A Line That HoldsThe player's field guideThe Meridian Reach
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Items & materials

Find a material, see where it comes from and follow it into the things you can make.

1,327 entries · Page 13 of 23

Nickel-steel reinforced work coat

Equip in the body slot. -10 marksmanship accuracy; -30 engineering accuracy; +46 close-work evasion; +44 marksmanship evasion; -6 engineering evasion.

Nickel-steel reinforced work coat · gold fitted

Equip in the body slot. 3% damage reduction; -10 marksmanship accuracy; -30 engineering accuracy; +5 close-work force; +53 close-work evasion; +44 marksmanship evasion; -6 engineering evasion.

Nickel-steel throwing knives

Thrown sporting equipment; one item is spent on each attack unless preserved. Equip in the ammunition slot. 2s attack interval; +3 marksmanship accuracy; +23 marksmanship force. +15% ammunition preservation chance. Firearms form a separate complete progression; this branch is never required to unlock a rifle.

Nickel-steel throwing spear

Thrown sporting equipment; one item is spent on each attack unless preserved. Equip in the ammunition slot. 2.2s attack interval; +7 marksmanship accuracy; +66 marksmanship force. +15% ammunition preservation chance. Firearms form a separate complete progression; this branch is never required to unlock a rifle.

Nickel-steel work knife

Equip in the weapon slot. 2.4s attack interval; +20 thrust accuracy; +8 cut accuracy; +6 guard accuracy; +17 close-work force.

Oak long hunting bow

An optional sporting bow. Uses arrows and both hands. Equip in the weapon slot; requires both hands. 3s attack interval; +16 marksmanship accuracy; +50 marksmanship force. Firearms form a separate complete progression; this branch is never required to unlock a rifle.

Oak short hunting bow

An optional sporting bow. Uses arrows and both hands. Equip in the weapon slot; requires both hands. 2.6s attack interval; +10 marksmanship accuracy; +25 marksmanship force. Firearms form a separate complete progression; this branch is never required to unlock a rifle.

Oak timber

Material for Oak short hunting bow · unstrung, Oak long hunting bow · unstrung, Iron hunting crossbow, and other listed recipes.

Octagon-barrel target rifle

A carefully fitted single-shot rifle. Both hands; stronger, more accurate shots with a deliberate reload. Requires Marksmanship 60. 3.4s attack interval; +110 accuracy; +110 force. Uses only Target-rifle cartridges. Each attack spends one round unless preserved by equipment; the interval includes aiming and reloading.

Octagon-barrel target rifle mechanism lot

A commissioned, prepared equipment lot for one Octagon-barrel target rifle. Bring it with one Walnut gunstock to the outfitter’s fittings counter. This is an abstract workshop order, not usable equipment.

Oilskin forearm guard

Equip in the off-hand slot. +3 marksmanship accuracy; -10 engineering accuracy; +12 close-work evasion; +12 marksmanship evasion; +6 engineering evasion. Off-hand protection or support; two-handed long arms displace it. It is an equipment bonus, not a simulated portable barricade.

Oilskin forearm guard · reinforced

Equip in the off-hand slot. 2% damage reduction; +5 marksmanship accuracy; -10 engineering accuracy; +3 marksmanship force; +15 close-work evasion; +15 marksmanship evasion; +8 engineering evasion. Off-hand protection or support; two-handed long arms displace it. It is an equipment bonus, not a simulated portable barricade.

Oilskin riding chaps

Equip in the legs slot. +8 marksmanship accuracy; -10 engineering accuracy; +22 close-work evasion; +22 marksmanship evasion; +8 engineering evasion.

Oilskin riding chaps · reinforced

Equip in the legs slot. 2% damage reduction; +10 marksmanship accuracy; -10 engineering accuracy; +28 close-work evasion; +28 marksmanship evasion; +10 engineering evasion.

Oilskin riding vest

Equip in the body slot. +15 marksmanship accuracy; -15 engineering accuracy; +40 close-work evasion; +40 marksmanship evasion; +20 engineering evasion.

Oilskin riding vest · reinforced

Equip in the body slot. 2% damage reduction; +19 marksmanship accuracy; -15 engineering accuracy; +50 close-work evasion; +50 marksmanship evasion; +25 engineering evasion.

Oilskin sheet

Material for Oilskin wrist guards, Oilskin riding chaps, Oilskin riding vest, and other listed recipes.

Oilskin wrist guards

Equip in the hands slot. +8 marksmanship accuracy; -10 engineering accuracy; +2 close-work evasion; +2 engineering evasion.

Oilskin wrist guards · reinforced

Equip in the hands slot. 2% damage reduction; +10 marksmanship accuracy; -10 engineering accuracy; +3 close-work evasion; +3 engineering evasion.

Old assay-works supply crate

Open in the Stockpile for a roll from the listed contents. Opening consumes the container. A chest earned before the The Assayer’s Works update. Retains its original contents.

Old Boot

A river salvage find. Keep it for your collection or sell it for the displayed value.

Old Hat

A river salvage find. Keep it for your collection or sell it for the displayed value.

Old switchyard supply crate

Open in the Stockpile for a roll from the listed contents. Opening consumes the container. A chest from an earlier version of the graveyard. Its original contents are preserved.

Old toll-camp supply crate

Open in the Stockpile for a roll from the listed contents. Opening consumes the container. A chest earned before the Glasswater Toll Camp update. Retains its original contents.

Onion Seeds

Plant in an available Farming plot to grow Onions. Material for Seed Pouch.

Onions

Eat to restore 6 base health, or equip as encounter provisions. Ingredient for Hearty Soup, Cream Corn Soup, Chicken soup.

Optical assembly

An optical assembly recovered through workshop work or the engineering bench. Fit it to a precision headband to build the foreman’s precision visor.

Orchard yard supply crate

Open in the Stockpile for a roll from the listed contents. Opening consumes the container. An equal chance of 1–1,000 Feathers or 1–40 Raw Chicken.

Ordnance Assistant allotment

Equip this specialist supply allotment in a Teamwork slot. Work consumes supplies while its bonus is active. Craft 2 extra standard or combination Charges per batch, after doubling.

Ordnance master’s duster

Equip in the outerwear slot. Adds 15 percentage points of Ordnance doubling and five additional Charges after doubling. Gear recipes receive no extra Charges.

Ordnance Pouch

Equip in the field supply slot. +10% resource preservation for Standard and Combination Charges. Uses one per completed Charge recipe.

Ordnance practice record

Redeem in the Stockpile to add experience to this trade’s Mastery Pool. Claim for 0.1% of Ordnance’s base Mastery Pool capacity as pool XP.

Ore Box I

Open in the Stockpile for a roll from the listed contents. Opening consumes the container. Open for one randomly selected stack from the listed contents.

Ore Box II

Open in the Stockpile for a roll from the listed contents. Opening consumes the container. Open for one randomly selected stack from the listed contents.

Outfitter’s hat

Equip in the head slot. +2% Outfitting skill XP. Wearing all four matching pieces also gives +8% Outfitting Mastery XP.

Outfitter’s work boots

Equip in the feet slot. +2% Outfitting skill XP. Wearing all four matching pieces also gives +8% Outfitting Mastery XP.

Outfitter’s work shirt

Equip in the body slot. +2% Outfitting skill XP. Wearing all four matching pieces also gives +8% Outfitting Mastery XP.

Outfitter’s work trousers

Equip in the legs slot. +2% Outfitting skill XP. Wearing all four matching pieces also gives +8% Outfitting Mastery XP.

Outfitting practice record

Redeem in the Stockpile to add experience to this trade’s Mastery Pool. Claim for 0.1% of Outfitting’s base Mastery Pool capacity as pool XP.

Outrider allotment

Equip this specialist supply allotment in a Teamwork slot. Work consumes supplies while its bonus is active. +1 percentage point damage reduction.

Packing crew firing kit

A prepared gun-crew equipment kit: tools, a rest and the assigned field arm. Equip in the weapon slot at Field Engineering 1. Uses both hands. 3s base attack interval; +10 engineering accuracy; +5% technique damage. 3 fewer Packing supply ticket per cost basket; every listed supply still costs at least one. The technique chooses the drill and its supplies. Tickets pay for off-screen preparation; no crew-placement or cover simulation is implied.

Packing crew hat · apprentice

Equip in the head slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +5 minimum hit when Operating Earth combat Techniques.

Packing crew hat · journeyman

Equip in the head slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +15 minimum hit when Operating Earth combat Techniques.

Packing crew hat · master

Equip in the head slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +20 minimum hit when Operating Earth combat Techniques.

Packing crew work boots · apprentice

Equip in the feet slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +5 minimum hit when Operating Earth combat Techniques.

Packing crew work boots · journeyman

Equip in the feet slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +15 minimum hit when Operating Earth combat Techniques.

Packing crew work boots · master

Equip in the feet slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +20 minimum hit when Operating Earth combat Techniques.

Packing crew work coat · apprentice

Equip in the body slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +5 minimum hit when Operating Earth combat Techniques.

Packing crew work coat · journeyman

Equip in the body slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +15 minimum hit when Operating Earth combat Techniques.

Packing crew work coat · master

Equip in the body slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +20 minimum hit when Operating Earth combat Techniques.

Packing crew work trousers · apprentice

Equip in the legs slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +5 minimum hit when Operating Earth combat Techniques.