
Abrasive concentrate
A workshop component. Use the listed fitting or exchange recipe to turn it into useful goods.
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A workshop component. Use the listed fitting or exchange recipe to turn it into useful goods.

Equip in the off-hand slot. Unlocks tier III support routines. While held off-hand, reduces their Signal supply ticket cost by 1, to a minimum of 1. Off-hand protection or support; two-handed long arms displace it. It is an equipment bonus, not a simulated portable barricade.

Equip in the neck slot. +10 to all attack bonuses, +8 Close defense strength bonus, and +15 to all Guard bonuses.

Equip in the outerwear slot. Combines the base Master’s coat perks. Purchase requires level 99 in every base skill; the Coat also reduces Stewardship resource construction costs by 15%.

Equip in the outerwear slot. +20% ammunition preservation.

Eat to restore 120 base health, or equip as encounter provisions.

Eat to restore 132 base health, or equip as encounter provisions. A perfect cook. Can be downgraded to ordinary food.

Recovered household pottery. Sell it for cash or keep it as a field collection piece; it is not equipment.

Equip in the outerwear slot. Doubles primary Apothecary output, including the Preparation tier determined by mastery.

Redeem in the Stockpile to add experience to this trade’s Mastery Pool. Claim for 0.1% of Apothecary’s base Mastery Pool capacity as pool XP.

Equip in the field supply slot. +3% Apothecary XP. Uses one per Apothecary action.

Activate for Apothecary. 20 base charges. Uses charges when you work in Apothecary. 1% chance to produce an extra preparation of a random tier.

Activate for Apothecary. 30 base charges. Uses charges when you work in Apothecary. 2% chance to produce an extra preparation of a random tier.

Activate for Apothecary. 40 base charges. Uses charges when you work in Apothecary. 3% chance to produce an extra preparation of a random tier.

Activate for Apothecary. 60 base charges. Uses charges when you work in Apothecary. 6% chance to produce an extra preparation of a random tier.

Equip in the head slot. +2% Apothecary skill XP. Wearing all four matching pieces also gives +8% Apothecary Mastery XP.

Equip in the field supply slot. +5 charges when activating a Preparation and +10% Preparation charge preservation. Uses one per activation and charge-use attempt.

Equip in the field supply slot. +8 Preparation charges on activation and +15% Preparation charge preservation. Uses one per activation and charge-use attempt.

Equip in the field supply slot. Raises the Apothecary resource preservation limit from 80% to 85%. Does not add preservation chance. Uses one per Apothecary action.

Equip in the feet slot. +2% Apothecary skill XP. Wearing all four matching pieces also gives +8% Apothecary Mastery XP.

Equip in the body slot. +2% Apothecary skill XP. Wearing all four matching pieces also gives +8% Apothecary Mastery XP.

Equip in the legs slot. +2% Apothecary skill XP. Wearing all four matching pieces also gives +8% Apothecary Mastery XP.

Activate for encounters. 15 base charges. Uses charges when you attack. +4% engineering accuracy; +4% engineering evasion. 10% chance to avoid Lingering damage. 10% chance to avoid Exhausted.

Activate for encounters. 15 base charges. Uses charges when you attack. +8% engineering accuracy; +8% engineering evasion. 10% chance to avoid Lingering damage. 10% chance to avoid Exhausted.

Activate for encounters. 15 base charges. Uses charges when you attack. +12% engineering accuracy; +12% engineering evasion. 10% chance to avoid Lingering damage. 10% chance to avoid Exhausted.

Activate for encounters. 20 base charges. Uses charges when you attack. +20% engineering accuracy; +20% engineering evasion. 10% chance to avoid Lingering damage. 10% chance to avoid Exhausted.

Equip in the field supply slot. Reduces enemy Field Engineering evasion by 10%. Uses one per player attack, including misses.

Equip in the field supply slot. Adds 5 percentage points of material preservation when making ordinary, reinforced or precision crew firing kits. Uses one per matching recipe; gun tool rolls are excluded.

Equip in the instrument band slot. +20 engineering accuracy; +10% engineering damage.

Equip in the neck slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +10% engineering recovery on hit.

Eat to restore 32 base health, or equip as encounter provisions. Ingredient for Apple Pie.

Eat to restore 220 base health, or equip as encounter provisions.

Eat to restore 242 base health, or equip as encounter provisions.

Plant in an available Farming plot to grow Apple.

Equip in the head slot. +2 Field Engineering attack and Guard bonus, +2% Field Engineering damage bonus, and +1% damage reduction.

Equip in the feet slot. +1 Field Engineering attack and Guard bonus, +2% Field Engineering damage bonus, and +1% damage reduction.

Equip in the body slot. +3 Field Engineering attack and Guard bonus, +2% Field Engineering damage bonus, and +1% damage reduction.

Equip in the legs slot. +2 Field Engineering attack and Guard bonus, +2% Field Engineering damage bonus, and +1% damage reduction.

Ingredient for Heavy-work liniment I, Trail conditioning liniment I, Charge stabilizer I, and other listed recipes.

Plant in an available Farming plot to grow Arnica Herb.

Material for Fletched arrow shafts.

Equip in the field supply slot. +2 percentage points to Kiln ash chance and -5% Fuelcraft XP. Uses one per Lingering damage.

Equip in the field supply slot. +5 percentage points to Kiln ash chance and −5% Fuelcraft XP. Uses one per Lingering damage.

Equip in the fitting 1 slot. +4% encounter charge preservation chance; +6% engineering maximum damage; +2% ingredient preservation chance during workshop actions.

Equip in the fitting 1 slot. +2% encounter charge preservation chance.

Equip in the fitting 1 slot. +4% encounter charge preservation chance.

Equip in the fitting 2 slot. +3% engineering maximum damage.

Equip in the fitting 2 slot. +6% engineering maximum damage.

Equip in the fitting 3 slot. +1% ingredient preservation chance during workshop actions.

Equip in the fitting 3 slot. +2% ingredient preservation chance during workshop actions.

Open in the Stockpile for a roll from the listed contents. Opening consumes the container.

Open in the Stockpile for a roll from the listed contents. Opening consumes the container.

Open in the Stockpile for a roll from the listed contents. Opening consumes the container. Open for one charge or engineering equipment reward. The advanced apparatus handbook has a 1 in 230 chance.

Activate for Metalworking. 20 base charges. Uses charges when you complete forge silver bar. 10% chance to gain 1 Gold Bar on the listed recipe.

Activate for Metalworking. 30 base charges. Uses charges when you complete forge silver bar. 20% chance to gain 1 Gold Bar on the listed recipe.

Activate for Metalworking. 50 base charges. Uses charges when you complete forge silver bar. 40% chance to gain 1 Gold Bar on the listed recipe.

Activate for Metalworking. 80 base charges. Uses charges when you complete forge silver bar. 75% chance to gain 1 Gold Bar on the listed recipe.

Equip in the field supply slot. +0.2 percentage points to Verified survey notes chance. Uses one per Surveying action.

Equip in the field supply slot. +0.4 percentage points to Verified survey notes chance. Uses one per Surveying action.

Equip in the off-hand slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. A signal lantern required to deal damage on the shrouded Badlands route. Keep it in the off-hand or unlocked passive slot. Keep equipped to damage opponents at Cattail Worksite. The route’s level requirement still applies. Off-hand protection or support; two-handed long arms displace it. It is an equipment bonus, not a simulated portable barricade.