A Line That HoldsThe player's field guideThe Meridian Reach
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Items & materials

Find a material, see where it comes from and follow it into the things you can make.

1,327 entries · Page 6 of 23

Crucible-steel reinforced work coat

Equip in the body slot. -10 marksmanship accuracy; -30 engineering accuracy; +109 close-work evasion; +106 marksmanship evasion; -6 engineering evasion.

Crucible-steel throwing knives

Thrown sporting equipment; one item is spent on each attack unless preserved. Equip in the ammunition slot. 2s attack interval; +6 marksmanship accuracy; +48 marksmanship force. +15% ammunition preservation chance. Firearms form a separate complete progression; this branch is never required to unlock a rifle.

Crucible-steel throwing spear

Thrown sporting equipment; one item is spent on each attack unless preserved. Equip in the ammunition slot. 2.2s attack interval; +13 marksmanship accuracy; +93 marksmanship force. +15% ammunition preservation chance. Firearms form a separate complete progression; this branch is never required to unlock a rifle.

Crucible-steel work knife

Equip in the weapon slot. 2.4s attack interval; +67 thrust accuracy; +41 cut accuracy; +26 guard accuracy; +63 close-work force.

Deadeye sight pendant

Equip in the neck slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +25% marksmanship critical hit chance.

Deadeye timing band

Equip in the instrument band slot. +15 marksmanship accuracy; +15 marksmanship force.

Detailed field record

File in the Stockpile for 3 Resolve points per item. Material for Crew supply concentrate I, Briefing tonic I.

Diamond

Material for Diamond Bolts, Silver Diamond Ring, Gold Diamond Ring, and other listed recipes.

Diamond Bolts

Equip in the ammunition slot. +128 marksmanship force.

Dispatch briefing sheet

Equip in the field supply slot. Resolve costs −1 (minimum 1), and +5% Resolve point preservation. Uses one per Resolve cost attempt, even when points are preserved.

Dispatch case

A case for field records. Prepare it at the engineering bench before filing its briefing.

Dispatch clerk’s hat

Equip in the head slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Each Resolve costs one fewer point, to a minimum of one. +10% Resolve point preservation.

Dispensary Assistant allotment

Equip this specialist supply allotment in a Teamwork slot. Work consumes supplies while its bonus is active. +5 percentage points chance to preserve Apothecary ingredients.

Distraction mixture I

Activate for encounters. 5 base charges. Uses charges when you attack. Successful hits slow the target’s attack interval by 3%.

Distraction mixture II

Activate for encounters. 10 base charges. Uses charges when you attack. Successful hits slow the target’s attack interval by 6%.

Distraction mixture III

Activate for encounters. 15 base charges. Uses charges when you attack. Successful hits slow the target’s attack interval by 10%.

Distraction mixture IV

Activate for encounters. 25 base charges. Uses charges when you attack. Successful hits slow the target’s attack interval by 15%.

Double-tanned hide forearm guard

Equip in the off-hand slot. +6 marksmanship accuracy; -10 engineering accuracy; +16 close-work evasion; +16 marksmanship evasion; +9 engineering evasion. Off-hand protection or support; two-handed long arms displace it. It is an equipment bonus, not a simulated portable barricade.

Double-tanned hide forearm guard · reinforced

Equip in the off-hand slot. 3% damage reduction; +8 marksmanship accuracy; -10 engineering accuracy; +6 marksmanship force; +20 close-work evasion; +20 marksmanship evasion; +11 engineering evasion. Off-hand protection or support; two-handed long arms displace it. It is an equipment bonus, not a simulated portable barricade.

Double-tanned hide riding chaps

Equip in the legs slot. +11 marksmanship accuracy; -10 engineering accuracy; +25 close-work evasion; +25 marksmanship evasion; +14 engineering evasion.

Double-tanned hide riding vest

Equip in the body slot. +20 marksmanship accuracy; -15 engineering accuracy; +45 close-work evasion; +45 marksmanship evasion; +30 engineering evasion.

Double-tanned hide sheet

Material for Double-tanned hide wrist guards, Double-tanned hide riding chaps, Double-tanned hide riding vest, and other listed recipes.

Dry-country brush cutter

Equip in the weapon slot. 2.4s attack interval; +8 thrust accuracy; +64 cut accuracy; +8 guard accuracy; +66 close-work force. 30% special-attack chance. Deals 120% normal damage. Reduces enemy Close defense evasion by 10% for the encounter, even on a miss.

Dry-country trail hat

Equip in the head slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Keep equipped to damage opponents at Longgrass Worksite. The route’s level requirement still applies.

Dust-road wraps

Equip in the hands slot. 2% damage reduction; +5 thrust accuracy; +5 cut accuracy; +5 guard accuracy; +5 marksmanship accuracy; -6 engineering accuracy; +3 close-work force; +3 marksmanship force.

Dust-screen release band

Equip in the instrument band slot. 15% special-attack chance. Ten unavoidable hits 0.4s apart, each rolling damage between 1% and 15% of your current health.

Early-meal reminder band

Equip in the instrument band slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Auto Eat triggers 5 percentage points earlier, but food efficiency falls by 25 percentage points. Requires an Auto Eat upgrade.

Emerald

Material for Emerald Bolts, Silver Emerald Ring, Gold Emerald Ring, and other listed recipes.

Emerald Bolts

Equip in the ammunition slot. +101 marksmanship force.

Engineer’s bracing grip

Equip in the off-hand slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Adds 10% Field Engineering maximum hit. Each successful Field Engineering hit has a 10% chance to apply one equally likely effect: Immobilize, Lingering damage or Exhausted. The passive slot keeps these effects but grants no Off-hand guard damage reduction. Off-hand protection or support; two-handed long arms displace it. It is an equipment bonus, not a simulated portable barricade.

Engineer’s calibration band

Equip in the instrument band slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Keep equipped to damage opponents at Far Lantern Back Road. The route’s level requirement still applies.

Engineer’s gauge pendant

Equip in the neck slot. +9 engineering accuracy; -10 close-work evasion; -10 marksmanship evasion; +9 engineering evasion.

Engineering Assistant allotment

Equip this specialist supply allotment in a Teamwork slot. Work consumes supplies while its bonus is active. +3% Field Engineering accuracy and maximum hit.

Escort’s guard pendant

Equip in the neck slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +5% encounter damage reduction; +10% encounter work interval.

Escort’s parrying grip

Equip in the off-hand slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. When using Close defense: +7 Close defense Guard bonus, −0.1s attack interval and −3% damage reduction. Off-hand protection or support; two-handed long arms displace it. It is an equipment bonus, not a simulated portable barricade.

Escort’s timing band

Equip in the instrument band slot. 2% damage reduction; +30 close-work evasion; +30 marksmanship evasion; +30 engineering evasion.

Exhibition crossbow

An optional hunting crossbow. Uses bolts and leaves the off-hand slot available. Equip in the weapon slot. Earn cents on successful hits. The reward grows with your cents balance, from 0.1% to 2.5% of damage dealt, paid in cents and rounded down per hit. Firearms form a separate complete progression; this branch is never required to unlock a rifle.

Expedition field gauge

Equip in the neck slot. +10 thrust accuracy; +10 cut accuracy; +10 guard accuracy; +6 close-work force; +3 close-work evasion.

Experimenter’s cap

Equip in the head slot. +10% global Mastery XP, −10 percentage points of skill resource preservation and −5% skill XP.

Express-rifle cartridges

Equip in the ammunition slot for the Railway express repeater only. +32 Marksmanship force. One round is normally spent per attack. Outfitters sell boxes of 25, or you can inspect a sealed supply lot at the Gunsmithing bench. Open ammunition has no resale value.

Express-rifle supply lot

A sealed lot of finished ammunition. Inspect and pack it at Gunsmithing 80 to receive 25 Express-rifle cartridges; it cannot be equipped until unpacked. This work sorts finished supplies and does not manufacture ammunition.

Fanfish

Eat to restore 140 base health, or equip as encounter provisions.

Fanfish (Perfect)

Eat to restore 154 base health, or equip as encounter provisions. A perfect cook. Can be downgraded to ordinary food.

Far Lantern Longbow

An optional sporting bow. Uses arrows and both hands. Equip in the weapon slot; requires both hands. 3s attack interval; +83 marksmanship accuracy; +90 marksmanship force. 50% special-attack chance. A landed hit starts a combo. Each subsequent hit removes 0.1s from the attack interval, up to three stacks. A miss clears the combo. Firearms form a separate complete progression; this branch is never required to unlock a rifle.

Far Lantern Spear

Equip in the weapon slot; requires both hands. 3.6s attack interval; +86 thrust accuracy; -4 cut accuracy; -4 guard accuracy; +126 close-work force. 100% special-attack chance. A landed hit starts a combo. Each stack removes 0.2s from the attack interval and reduces accuracy and maximum hit by 3%, up to five stacks. A miss clears the combo.

Farming master’s duster

Equip in the outerwear slot. Adds 25% to base Farming yields, alongside compost and mastery bonuses.

Farming practice record

Redeem in the Stockpile to add experience to this trade’s Mastery Pool. Claim for 0.1% of Farming’s base Mastery Pool capacity as pool XP.

Feathers

Material for Fletched arrow shafts, Crew supply concentrate I.

Field Analyst allotment

Equip this specialist supply allotment in a Teamwork slot. Work consumes supplies while its bonus is active. +10% evasion for all combat styles; enemies have 10% less evasion.

Field cartridge ticket

A stamped paper allotment for finished cartridges for the opening field drills. The listed quantity is redeemed when the technique or workshop order resolves. These tickets remain in your Stockpile; they are not equipped in the ammunition slot. Obtain them through Ordnance work or regional outfitters. Kit discounts never reduce a listed supply below one.

Field dressing ticket

A stamped paper allotment for dressings and other preparation supplies for disruption drills. The listed quantity is redeemed when the technique or workshop order resolves. These tickets remain in your Stockpile; they are not equipped in the ammunition slot. Obtain them through Ordnance work or regional outfitters. Kit discounts never reduce a listed supply below one.