A Line That HoldsThe player's field guideThe Meridian Reach
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Items & materials

Find a material, see where it comes from and follow it into the things you can make.

1,327 entries · Page 9 of 23

Heritage hide forearm guard

Equip in the off-hand slot. +20 marksmanship accuracy; -10 engineering accuracy; +30 close-work evasion; +30 marksmanship evasion; +23 engineering evasion. Off-hand protection or support; two-handed long arms displace it. It is an equipment bonus, not a simulated portable barricade.

Heritage hide forearm guard · reinforced

Equip in the off-hand slot. 6% damage reduction; +25 marksmanship accuracy; -10 engineering accuracy; +20 marksmanship force; +38 close-work evasion; +38 marksmanship evasion; +29 engineering evasion. Off-hand protection or support; two-handed long arms displace it. It is an equipment bonus, not a simulated portable barricade.

Heritage hide riding chaps

Equip in the legs slot. +22 marksmanship accuracy; -10 engineering accuracy; +5 marksmanship force; +41 close-work evasion; +43 marksmanship evasion; +36 engineering evasion.

Heritage hide riding chaps · reinforced

Equip in the legs slot. 6% damage reduction; +28 marksmanship accuracy; -10 engineering accuracy; +6 marksmanship force; +51 close-work evasion; +54 marksmanship evasion; +45 engineering evasion.

Heritage hide riding vest

Equip in the body slot. +41 marksmanship accuracy; -15 engineering accuracy; +8 marksmanship force; +71 close-work evasion; +71 marksmanship evasion; +65 engineering evasion.

Heritage hide riding vest · reinforced

Equip in the body slot. 6% damage reduction; +51 marksmanship accuracy; -15 engineering accuracy; +10 marksmanship force; +89 close-work evasion; +89 marksmanship evasion; +81 engineering evasion.

Heritage hide wrist guards

Equip in the hands slot. +14 marksmanship accuracy; -10 engineering accuracy; +3 marksmanship force; +8 close-work evasion; +14 engineering evasion.

Heritage hide wrist guards · reinforced

Equip in the hands slot. 6% damage reduction; +18 marksmanship accuracy; -10 engineering accuracy; +4 marksmanship force; +10 close-work evasion; +18 engineering evasion.

Heritage pick fitting

A workshop component. Use the listed fitting or exchange recipe to turn it into useful goods.

Heritage steel forearm guard

Equip in the off-hand slot. -4 marksmanship accuracy; -10 engineering accuracy; +4 close-work force; +72 close-work evasion; +67 marksmanship evasion; -3 engineering evasion. Off-hand protection or support; two-handed long arms displace it. It is an equipment bonus, not a simulated portable barricade.

Heritage steel forearm guard · gold fitted

Equip in the off-hand slot. 7% damage reduction; -4 marksmanship accuracy; -10 engineering accuracy; +8 close-work force; +73 close-work evasion; +67 marksmanship evasion; -3 engineering evasion. Off-hand protection or support; two-handed long arms displace it. It is an equipment bonus, not a simulated portable barricade.

Heritage steel forearm guard · silver fitted

Equip in the off-hand slot. -4 marksmanship accuracy; -10 engineering accuracy; +5 close-work force; +72 close-work evasion; +67 marksmanship evasion; -3 engineering evasion. Off-hand protection or support; two-handed long arms displace it. It is an equipment bonus, not a simulated portable barricade.

Heritage steel hunting crossbow

An optional hunting crossbow. Uses bolts and leaves the off-hand slot available. Equip in the weapon slot. 3.2s attack interval; +76 marksmanship accuracy; +132 marksmanship force. 15% special-attack chance. 1 avoidable hit. Applies its listed status effects on a hit. Firearms form a separate complete progression; this branch is never required to unlock a rifle.

Heritage steel long hunting bow

An optional sporting bow. Uses arrows and both hands. Equip in the weapon slot; requires both hands. 3s attack interval; +85 marksmanship accuracy; +110 marksmanship force. 5% special-attack chance. An unavoidable arrow dealing 200% of maximum hit before damage reduction. Firearms form a separate complete progression; this branch is never required to unlock a rifle.

Heritage steel long rescue blade

Equip in the weapon slot; requires both hands. 3.6s attack interval; -4 thrust accuracy; +118 cut accuracy; +118 guard accuracy; +201 close-work force; +21 close-work evasion. 20% special-attack chance. Two hits 0.3s apart, dealing 50% then 200% of normal damage.

Heritage steel plated work chaps

Equip in the legs slot. -2 marksmanship accuracy; -25 engineering accuracy; +9 close-work force; +98 close-work evasion; +79 marksmanship evasion; -5 engineering evasion.

Heritage steel plated work chaps · gold fitted

Equip in the legs slot. 7% damage reduction; -2 marksmanship accuracy; -25 engineering accuracy; +13 close-work force; +106 close-work evasion; +79 marksmanship evasion; -5 engineering evasion.

Heritage steel reinforced hat

Equip in the head slot. -2 marksmanship accuracy; -5 engineering accuracy; +5 close-work force; +55 close-work evasion; +50 marksmanship evasion; -3 engineering evasion.

Heritage steel reinforced hat · gold fitted

Equip in the head slot. 7% damage reduction; -2 marksmanship accuracy; -5 engineering accuracy; +10 close-work force; +63 close-work evasion; +52 marksmanship evasion; -3 engineering evasion.

Heritage steel reinforced work coat

Equip in the body slot. -20 engineering accuracy; +10 close-work force; +122 close-work evasion; +101 marksmanship evasion; -4 engineering evasion.

Heritage steel throwing knives

Thrown sporting equipment; one item is spent on each attack unless preserved. Equip in the ammunition slot. 2s attack interval; +7 marksmanship accuracy; +63 marksmanship force. +15% encounter ammunition preservation chance. Firearms form a separate complete progression; this branch is never required to unlock a rifle.

Heritage steel throwing spear

Thrown sporting equipment; one item is spent on each attack unless preserved. Equip in the ammunition slot. 2.2s attack interval; +15 marksmanship accuracy; +108 marksmanship force. +15% encounter ammunition preservation chance. Firearms form a separate complete progression; this branch is never required to unlock a rifle.

Heritage steel work knife

Equip in the weapon slot. 2.4s attack interval; +72 thrust accuracy; +24 cut accuracy; +28 guard accuracy; +75 close-work force; +3 close-work evasion. +20% encounter recovery on hit.

Herring

Eat to restore 50 base health, or equip as encounter provisions.

Herring (Perfect)

Eat to restore 55 base health, or equip as encounter provisions. A perfect cook. Can be downgraded to ordinary food.

High-heat compound

A workshop component. Use the listed fitting or exchange recipe to turn it into useful goods.

High-pass climbing boots

Equip in the feet slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Climbing equipment required to deal damage on the high-peaks route. Keep it in the feet or unlocked passive slot. Keep equipped to damage opponents at Blackpine Worksite. The route’s level requirement still applies.

Horsetail Herb

Ingredient for Apothecary’s base mixture I, Harvest treatment I.

Hunting rifle

A deliberate, accurate long arm with a stronger individual shot. Requires both hands. Requires Marksmanship 10. 3.4s attack interval; +35 accuracy; +42 force. Uses only Hunting-rifle cartridges. Each attack spends one round unless preserved by equipment; the interval includes aiming and reloading.

Hunting rifle mechanism lot

A commissioned, prepared equipment lot for one Hunting rifle. Bring it with one Shaped gunstock to the outfitter’s fittings counter. This is an abstract workshop order, not usable equipment.

Hunting-rifle cartridges

Equip in the ammunition slot for the Hunting rifle only. +12 Marksmanship force. One round is normally spent per attack. Outfitters sell boxes of 25, or you can inspect a sealed supply lot at the Gunsmithing bench. Open ammunition has no resale value.

Hunting-rifle supply lot

A sealed lot of finished ammunition. Inspect and pack it at Gunsmithing 15 to receive 25 Hunting-rifle cartridges; it cannot be equipped until unpacked. This work sorts finished supplies and does not manufacture ammunition.

Industrial mineral

Material for Bracing supply ticket, Field cartridge ticket, Sighting supply ticket, and other listed recipes.

Iron arrows

Equip in the ammunition slot. +10 marksmanship force.

Iron billet

Material for Iron pocket knife, Iron work knife, Iron camp axe, and other listed recipes.

Iron brush knife

Equip in the weapon slot. 2.4s attack interval; +2 thrust accuracy; +10 cut accuracy; +2 guard accuracy; +9 close-work force.

Iron camp axe

Equip in the weapon slot. 3.1s attack interval; -2 thrust accuracy; +4 cut accuracy; +4 guard accuracy; +23 close-work force.

Iron capped boots

Equip in the feet slot. -1 marksmanship accuracy; -3 engineering accuracy; +2 close-work evasion.

Iron forearm guard

Equip in the off-hand slot. -2 marksmanship accuracy; -8 engineering accuracy; +8 close-work evasion; +9 marksmanship evasion; -1 engineering evasion. Off-hand protection or support; two-handed long arms displace it. It is an equipment bonus, not a simulated portable barricade.

Iron forearm guard · gold fitted

Equip in the off-hand slot. -2 marksmanship accuracy; -8 engineering accuracy; +2 close-work force; +10 close-work evasion; +9 marksmanship evasion; -1 engineering evasion. Off-hand protection or support; two-handed long arms displace it. It is an equipment bonus, not a simulated portable barricade.

Iron forearm guard · silver fitted

Equip in the off-hand slot. -2 marksmanship accuracy; -8 engineering accuracy; +1 close-work force; +9 close-work evasion; +9 marksmanship evasion; -1 engineering evasion. Off-hand protection or support; two-handed long arms displace it. It is an equipment bonus, not a simulated portable barricade.

Iron hunting crossbow

An optional hunting crossbow. Uses bolts and leaves the off-hand slot available. Equip in the weapon slot. 3.2s attack interval; +22 marksmanship accuracy; +27 marksmanship force. Firearms form a separate complete progression; this branch is never required to unlock a rifle.

Iron knuckle gloves

Equip in the hands slot. +3 thrust accuracy; +3 cut accuracy; +3 guard accuracy; +3 close-work force; +3 close-work evasion.

Iron long rescue blade

Equip in the weapon slot; requires both hands. 3.6s attack interval; -4 thrust accuracy; +26 cut accuracy; +26 guard accuracy; +25 close-work force.

Iron Ore

Material for Iron billet, Steel billet.

Iron plated work chaps

Equip in the legs slot. -7 marksmanship accuracy; -21 engineering accuracy; +11 close-work evasion; +10 marksmanship evasion; -4 engineering evasion.

Iron plated work chaps · gold fitted

Equip in the legs slot. -7 marksmanship accuracy; -21 engineering accuracy; +2 close-work force; +13 close-work evasion; +10 marksmanship evasion; -4 engineering evasion.

Iron plated work chaps · silver fitted

Equip in the legs slot. -7 marksmanship accuracy; -21 engineering accuracy; +1 close-work force; +12 close-work evasion; +10 marksmanship evasion; -4 engineering evasion.

Iron pocket knife

Equip in the weapon slot. 2.2s attack interval; +8 thrust accuracy; +3 cut accuracy; +8 guard accuracy; +4 close-work force.