
Packing crew work trousers · journeyman
Equip in the legs slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +15 minimum hit when Operating Earth combat Techniques.
Find a material, see where it comes from and follow it into the things you can make.
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Equip in the legs slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +15 minimum hit when Operating Earth combat Techniques.

Equip in the legs slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +20 minimum hit when Operating Earth combat Techniques.

A prepared gun-crew equipment kit: tools, a rest and the assigned field arm. Equip in the weapon slot at Field Engineering 70. Leaves the off-hand slot free. 2.6s base attack interval; +32 engineering accuracy; +18% technique damage. 3 fewer Packing supply ticket per cost basket; every listed supply still costs at least one. 20% chance of 1 accuracy-checked hit(s). The technique chooses the drill and its supplies. Tickets pay for off-screen preparation; no crew-placement or cover simulation is implied.

A prepared gun-crew equipment kit: tools, a rest and the assigned field arm. Equip in the weapon slot at Field Engineering 40. Uses both hands. 3s base attack interval; +23 engineering accuracy; +20% technique damage. 7 fewer Packing supply ticket per cost basket; every listed supply still costs at least one. The technique chooses the drill and its supplies. Tickets pay for off-screen preparation; no crew-placement or cover simulation is implied.

A prepared gun-crew equipment kit: tools, a rest and the assigned field arm. Equip in the weapon slot at Field Engineering 30. Uses both hands. 3s base attack interval; +15 engineering accuracy; +10% technique damage. 5 fewer Packing supply ticket per cost basket; every listed supply still costs at least one. The technique chooses the drill and its supplies. Tickets pay for off-screen preparation; no crew-placement or cover simulation is implied.

A stamped paper allotment for packing and support materials for deliberate shooting. The listed quantity is redeemed when the technique or workshop order resolves. These tickets remain in your Stockpile; they are not equipped in the ammunition slot. Obtain them through Ordnance work or regional outfitters. Kit discounts never reduce a listed supply below one.

A stamped paper allotment for a combined packing and equipment-service allotment. The listed quantity is redeemed when the technique or workshop order resolves. These tickets remain in your Stockpile; they are not equipped in the ammunition slot. Obtain them through Ordnance work or regional outfitters. Kit discounts never reduce a listed supply below one.

Equip in the weapon slot; requires both hands. 2s attack interval; +71 thrust accuracy; +71 cut accuracy; +71 guard accuracy; +24 close-work force; +3 close-work evasion. 100% special-attack chance. 2 avoidable hits with 0.2s between hits.

Equip in the head slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Gain 3¢ on each successful hit against an enemy. Combat cents bonuses apply.

Equip in the outerwear slot. 1% damage reduction; +5 thrust accuracy; +5 cut accuracy; +5 guard accuracy; +5 close-work force; +5 close-work evasion.

Equip in the hands slot. 4% damage reduction; +8 close-work force.

Open in the Stockpile for a roll from the listed contents. Opening consumes the container.

Open in the Stockpile for a roll from the listed contents. Opening consumes the container.

Equip this specialist supply allotment in a Teamwork slot. Work consumes supplies while its bonus is active. 3% chance to gain one extra resource when Mining, after doubling.

Equip in the off-hand slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. -3 marksmanship accuracy; -8 engineering accuracy; +3 close-work force; +20 close-work evasion; +20 marksmanship evasion; -2 engineering evasion. Keep equipped to damage opponents at Sunscar Back Road. The route’s level requirement still applies. Off-hand protection or support; two-handed long arms displace it. It is an equipment bonus, not a simulated portable barricade.

Plant in an available Farming plot to grow Potatoes. Material for Canopy spotting drops I.

Eat to restore 3 base health, or equip as encounter provisions. Ingredient for Basic Soup, Rest and provision the horse.

Equip in the outerwear slot. Adds 20 percentage points of Charge Preservation.

Equip in the head slot. +2% Ordnance skill XP. Wearing all four matching pieces also gives +8% Ordnance Mastery XP.

Equip in the feet slot. +2% Ordnance skill XP. Wearing all four matching pieces also gives +8% Ordnance Mastery XP.

Equip in the body slot. +2% Ordnance skill XP. Wearing all four matching pieces also gives +8% Ordnance Mastery XP.

Equip in the legs slot. +2% Ordnance skill XP. Wearing all four matching pieces also gives +8% Ordnance Mastery XP.

Equip in the off-hand slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. 2% damage reduction. +3% Close Quarters skill XP; +3% Force skill XP; +3% Guard skill XP; +3% Grit skill XP; +3% Marksmanship skill XP; +3% Field Engineering skill XP; +3% Resolve skill XP; +3% encounter maximum damage added to minimum damage; -3% Field Engineering skill XP during workshop actions. Off-hand protection or support; two-handed long arms displace it. It is an equipment bonus, not a simulated portable barricade.

Equip in the field supply slot. Adds one to each dropped Practice record stack. Uses one per eligible skilling action or harvest, even if no token drops. Failed Reconnaissance attempts do not consume it.

Eat to restore 40 base health, or equip as encounter provisions. Ingredient for Pressure regulator fluid I, Harvest treatment I.

Plant in an available Farming plot to grow Prairie grass.

Equip in the neck slot. 2% damage reduction; +18 engineering accuracy; -10 close-work evasion; -10 marksmanship evasion; +18 engineering evasion; +3% engineering damage.

Equip in the neck slot. +20 thrust accuracy; +20 cut accuracy; +20 guard accuracy; +12 close-work force; +6 close-work evasion.

A prepared gun-crew equipment kit: tools, a rest and the assigned field arm. Equip in the weapon slot at Field Engineering 60. Leaves the off-hand slot free. 2.6s base attack interval; +28 engineering accuracy; +12% technique damage. 20% chance of 1 accuracy-checked hit(s). The technique chooses the drill and its supplies. Tickets pay for off-screen preparation; no crew-placement or cover simulation is implied.

Equip in the neck slot. 2% damage reduction; +14 close-work evasion.

A precision headband recovered while gathering. Fit it with an optical assembly to build the foreman’s precision visor.

Equip in the neck slot. +20 close-work force.

Equip in the neck slot. 1% damage reduction; +30 marksmanship accuracy; +10 marksmanship force; +10 marksmanship evasion; +5 engineering evasion.

Equip in the neck slot. +8 thrust accuracy; +8 cut accuracy; +8 guard accuracy.

Activate for encounters. 5 base charges. Uses charges when you attack. Makes 2 accuracy rolls and uses the better result.

Activate for encounters. 10 base charges. Uses charges when you attack. Makes 2 accuracy rolls and uses the better result.

Activate for encounters. 15 base charges. Uses charges when you attack. Makes 2 accuracy rolls and uses the better result.

Activate for encounters. 25 base charges. Uses charges when you attack. Makes 2 accuracy rolls and uses the better result.

Open in the Stockpile for a roll from the listed contents. Opening consumes the container. Open for one randomly selected stack from the listed contents.

Open in the Stockpile for a roll from the listed contents. Opening consumes the container. Open for one randomly selected stack from the listed contents.

Keep this abrasive in the Stockpile to improve an equipped precision visor. Unpack it into unsorted abrasive to stop charge use.

File in the Stockpile for 3 Resolve points per item. File this prepared briefing to receive 3 Resolve points. Filing grants no Resolve XP.

File in the Stockpile for 500 Resolve points per item. File this packed briefing to receive 500 Resolve points. Filing grants no Resolve XP.

File in the Stockpile for 150 Resolve points per item. File this packed briefing to receive 150 Resolve points. Filing grants no Resolve XP.

Activate for encounters. 5 base charges. Uses charges when you attack. +1% engineering maximum damage.

Activate for encounters. 5 base charges. Uses charges when you attack. +5% engineering maximum damage.

Activate for encounters. 5 base charges. Uses charges when you attack. +10% engineering maximum damage.

Activate for encounters. 5 base charges. Uses charges when you attack. +15% engineering maximum damage.

Equip in the instrument band slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Raises minimum attack damage by 5% of maximum hit.

Equip in the hands slot. Guarantees a standard gem on each eligible ore-mining action. Ordinary gem doubling still applies. mineral does not use charges.

Equip in the field supply slot. Finding a gem while Mining or Fishing adds a 10% chance of another random gem. Adds to the Pit Surveyor–River Hand pair bonus. Uses one per Mining or Fishing action.

Activate for encounters. 10 base charges. Uses charges when an enemy attacks. +2% encounter damage reduction.

Activate for encounters. 15 base charges. Uses charges when an enemy attacks. +4% encounter damage reduction.

Activate for encounters. 20 base charges. Uses charges when an enemy attacks. +6% encounter damage reduction.

Activate for encounters. 30 base charges. Uses charges when an enemy attacks. +10% encounter damage reduction.

Equip in the fitting 1 slot. +4% marksmanship critical hit chance; +4% Mastery XP.

Open in the Stockpile for a roll from the listed contents. Opening consumes the container.

Equip in the fitting 1 slot. +2% marksmanship critical hit chance.

Equip in the fitting 1 slot. +4% marksmanship critical hit chance.

Equip in the fitting 2 slot. +2% Mastery XP.