Reference shelves
Items & materials
Find a material, see where it comes from and follow it into the things you can make.
1,327 entries · Page 9 of 23

Equip in the off-hand slot. +20 marksmanship accuracy; -10 engineering accuracy; +30 close-work evasion; +30 marksmanship evasion; +23 engineering evasion. Off-hand protection or support; two-handed long arms displace it. It is an equipment bonus, not a simulated portable barricade.

Equip in the off-hand slot. 6% damage reduction; +25 marksmanship accuracy; -10 engineering accuracy; +20 marksmanship force; +38 close-work evasion; +38 marksmanship evasion; +29 engineering evasion. Off-hand protection or support; two-handed long arms displace it. It is an equipment bonus, not a simulated portable barricade.

Equip in the legs slot. +22 marksmanship accuracy; -10 engineering accuracy; +5 marksmanship force; +41 close-work evasion; +43 marksmanship evasion; +36 engineering evasion.

Equip in the legs slot. 6% damage reduction; +28 marksmanship accuracy; -10 engineering accuracy; +6 marksmanship force; +51 close-work evasion; +54 marksmanship evasion; +45 engineering evasion.

Equip in the body slot. +41 marksmanship accuracy; -15 engineering accuracy; +8 marksmanship force; +71 close-work evasion; +71 marksmanship evasion; +65 engineering evasion.

Equip in the body slot. 6% damage reduction; +51 marksmanship accuracy; -15 engineering accuracy; +10 marksmanship force; +89 close-work evasion; +89 marksmanship evasion; +81 engineering evasion.

Equip in the hands slot. +14 marksmanship accuracy; -10 engineering accuracy; +3 marksmanship force; +8 close-work evasion; +14 engineering evasion.

Equip in the hands slot. 6% damage reduction; +18 marksmanship accuracy; -10 engineering accuracy; +4 marksmanship force; +10 close-work evasion; +18 engineering evasion.

A workshop component. Use the listed fitting or exchange recipe to turn it into useful goods.

Equip in the ammunition slot. +75 marksmanship force.

Equip in the off-hand slot. -4 marksmanship accuracy; -10 engineering accuracy; +4 close-work force; +72 close-work evasion; +67 marksmanship evasion; -3 engineering evasion. Off-hand protection or support; two-handed long arms displace it. It is an equipment bonus, not a simulated portable barricade.

Equip in the off-hand slot. 7% damage reduction; -4 marksmanship accuracy; -10 engineering accuracy; +8 close-work force; +73 close-work evasion; +67 marksmanship evasion; -3 engineering evasion. Off-hand protection or support; two-handed long arms displace it. It is an equipment bonus, not a simulated portable barricade.

Equip in the off-hand slot. -4 marksmanship accuracy; -10 engineering accuracy; +5 close-work force; +72 close-work evasion; +67 marksmanship evasion; -3 engineering evasion. Off-hand protection or support; two-handed long arms displace it. It is an equipment bonus, not a simulated portable barricade.

An optional hunting crossbow. Uses bolts and leaves the off-hand slot available. Equip in the weapon slot. 3.2s attack interval; +76 marksmanship accuracy; +132 marksmanship force. 15% special-attack chance. 1 avoidable hit. Applies its listed status effects on a hit. Firearms form a separate complete progression; this branch is never required to unlock a rifle.

An optional sporting bow. Uses arrows and both hands. Equip in the weapon slot; requires both hands. 3s attack interval; +85 marksmanship accuracy; +110 marksmanship force. 5% special-attack chance. An unavoidable arrow dealing 200% of maximum hit before damage reduction. Firearms form a separate complete progression; this branch is never required to unlock a rifle.

Equip in the weapon slot; requires both hands. 3.6s attack interval; -4 thrust accuracy; +118 cut accuracy; +118 guard accuracy; +201 close-work force; +21 close-work evasion. 20% special-attack chance. Two hits 0.3s apart, dealing 50% then 200% of normal damage.

Equip in the legs slot. -2 marksmanship accuracy; -25 engineering accuracy; +9 close-work force; +98 close-work evasion; +79 marksmanship evasion; -5 engineering evasion.

Equip in the legs slot. 7% damage reduction; -2 marksmanship accuracy; -25 engineering accuracy; +13 close-work force; +106 close-work evasion; +79 marksmanship evasion; -5 engineering evasion.

Equip in the legs slot. -2 marksmanship accuracy; -25 engineering accuracy; +11 close-work force; +102 close-work evasion; +79 marksmanship evasion; -5 engineering evasion.

Equip in the head slot. -2 marksmanship accuracy; -5 engineering accuracy; +5 close-work force; +55 close-work evasion; +50 marksmanship evasion; -3 engineering evasion.

Equip in the head slot. 7% damage reduction; -2 marksmanship accuracy; -5 engineering accuracy; +10 close-work force; +63 close-work evasion; +52 marksmanship evasion; -3 engineering evasion.

Equip in the head slot. -2 marksmanship accuracy; -5 engineering accuracy; +7 close-work force; +57 close-work evasion; +52 marksmanship evasion; -3 engineering evasion.

Equip in the body slot. -20 engineering accuracy; +10 close-work force; +122 close-work evasion; +101 marksmanship evasion; -4 engineering evasion.

Equip in the body slot. 7% damage reduction; -20 engineering accuracy; +18 close-work force; +149 close-work evasion; +101 marksmanship evasion; -4 engineering evasion.

Equip in the body slot. -20 engineering accuracy; +14 close-work force; +132 close-work evasion; +101 marksmanship evasion; -4 engineering evasion.

Thrown sporting equipment; one item is spent on each attack unless preserved. Equip in the ammunition slot. 2s attack interval; +7 marksmanship accuracy; +63 marksmanship force. +15% encounter ammunition preservation chance. Firearms form a separate complete progression; this branch is never required to unlock a rifle.

Thrown sporting equipment; one item is spent on each attack unless preserved. Equip in the ammunition slot. 2.2s attack interval; +15 marksmanship accuracy; +108 marksmanship force. +15% encounter ammunition preservation chance. Firearms form a separate complete progression; this branch is never required to unlock a rifle.

Equip in the weapon slot. 2.4s attack interval; +72 thrust accuracy; +24 cut accuracy; +28 guard accuracy; +75 close-work force; +3 close-work evasion. +20% encounter recovery on hit.

Eat to restore 50 base health, or equip as encounter provisions.

Eat to restore 55 base health, or equip as encounter provisions. A perfect cook. Can be downgraded to ordinary food.

Material for Hickory timber.

A workshop component. Use the listed fitting or exchange recipe to turn it into useful goods.

Equip in the feet slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Climbing equipment required to deal damage on the high-peaks route. Keep it in the feet or unlocked passive slot. Keep equipped to damage opponents at Blackpine Worksite. The route’s level requirement still applies.

Ingredient for Apothecary’s base mixture I, Harvest treatment I.

Plant in an available Farming plot to grow Horsetail Herb.

A deliberate, accurate long arm with a stronger individual shot. Requires both hands. Requires Marksmanship 10. 3.4s attack interval; +35 accuracy; +42 force. Uses only Hunting-rifle cartridges. Each attack spends one round unless preserved by equipment; the interval includes aiming and reloading.

A commissioned, prepared equipment lot for one Hunting rifle. Bring it with one Shaped gunstock to the outfitter’s fittings counter. This is an abstract workshop order, not usable equipment.

Equip in the ammunition slot for the Hunting rifle only. +12 Marksmanship force. One round is normally spent per attack. Outfitters sell boxes of 25, or you can inspect a sealed supply lot at the Gunsmithing bench. Open ammunition has no resale value.

A sealed lot of finished ammunition. Inspect and pack it at Gunsmithing 15 to receive 25 Hunting-rifle cartridges; it cannot be equipped until unpacked. This work sorts finished supplies and does not manufacture ammunition.

Material for Bracing supply ticket, Field cartridge ticket, Sighting supply ticket, and other listed recipes.

Material for Iron arrows.

Equip in the ammunition slot. +10 marksmanship force.

Material for Iron pocket knife, Iron work knife, Iron camp axe, and other listed recipes.

Equip in the weapon slot. 2.4s attack interval; +2 thrust accuracy; +10 cut accuracy; +2 guard accuracy; +9 close-work force.

Equip in the weapon slot. 3.1s attack interval; -2 thrust accuracy; +4 cut accuracy; +4 guard accuracy; +23 close-work force.

Equip in the feet slot. -1 marksmanship accuracy; -3 engineering accuracy; +2 close-work evasion.

Equip in the feet slot. -1 marksmanship accuracy; -3 engineering accuracy; +2 close-work force; +4 close-work evasion.

Equip in the feet slot. -1 marksmanship accuracy; -3 engineering accuracy; +1 close-work force; +3 close-work evasion.

Material for Iron hunting crossbow.

Equip in the off-hand slot. -2 marksmanship accuracy; -8 engineering accuracy; +8 close-work evasion; +9 marksmanship evasion; -1 engineering evasion. Off-hand protection or support; two-handed long arms displace it. It is an equipment bonus, not a simulated portable barricade.

Equip in the off-hand slot. -2 marksmanship accuracy; -8 engineering accuracy; +2 close-work force; +10 close-work evasion; +9 marksmanship evasion; -1 engineering evasion. Off-hand protection or support; two-handed long arms displace it. It is an equipment bonus, not a simulated portable barricade.

Equip in the off-hand slot. -2 marksmanship accuracy; -8 engineering accuracy; +1 close-work force; +9 close-work evasion; +9 marksmanship evasion; -1 engineering evasion. Off-hand protection or support; two-handed long arms displace it. It is an equipment bonus, not a simulated portable barricade.

An optional hunting crossbow. Uses bolts and leaves the off-hand slot available. Equip in the weapon slot. 3.2s attack interval; +22 marksmanship accuracy; +27 marksmanship force. Firearms form a separate complete progression; this branch is never required to unlock a rifle.

Equip in the hands slot. +3 thrust accuracy; +3 cut accuracy; +3 guard accuracy; +3 close-work force; +3 close-work evasion.

Equip in the weapon slot; requires both hands. 3.6s attack interval; -4 thrust accuracy; +26 cut accuracy; +26 guard accuracy; +25 close-work force.

Material for Iron billet, Steel billet.

Equip in the legs slot. -7 marksmanship accuracy; -21 engineering accuracy; +11 close-work evasion; +10 marksmanship evasion; -4 engineering evasion.

Equip in the legs slot. -7 marksmanship accuracy; -21 engineering accuracy; +2 close-work force; +13 close-work evasion; +10 marksmanship evasion; -4 engineering evasion.

Equip in the legs slot. -7 marksmanship accuracy; -21 engineering accuracy; +1 close-work force; +12 close-work evasion; +10 marksmanship evasion; -4 engineering evasion.

Equip in the weapon slot. 2.2s attack interval; +8 thrust accuracy; +3 cut accuracy; +8 guard accuracy; +4 close-work force.