10 marksmanship evasion; +2 engineering evasion.

Equip in the head slot. +3 marksmanship accuracy; -10 engineering accuracy; +2 close-work evasion; +12 marksmanship evasion; +2 engineering evasion.

Equip in the hands slot. +2 marksmanship accuracy; -10 engineering accuracy; +1 close-work evasion; +2 engineering evasion.

Equip in the hands slot. +4 marksmanship accuracy; -10 engineering accuracy; +2 close-work evasion; +2 engineering evasion.

Equip in the field supply slot. +5% Close defense accuracy and maximum hit. Uses one per Close defense attack, including misses.

Ingredient for Precision-hand drops I, Protective field dressing I.

Plant in an available Farming plot to grow Wild thyme Herb.

Ingredient for Camp appetite tonic I.

An optional sporting bow. Uses arrows and both hands. Equip in the weapon slot; requires both hands. 3s attack interval; +24 marksmanship accuracy; +60 marksmanship force. Firearms form a separate complete progression; this branch is never required to unlock a rifle.

Material for Willow long hunting bow.

An optional sporting bow. Uses arrows and both hands. Equip in the weapon slot; requires both hands. 2.6s attack interval; +16 marksmanship accuracy; +30 marksmanship force. Firearms form a separate complete progression; this branch is never required to unlock a rifle.

Material for Willow short hunting bow.

Open in the Stockpile for a roll from the listed contents. Opening consumes the container. Open for one marksmanship equipment or ammunition reward. The recovery crew’s tally pendant has a 1 in 22 chance.

Material for Willow short hunting bow · unstrung, Willow long hunting bow · unstrung, Steel hunting crossbow, and other listed recipes.

Plant in an available Farming plot to grow Willow timber.

A workshop component. Use the listed fitting or exchange recipe to turn it into useful goods.

Equip in the feet slot. 8% damage reduction; +10 marksmanship accuracy; -12 engineering accuracy; +2 marksmanship force; +7 close-work evasion; +7 marksmanship evasion; +6 engineering evasion.

Equip in the hands slot. 8% damage reduction; +22 marksmanship accuracy; -12 engineering accuracy; +5 marksmanship force; +12 close-work evasion; +22 engineering evasion.

Equip in the legs slot. 8% damage reduction; +33 marksmanship accuracy; -12 engineering accuracy; +9 close-work force; +7 marksmanship force; +61 close-work evasion; +65 marksmanship evasion; +54 engineering evasion.

Equip in the head slot. 8% damage reduction; +12 marksmanship accuracy; -12 engineering accuracy; +14 marksmanship force; +6 close-work evasion; +50 marksmanship evasion; +10 engineering evasion.

Equip in the body slot. 8% damage reduction; +62 marksmanship accuracy; -18 engineering accuracy; +26 marksmanship force; +107 close-work evasion; +107 marksmanship evasion; +98 engineering evasion.

Equip in the weapon slot; requires both hands. 3.2s attack interval; -4 thrust accuracy; +145 cut accuracy; +145 guard accuracy; +245 close-work force; +25 close-work evasion. 25% special-attack chance. 5 avoidable hits with 0.15s between hits. Applies its listed status effects on a hit.

Open in the Stockpile for a roll from the listed contents. Opening consumes the container.

Open in the Stockpile for a roll from the listed contents. Opening consumes the container.

Open in the Stockpile for a roll from the listed contents. Opening consumes the container.

Equip in the ammunition slot. +47 marksmanship force.

Equip in the weapon slot. 3.1s attack interval; -2 thrust accuracy; +23 cut accuracy; +23 guard accuracy; +109 close-work force. 20% special-attack chance. 1 avoidable hit. Applies its listed status effects on a hit.

Equip in the feet slot. 3% damage reduction; +6 marksmanship accuracy; -3 engineering accuracy; +2 marksmanship force; +10 close-work evasion.

Equip in the off-hand slot. 3% damage reduction; +12 marksmanship accuracy; -8 engineering accuracy; +2 marksmanship force; +42 close-work evasion; +42 marksmanship evasion; -1 engineering evasion. Off-hand protection or support; two-handed long arms displace it. It is an equipment bonus, not a simulated portable barricade.

An optional sporting bow. Uses arrows and both hands. Equip in the weapon slot; requires both hands. 3s attack interval; +81 marksmanship accuracy; +75 marksmanship force. 20% special-attack chance. 1 avoidable hit. Applies its listed status effects on a hit. Firearms form a separate complete progression; this branch is never required to unlock a rifle.

Equip in the weapon slot; requires both hands. 3.6s attack interval; -4 thrust accuracy; +67 cut accuracy; +67 guard accuracy; +122 close-work force. 20% special-attack chance. 1 avoidable hit. Applies its listed status effects on a hit.

Equip in the legs slot. 3% damage reduction; +12 marksmanship accuracy; -21 engineering accuracy; +2 marksmanship force; +47 close-work evasion; +34 marksmanship evasion; -4 engineering evasion.

Equip in the weapon slot. 2.2s attack interval; +23 thrust accuracy; +12 cut accuracy; +23 guard accuracy; +22 close-work force. 20% special-attack chance. 1 avoidable hit. Applies its listed status effects on a hit.

Equip in the head slot. 3% damage reduction; +13 marksmanship accuracy; -6 engineering accuracy; +2 marksmanship force; +27 close-work evasion; +27 marksmanship evasion; -1 engineering evasion.

Equip in the body slot. 3% damage reduction; +22 marksmanship accuracy; -10 engineering accuracy; +2 marksmanship force; +78 close-work evasion; +72 marksmanship evasion; -6 engineering evasion.

An optional sporting bow. Uses arrows and both hands. Equip in the weapon slot; requires both hands. 2.6s attack interval; +60 marksmanship accuracy; +37 marksmanship force. 20% special-attack chance. 1 avoidable hit. 90 base damage per hit before reduction. Applies its listed status effects on a hit. Firearms form a separate complete progression; this branch is never required to unlock a rifle.

Equip in the weapon slot. 2.4s attack interval; +36 thrust accuracy; +25 cut accuracy; +36 guard accuracy; +37 close-work force. 20% special-attack chance. 1 avoidable hit. Applies its listed status effects on a hit.

A prepared gun-crew equipment kit: tools, a rest and the assigned field arm. Equip in the weapon slot at Field Engineering 85. Uses both hands. 3s base attack interval; +45 engineering accuracy; +30% technique damage. 7 fewer Sighting supply ticket per cost basket; every listed supply still costs at least one. 100% chance of 5 accuracy-checked hit(s), 0.4s apart. +400 maximum hit for sighting drills; its five-hit attack slows enemy turns by 15%. The technique chooses the drill and its supplies. Tickets pay for off-screen preparation; no crew-placement or cover simulation is implied.

Open in the Stockpile for a roll from the listed contents. Opening consumes the container. Open for one randomly selected stack from the listed contents.

Open in the Stockpile for a roll from the listed contents. Opening consumes the container. Open for one randomly selected stack from the listed contents.

A stamped paper allotment for an additional allowance of workshop labor and supplied stock. The listed quantity is redeemed when the technique or workshop order resolves. These tickets remain in your Stockpile; they are not equipped in the ammunition slot. Obtain them through Ordnance work or regional outfitters. Kit discounts never reduce a listed supply below one.

Equip in the head slot. +3 Field Engineering attack and Guard bonus, +3% Field Engineering damage bonus, and +2% damage reduction.

Equip in the feet slot. +2 Field Engineering attack and Guard bonus, +3% Field Engineering damage bonus, and +2% damage reduction.

Equip in the body slot. +10 Field Engineering attack and Guard bonus, +3% Field Engineering damage bonus, and +2% damage reduction.

Equip in the legs slot. +8 Field Engineering attack and Guard bonus, +3% Field Engineering damage bonus, and +2% damage reduction.

A stamped paper allotment for a paid workshop exchange or specialist service. The listed quantity is redeemed when the technique or workshop order resolves. These tickets remain in your Stockpile; they are not equipped in the ammunition slot. Obtain them through Ordnance work or regional outfitters. Kit discounts never reduce a listed supply below one.

A serviceable secondhand revolver. One-handed; leaves your off hand free. Requires Marksmanship 1. 2.6s attack interval; +16 accuracy; +24 force. Uses only Revolver cartridges. Each attack spends one round unless preserved by equipment; the interval includes aiming and reloading.

A commissioned, prepared equipment lot for one Worn six-shooter. Bring it with one Hardwood grip blanks to the outfitter’s fittings counter. This is an abstract workshop order, not usable equipment.

Ingredient for Canopy spotting drops I, Steady-hand liniment I, Close-work liniment I, and other listed recipes.