
Nickel-steel reinforced hat · silver fitted
Equip in the head slot. -2 marksmanship accuracy; -6 engineering accuracy; +4 close-work force; +15 close-work evasion; +13 marksmanship evasion; -1 engineering evasion.
Find a material, see where it comes from and follow it into the things you can make.
1,327 entries · Page 13 of 23

Equip in the head slot. -2 marksmanship accuracy; -6 engineering accuracy; +4 close-work force; +15 close-work evasion; +13 marksmanship evasion; -1 engineering evasion.

Equip in the body slot. -10 marksmanship accuracy; -30 engineering accuracy; +46 close-work evasion; +44 marksmanship evasion; -6 engineering evasion.

Equip in the body slot. 3% damage reduction; -10 marksmanship accuracy; -30 engineering accuracy; +5 close-work force; +53 close-work evasion; +44 marksmanship evasion; -6 engineering evasion.

Equip in the body slot. -10 marksmanship accuracy; -30 engineering accuracy; +4 close-work force; +50 close-work evasion; +44 marksmanship evasion; -6 engineering evasion.

Thrown sporting equipment; one item is spent on each attack unless preserved. Equip in the ammunition slot. 2s attack interval; +3 marksmanship accuracy; +23 marksmanship force. +15% ammunition preservation chance. Firearms form a separate complete progression; this branch is never required to unlock a rifle.

Thrown sporting equipment; one item is spent on each attack unless preserved. Equip in the ammunition slot. 2.2s attack interval; +7 marksmanship accuracy; +66 marksmanship force. +15% ammunition preservation chance. Firearms form a separate complete progression; this branch is never required to unlock a rifle.

Material for Nickel-steel throwing spear.

Equip in the weapon slot. 2.4s attack interval; +20 thrust accuracy; +8 cut accuracy; +6 guard accuracy; +17 close-work force.

An optional sporting bow. Uses arrows and both hands. Equip in the weapon slot; requires both hands. 3s attack interval; +16 marksmanship accuracy; +50 marksmanship force. Firearms form a separate complete progression; this branch is never required to unlock a rifle.

Material for Oak long hunting bow.

An optional sporting bow. Uses arrows and both hands. Equip in the weapon slot; requires both hands. 2.6s attack interval; +10 marksmanship accuracy; +25 marksmanship force. Firearms form a separate complete progression; this branch is never required to unlock a rifle.

Material for Oak short hunting bow.

Material for Oak short hunting bow · unstrung, Oak long hunting bow · unstrung, Iron hunting crossbow, and other listed recipes.

Plant in an available Farming plot to grow Oak timber.

A carefully fitted single-shot rifle. Both hands; stronger, more accurate shots with a deliberate reload. Requires Marksmanship 60. 3.4s attack interval; +110 accuracy; +110 force. Uses only Target-rifle cartridges. Each attack spends one round unless preserved by equipment; the interval includes aiming and reloading.

A commissioned, prepared equipment lot for one Octagon-barrel target rifle. Bring it with one Walnut gunstock to the outfitter’s fittings counter. This is an abstract workshop order, not usable equipment.

Equip in the off-hand slot. +3 marksmanship accuracy; -10 engineering accuracy; +12 close-work evasion; +12 marksmanship evasion; +6 engineering evasion. Off-hand protection or support; two-handed long arms displace it. It is an equipment bonus, not a simulated portable barricade.

Equip in the off-hand slot. 2% damage reduction; +5 marksmanship accuracy; -10 engineering accuracy; +3 marksmanship force; +15 close-work evasion; +15 marksmanship evasion; +8 engineering evasion. Off-hand protection or support; two-handed long arms displace it. It is an equipment bonus, not a simulated portable barricade.

Equip in the legs slot. +8 marksmanship accuracy; -10 engineering accuracy; +22 close-work evasion; +22 marksmanship evasion; +8 engineering evasion.

Equip in the legs slot. 2% damage reduction; +10 marksmanship accuracy; -10 engineering accuracy; +28 close-work evasion; +28 marksmanship evasion; +10 engineering evasion.

Equip in the body slot. +15 marksmanship accuracy; -15 engineering accuracy; +40 close-work evasion; +40 marksmanship evasion; +20 engineering evasion.

Equip in the body slot. 2% damage reduction; +19 marksmanship accuracy; -15 engineering accuracy; +50 close-work evasion; +50 marksmanship evasion; +25 engineering evasion.

Material for Oilskin wrist guards, Oilskin riding chaps, Oilskin riding vest, and other listed recipes.

Equip in the hands slot. +8 marksmanship accuracy; -10 engineering accuracy; +2 close-work evasion; +2 engineering evasion.

Equip in the hands slot. 2% damage reduction; +10 marksmanship accuracy; -10 engineering accuracy; +3 close-work evasion; +3 engineering evasion.

Open in the Stockpile for a roll from the listed contents. Opening consumes the container. A chest earned before the The Assayer’s Works update. Retains its original contents.

A river salvage find. Keep it for your collection or sell it for the displayed value.

A river salvage find. Keep it for your collection or sell it for the displayed value.

Open in the Stockpile for a roll from the listed contents. Opening consumes the container. A chest from an earlier version of the graveyard. Its original contents are preserved.

Open in the Stockpile for a roll from the listed contents. Opening consumes the container. A chest earned before the Glasswater Toll Camp update. Retains its original contents.

Plant in an available Farming plot to grow Onions. Material for Seed Pouch.

Eat to restore 6 base health, or equip as encounter provisions. Ingredient for Hearty Soup, Cream Corn Soup, Chicken soup.

An optical assembly recovered through workshop work or the engineering bench. Fit it to a precision headband to build the foreman’s precision visor.

Open in the Stockpile for a roll from the listed contents. Opening consumes the container. An equal chance of 1–1,000 Feathers or 1–40 Raw Chicken.

Equip this specialist supply allotment in a Teamwork slot. Work consumes supplies while its bonus is active. Craft 2 extra standard or combination Charges per batch, after doubling.

Equip in the outerwear slot. Adds 15 percentage points of Ordnance doubling and five additional Charges after doubling. Gear recipes receive no extra Charges.

Equip in the field supply slot. +10% resource preservation for Standard and Combination Charges. Uses one per completed Charge recipe.

Redeem in the Stockpile to add experience to this trade’s Mastery Pool. Claim for 0.1% of Ordnance’s base Mastery Pool capacity as pool XP.

Equip in the field supply slot. +3% Ordnance XP. Uses one per Ordnance action.

Open in the Stockpile for a roll from the listed contents. Opening consumes the container. Open for one randomly selected stack from the listed contents.

Open in the Stockpile for a roll from the listed contents. Opening consumes the container. Open for one randomly selected stack from the listed contents.

Equip in the head slot. +2% Outfitting skill XP. Wearing all four matching pieces also gives +8% Outfitting Mastery XP.

Equip in the feet slot. +2% Outfitting skill XP. Wearing all four matching pieces also gives +8% Outfitting Mastery XP.

Equip in the body slot. +2% Outfitting skill XP. Wearing all four matching pieces also gives +8% Outfitting Mastery XP.

Equip in the legs slot. +2% Outfitting skill XP. Wearing all four matching pieces also gives +8% Outfitting Mastery XP.

Equip in the outerwear slot. Reduces Outfitting intervals by 0.5 seconds.

Redeem in the Stockpile to add experience to this trade’s Mastery Pool. Claim for 0.1% of Outfitting’s base Mastery Pool capacity as pool XP.

Equip in the field supply slot. +3% Outfitting XP. Uses one per Outfitting action.

Equip this specialist supply allotment in a Teamwork slot. Work consumes supplies while its bonus is active. +1 percentage point damage reduction.

A prepared gun-crew equipment kit: tools, a rest and the assigned field arm. Equip in the weapon slot at Field Engineering 1. Uses both hands. 3s base attack interval; +10 engineering accuracy; +5% technique damage. 3 fewer Packing supply ticket per cost basket; every listed supply still costs at least one. The technique chooses the drill and its supplies. Tickets pay for off-screen preparation; no crew-placement or cover simulation is implied.

Equip in the head slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +5 minimum hit when Operating Earth combat Techniques.

Equip in the head slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +15 minimum hit when Operating Earth combat Techniques.

Equip in the head slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +20 minimum hit when Operating Earth combat Techniques.

Equip in the feet slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +5 minimum hit when Operating Earth combat Techniques.

Equip in the feet slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +15 minimum hit when Operating Earth combat Techniques.

Equip in the feet slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +20 minimum hit when Operating Earth combat Techniques.

Equip in the body slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +5 minimum hit when Operating Earth combat Techniques.

Equip in the body slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +15 minimum hit when Operating Earth combat Techniques.

Equip in the body slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +20 minimum hit when Operating Earth combat Techniques.

Equip in the legs slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +5 minimum hit when Operating Earth combat Techniques.