A Line That HoldsThe player's field guideThe Meridian Reach
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Items & materials

Find a material, see where it comes from and follow it into the things you can make.

1,327 entries · Page 1 of 23

Abrasive concentrate

A workshop component. Use the listed fitting or exchange recipe to turn it into useful goods.

Advanced apparatus handbook

Equip in the off-hand slot. Unlocks tier III support routines. While held off-hand, reduces their Signal supply ticket cost by 1, to a minimum of 1. Off-hand protection or support; two-handed long arms displace it. It is an equipment bonus, not a simulated portable barricade.

All-purpose field gauge

Equip in the neck slot. +10 to all attack bonuses, +8 Close defense strength bonus, and +15 to all Guard bonuses.

All-trades master’s duster

Equip in the outerwear slot. Combines the base Master’s coat perks. Purchase requires level 99 in every base skill; the Coat also reduces Stewardship resource construction costs by 15%.

Anglerfish

Eat to restore 120 base health, or equip as encounter provisions.

Anglerfish (Perfect)

Eat to restore 132 base health, or equip as encounter provisions. A perfect cook. Can be downgraded to ordinary food.

Antique Vase

Recovered household pottery. Sell it for cash or keep it as a field collection piece; it is not equipment.

Apothecary master’s duster

Equip in the outerwear slot. Doubles primary Apothecary output, including the Preparation tier determined by mastery.

Apothecary practice record

Redeem in the Stockpile to add experience to this trade’s Mastery Pool. Claim for 0.1% of Apothecary’s base Mastery Pool capacity as pool XP.

Apothecary’s base mixture I

Activate for Apothecary. 20 base charges. Uses charges when you work in Apothecary. 1% chance to produce an extra preparation of a random tier.

Apothecary’s base mixture II

Activate for Apothecary. 30 base charges. Uses charges when you work in Apothecary. 2% chance to produce an extra preparation of a random tier.

Apothecary’s base mixture III

Activate for Apothecary. 40 base charges. Uses charges when you work in Apothecary. 3% chance to produce an extra preparation of a random tier.

Apothecary’s base mixture IV

Activate for Apothecary. 60 base charges. Uses charges when you work in Apothecary. 6% chance to produce an extra preparation of a random tier.

Apothecary’s hat

Equip in the head slot. +2% Apothecary skill XP. Wearing all four matching pieces also gives +8% Apothecary Mastery XP.

Apothecary’s measure bag

Equip in the field supply slot. +5 charges when activating a Preparation and +10% Preparation charge preservation. Uses one per activation and charge-use attempt.

Apothecary’s measure bag II

Equip in the field supply slot. +8 Preparation charges on activation and +15% Preparation charge preservation. Uses one per activation and charge-use attempt.

Apothecary’s reclaim sheet

Equip in the field supply slot. Raises the Apothecary resource preservation limit from 80% to 85%. Does not add preservation chance. Uses one per Apothecary action.

Apothecary’s work boots

Equip in the feet slot. +2% Apothecary skill XP. Wearing all four matching pieces also gives +8% Apothecary Mastery XP.

Apothecary’s work shirt

Equip in the body slot. +2% Apothecary skill XP. Wearing all four matching pieces also gives +8% Apothecary Mastery XP.

Apothecary’s work trousers

Equip in the legs slot. +2% Apothecary skill XP. Wearing all four matching pieces also gives +8% Apothecary Mastery XP.

Apparatus calibration fluid I

Activate for encounters. 15 base charges. Uses charges when you attack. +4% engineering accuracy; +4% engineering evasion. 10% chance to avoid Lingering damage. 10% chance to avoid Exhausted.

Apparatus calibration fluid II

Activate for encounters. 15 base charges. Uses charges when you attack. +8% engineering accuracy; +8% engineering evasion. 10% chance to avoid Lingering damage. 10% chance to avoid Exhausted.

Apparatus calibration fluid III

Activate for encounters. 15 base charges. Uses charges when you attack. +12% engineering accuracy; +12% engineering evasion. 10% chance to avoid Lingering damage. 10% chance to avoid Exhausted.

Apparatus calibration fluid IV

Activate for encounters. 20 base charges. Uses charges when you attack. +20% engineering accuracy; +20% engineering evasion. 10% chance to avoid Lingering damage. 10% chance to avoid Exhausted.

Apparatus distraction sheet

Equip in the field supply slot. Reduces enemy Field Engineering evasion by 10%. Uses one per player attack, including misses.

Apparatus fitting pattern

Equip in the field supply slot. Adds 5 percentage points of material preservation when making ordinary, reinforced or precision crew firing kits. Uses one per matching recipe; gun tool rolls are excluded.

Apparatus operator’s pendant

Equip in the neck slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +10% engineering recovery on hit.

Apple

Eat to restore 32 base health, or equip as encounter provisions. Ingredient for Apple Pie.

Apple Pie

Eat to restore 220 base health, or equip as encounter provisions.

Apprentice engineer’s hat

Equip in the head slot. +2 Field Engineering attack and Guard bonus, +2% Field Engineering damage bonus, and +1% damage reduction.

Arnica Herb

Ingredient for Heavy-work liniment I, Trail conditioning liniment I, Charge stabilizer I, and other listed recipes.

Arnica Seeds

Plant in an available Farming plot to grow Arnica Herb.

Ash-recovery field sheet

Equip in the field supply slot. +2 percentage points to Kiln ash chance and -5% Fuelcraft XP. Uses one per Lingering damage.

Ash-recovery field sheet II

Equip in the field supply slot. +5 percentage points to Kiln ash chance and −5% Fuelcraft XP. Uses one per Lingering damage.

Assay Works chief’s fitting

Equip in the fitting 1 slot. +4% encounter charge preservation chance; +6% engineering maximum damage; +2% ingredient preservation chance during workshop actions.

Assay-works supply crate

Open in the Stockpile for a roll from the listed contents. Opening consumes the container. Open for one charge or engineering equipment reward. The advanced apparatus handbook has a 1 in 230 chance.

Assayer’s flux I

Activate for Metalworking. 20 base charges. Uses charges when you complete forge silver bar. 10% chance to gain 1 Gold Bar on the listed recipe.

Assayer’s flux II

Activate for Metalworking. 30 base charges. Uses charges when you complete forge silver bar. 20% chance to gain 1 Gold Bar on the listed recipe.

Assayer’s flux III

Activate for Metalworking. 50 base charges. Uses charges when you complete forge silver bar. 40% chance to gain 1 Gold Bar on the listed recipe.

Assayer’s flux IV

Activate for Metalworking. 80 base charges. Uses charges when you complete forge silver bar. 75% chance to gain 1 Gold Bar on the listed recipe.

Assayer’s reference sample

Equip in the field supply slot. +0.2 percentage points to Verified survey notes chance. Uses one per Surveying action.

Badlands signal lantern

Equip in the off-hand slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. A signal lantern required to deal damage on the shrouded Badlands route. Keep it in the off-hand or unlocked passive slot. Keep equipped to damage opponents at Cattail Worksite. The route’s level requirement still applies. Off-hand protection or support; two-handed long arms displace it. It is an equipment bonus, not a simulated portable barricade.