
Field engineer’s hat
Equip in the head slot. 3% damage reduction; +4 engineering accuracy; +4 engineering evasion; +4% engineering damage.
Find a material, see where it comes from and follow it into the things you can make.
1,327 entries · Page 7 of 23

Equip in the head slot. 3% damage reduction; +4 engineering accuracy; +4 engineering evasion; +4% engineering damage.

Equip in the feet slot. 3% damage reduction; +3 engineering accuracy; +3 engineering evasion; +4% engineering damage.

Equip in the body slot. 3% damage reduction; +20 engineering accuracy; +20 engineering evasion; +4% engineering damage.

Equip in the legs slot. 3% damage reduction; +15 engineering accuracy; +15 engineering evasion; +4% engineering damage.

Equip in the outerwear slot. Doubles the Charge provision of equipped items. Each required Charge still costs at least one.

A prepared gun-crew equipment kit: tools, a rest and the assigned field arm. Equip in the weapon slot at Field Engineering 1. Leaves the off-hand slot free. 2.6s base attack interval; +12 engineering accuracy; +0% technique damage. The technique chooses the drill and its supplies. Tickets pay for off-screen preparation; no crew-placement or cover simulation is implied.

Equip this specialist supply allotment in a Teamwork slot. Work consumes supplies while its bonus is active. +50% health restored by regeneration.

Equip in the instrument band slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +10 Grit regenerated per regeneration tick. With Nature’s Wrath Apparatus: +50% regeneration, +40 maximum Grit and 30% maximum hit added to minimum hit for Nature Techniques.

Equip in the instrument band slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +6 Grit regenerated per regeneration tick.

File in the Stockpile for 1 Resolve points per item. Material for Steady-hand liniment I.

Equip in the field supply slot. Gain Warrant credit equal to 50% of health restored through attack Recovery on hit. Uses one per player attack.

Equip in the head slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Adds 10% attack Recovery on hit and heals for all Bleed damage dealt. Attacks are 0.1 seconds faster.

Equip in the neck slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. A filing chain that automatically files field records dropped in encounters for twice their usual Resolve point value.

A finishing kit used with eligible field supplies to make their improved version. The Stockpile fitting recipe lists the required materials.

Open in the Stockpile for a roll from the listed contents. Opening consumes the container.

Equip in the off-hand slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +10% cash earned. Off-hand protection or support; two-handed long arms displace it. It is an equipment bonus, not a simulated portable barricade.

Equip in the field supply slot. +10% Fishing doubling. Uses one per Fishing action, including junk and special catches.

Equip in the outerwear slot. Doubles primary Fishing rewards, in addition to ordinary item doubling.

Redeem in the Stockpile to add experience to this trade’s Mastery Pool. Claim for 0.1% of Fishing’s base Mastery Pool capacity as pool XP.

Equip in the field supply slot. +3% Fishing XP. Uses one per Fishing action.

Material for Bronze arrows, Iron arrows, Steel arrows, and other listed recipes.

A workshop component. Use the listed fitting or exchange recipe to turn it into useful goods.

A workshop component. Use the listed fitting or exchange recipe to turn it into useful goods.

A workshop component. Use the listed fitting or exchange recipe to turn it into useful goods.

A prepared gun-crew equipment kit: tools, a rest and the assigned field arm. Equip in the weapon slot at Field Engineering 90. Leaves the off-hand slot free. 2.6s base attack interval; +38 engineering accuracy; +60% technique damage. 35% chance of 1 unavoidable hit(s) at 1350 base damage. The technique chooses the drill and its supplies. Tickets pay for off-screen preparation; no crew-placement or cover simulation is implied.

Equip in the feet slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. 8% damage reduction; +9 engineering accuracy; +8 close-work evasion; +4 marksmanship evasion; +9 engineering evasion; +6% engineering damage. +25 engineering minimum damage with standard-charge techniques.

Equip in the hands slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. 8% damage reduction; +6 engineering accuracy; +6 close-work evasion; +3 marksmanship evasion; +6 engineering evasion; +4% engineering damage. +25 engineering minimum damage with standard-charge techniques.

Equip in the legs slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. 8% damage reduction; +24 engineering accuracy; +10 close-work evasion; +5 marksmanship evasion; +24 engineering evasion; +10% engineering damage. +25 engineering minimum damage with standard-charge techniques.

Equip in the head slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. 8% damage reduction; +11 engineering accuracy; +6 close-work evasion; +3 marksmanship evasion; +11 engineering evasion; +24% engineering damage. +25 engineering minimum damage with standard-charge techniques.

Equip in the body slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. 8% damage reduction; +34 engineering accuracy; +14 close-work evasion; +7 marksmanship evasion; +34 engineering evasion; +24% engineering damage. +25 engineering minimum damage with standard-charge techniques.

Equip in the weapon slot. 2.4s attack interval; +89 thrust accuracy; +120 cut accuracy; +89 guard accuracy; +100 close-work force. 25% special-attack chance. 2 unavoidable hits at 0.2s intervals. 350 base damage per hit before reduction. Adds 50% of maximum hit.

Equip in the weapon slot; requires both hands. 3.4s attack interval; -4 thrust accuracy; +145 cut accuracy; +145 guard accuracy; +245 close-work force; +25 close-work evasion. 35% special-attack chance. 1 unavoidable hit. Applies its listed status effects on a hit.

Open in the Stockpile for a roll from the listed contents. Opening consumes the container.

Open in the Stockpile for a roll from the listed contents. Opening consumes the container.

Open in the Stockpile for a roll from the listed contents. Opening consumes the container. Open for one random ordinary food stack from the listed contents.

Open in the Stockpile for a roll from the listed contents. Opening consumes the container. Open for one random ordinary food stack from the listed contents.

Equip in the outerwear slot. Adds 20 Close defense strength bonus.

Equip in the head slot. Adds 10 percentage points to production resource preservation, or 25 while prepared abrasive remains in the Stockpile. Each matching attempt has a 0.1% chance to use one abrasive, including failed attempts. Engineering-bench costs are not preserved.

Equip in the hands slot. +60% Metalworking skill XP while charged. Each Metalworking action uses one charge.

Equip in the head slot. +2% Metalworking skill XP. Wearing all four matching pieces also gives +8% Metalworking Mastery XP.

Equip in the feet slot. +2% Metalworking skill XP. Wearing all four matching pieces also gives +8% Metalworking Mastery XP.

Equip in the body slot. +2% Metalworking skill XP. Wearing all four matching pieces also gives +8% Metalworking Mastery XP.

Equip in the legs slot. +2% Metalworking skill XP. Wearing all four matching pieces also gives +8% Metalworking Mastery XP.

Equip this specialist supply allotment in a Teamwork slot. Work consumes supplies while its bonus is active. +5 percentage points chance to preserve Metalworking ingredients.

Equip in the off-hand slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Adds 30 maximum Grit and reduces Incendiary attack damage by 30%. Its special bonuses also work in the Passive slot. Off-hand protection or support; two-handed long arms displace it. It is an equipment bonus, not a simulated portable barricade.

Equip in the neck slot. 3% damage reduction; +30 thrust accuracy; +30 cut accuracy; +30 guard accuracy; +45 marksmanship accuracy; +27 engineering accuracy; +30 close-work force; +15 marksmanship force; +22 close-work evasion; +22 marksmanship evasion; +27 engineering evasion; +5% engineering damage.

Equip in the fitting 1 slot. +2% encounter damage reduction; +4% encounter maximum health.

Equip in the fitting 1 slot. Adds a 10% chance to avoid stun-like effects.

Equip in the fitting 1 slot. Adds a 20% chance to avoid stun-like effects.

Equip in the fitting 2 slot. +1% encounter damage reduction.

Equip in the fitting 2 slot. +2% encounter damage reduction.

Equip in the fitting 3 slot. +2% encounter maximum health.

Equip in the fitting 3 slot. +4% encounter maximum health.

Open in the Stockpile for a roll from the listed contents. Opening consumes the container.

Open in the Stockpile for a roll from the listed contents. Opening consumes the container.

Equip in the weapon slot; requires both hands. A heavy two-handed cutter assembled from the four contractor works’ rescue tools. Its special attacks combine repeated strikes, immobilization, a crushing blow and a furnace strike; their chances are listed in the equipment details.

Equip in the outerwear slot. +25 Reconnaissance stealth; +10% Reconnaissance cash earned; +2% Reconnaissance skill XP.

Equip in the hands slot. +75 stealth while charged. Every pickpocket attempt uses one charge, including failed attempts. Buy more charges in the shop.

Equip this specialist supply allotment in a Teamwork slot. Work consumes supplies while its bonus is active. Adds 1¢ to Reconnaissance rewards before cents bonuses.

Open in the Stockpile for a roll from the listed contents. Opening consumes the container.