
Iron reinforced hat
Equip in the head slot. -2 marksmanship accuracy; -6 engineering accuracy; +6 close-work evasion; +6 marksmanship evasion; -1 engineering evasion.
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Equip in the head slot. -2 marksmanship accuracy; -6 engineering accuracy; +6 close-work evasion; +6 marksmanship evasion; -1 engineering evasion.

Equip in the head slot. -2 marksmanship accuracy; -6 engineering accuracy; +2 close-work force; +6 close-work evasion; +6 marksmanship evasion; -1 engineering evasion.

Equip in the head slot. -2 marksmanship accuracy; -6 engineering accuracy; +1 close-work force; +7 close-work evasion; +6 marksmanship evasion; -1 engineering evasion.

Equip in the body slot. -10 marksmanship accuracy; -30 engineering accuracy; +21 close-work evasion; +20 marksmanship evasion; -6 engineering evasion.

Equip in the body slot. -10 marksmanship accuracy; -30 engineering accuracy; +2 close-work force; +21 close-work evasion; +20 marksmanship evasion; -6 engineering evasion.

Equip in the body slot. -10 marksmanship accuracy; -30 engineering accuracy; +1 close-work force; +23 close-work evasion; +20 marksmanship evasion; -6 engineering evasion.

Thrown sporting equipment; one item is spent on each attack unless preserved. Equip in the ammunition slot. 2s attack interval; +1 marksmanship accuracy; +16 marksmanship force. +15% ammunition preservation chance. Firearms form a separate complete progression; this branch is never required to unlock a rifle.

Thrown sporting equipment; one item is spent on each attack unless preserved. Equip in the ammunition slot. 2.2s attack interval; +3 marksmanship accuracy; +58 marksmanship force. +15% ammunition preservation chance. Firearms form a separate complete progression; this branch is never required to unlock a rifle.

Material for Iron throwing spear.

Equip in the weapon slot. 2.4s attack interval; +11 thrust accuracy; +3 cut accuracy; +2 guard accuracy; +7 close-work force.

An optional sporting bow. Uses arrows and both hands. Equip in the weapon slot; requires both hands. 3s attack interval; +83 marksmanship accuracy; +90 marksmanship force. Firearms form a separate complete progression; this branch is never required to unlock a rifle.

Material for Ironwood long hunting bow.

An optional sporting bow. Uses arrows and both hands. Equip in the weapon slot; requires both hands. 2.6s attack interval; +61 marksmanship accuracy; +45 marksmanship force. Firearms form a separate complete progression; this branch is never required to unlock a rifle.

Material for Ironwood short hunting bow.

Material for Ironwood short hunting bow · unstrung, Ironwood long hunting bow · unstrung, Ironwood timber, and other listed recipes.

Plant in an available Farming plot to grow Ironwood timber.

Material for Jadestone Bolts.

Equip in the ammunition slot. +152 marksmanship force.

Equip in the neck slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +5% cash earned.

Equip in the field supply slot. +10 percentage points material preservation for jewellery. Uses one only when Outfitting jewellery.

Equip in the head slot. +2% non-combat skill XP. Wearing all four matching pieces also gives +8% global Mastery XP.

Equip in the instrument band slot. +8% non-combat skill XP.

A tailoring kit used with all eleven trade outfits of one clothing slot to make its journeyman’s version. Inspect the fitting recipe for the required pieces.

Equip in the feet slot. +2% non-combat skill XP. Wearing all four matching pieces also gives +8% global Mastery XP.

Equip in the body slot. +2% non-combat skill XP. Wearing all four matching pieces also gives +8% global Mastery XP.

Equip in the legs slot. +2% non-combat skill XP. Wearing all four matching pieces also gives +8% global Mastery XP.

File in the Stockpile for 2 Resolve points per item. File a kiln test sample to receive 2 Resolve points per measure. Kiln ash also supplies workshop recipes.

Equip in the neck slot. +10% chance of Kiln ash; −10% Fuelcraft XP.

Equip in the outerwear slot. 2% damage reduction; +1 thrust accuracy; +1 cut accuracy; +1 guard accuracy; +1 marksmanship accuracy; +4 close-work force; +11 close-work evasion; +11 marksmanship evasion; +11 engineering evasion.

Equip in the field supply slot. +5 percentage points to Survey notes chance when burning Ironwood timber, and -5% Fuelcraft XP. Uses one per Lingering damage.

Equip in the field supply slot. +10 percentage points to Survey notes chance when burning Ironwood timber, and −5% Fuelcraft XP. Uses one per Lingering damage.

Equip in the neck slot. +15% Fuelcraft XP.

Activate for Fuelcraft. 5 base charges. Uses charges when the workshop fire is renewed. Maintains the active workshop fire without consuming its usual timber input.

Activate for Fuelcraft. 10 base charges. Uses charges when the workshop fire is renewed. Maintains the active workshop fire without consuming its usual timber input.

Activate for Fuelcraft. 15 base charges. Uses charges when the workshop fire is renewed. Maintains the active workshop fire without consuming its usual timber input.

Activate for Fuelcraft. 25 base charges. Uses charges when the workshop fire is renewed. Maintains the active workshop fire without consuming its usual timber input.

Equip in the neck slot. +20% chance of Survey notes when burning Ironwood timber; −10% Fuelcraft XP.

Equip this specialist supply allotment in a Teamwork slot. Work consumes supplies while its bonus is active. 5% shorter Fuelcraft intervals.

Equip in the head slot. +2% Fuelcraft skill XP. Wearing all four matching pieces also gives +8% Fuelcraft Mastery XP.

Equip in the head slot. +2% Fuelcraft doubling, +3% Fuelcraft Mastery XP and −2% Fuelcraft interval.

Equip in the feet slot. +2% Fuelcraft skill XP. Wearing all four matching pieces also gives +8% Fuelcraft Mastery XP.

Equip in the body slot. +2% Fuelcraft skill XP. Wearing all four matching pieces also gives +8% Fuelcraft Mastery XP.

Equip in the legs slot. +2% Fuelcraft skill XP. Wearing all four matching pieces also gives +8% Fuelcraft Mastery XP.

Equip in the neck slot. +20% cents from Fuelcraft; −10% Fuelcraft XP.

Eat to restore 480 base health, or equip as encounter provisions.

Eat to restore 528 base health, or equip as encounter provisions. A perfect cook. Can be downgraded to ordinary food.

Equip in the off-hand slot. +10 marksmanship accuracy; -10 engineering accuracy; +20 close-work evasion; +20 marksmanship evasion; +13 engineering evasion. Off-hand protection or support; two-handed long arms displace it. It is an equipment bonus, not a simulated portable barricade.

Equip in the off-hand slot. 4% damage reduction; +13 marksmanship accuracy; -10 engineering accuracy; +10 marksmanship force; +25 close-work evasion; +25 marksmanship evasion; +16 engineering evasion. Off-hand protection or support; two-handed long arms displace it. It is an equipment bonus, not a simulated portable barricade.

Equip in the legs slot. +14 marksmanship accuracy; -10 engineering accuracy; +28 close-work evasion; +28 marksmanship evasion; +20 engineering evasion.

Equip in the legs slot. 4% damage reduction; +18 marksmanship accuracy; -10 engineering accuracy; +35 close-work evasion; +35 marksmanship evasion; +25 engineering evasion.

Equip in the body slot. +25 marksmanship accuracy; -15 engineering accuracy; +50 close-work evasion; +50 marksmanship evasion; +40 engineering evasion.

Equip in the body slot. 4% damage reduction; +31 marksmanship accuracy; -15 engineering accuracy; +63 close-work evasion; +63 marksmanship evasion; +50 engineering evasion.

Material for Laminated hide wrist guards, Laminated hide riding chaps, Laminated hide riding vest, and other listed recipes.

Equip in the hands slot. +10 marksmanship accuracy; -10 engineering accuracy; +5 close-work evasion; +6 engineering evasion.

Equip in the hands slot. 4% damage reduction; +13 marksmanship accuracy; -10 engineering accuracy; +6 close-work evasion; +8 engineering evasion.

Ingredient for Protective field dressing I.

Equip in the off-hand slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Each enemy hit adds a stack, up to three. Each stack grants +1% damage reduction and −5% evasion. Stacks clear after the fight or when the Off-hand guard is removed. Off-hand protection or support; two-handed long arms displace it. It is an equipment bonus, not a simulated portable barricade.

A rapid-water trophy catch. Keep it for the fishing collection or sell it; this variety has no cooking recipe.

A rapid-water trophy catch. Keep it for the fishing collection or sell it; this variety has no cooking recipe.

A rapid-water trophy catch. Keep it for the fishing collection or sell it; this variety has no cooking recipe.