
Bowyer’s work shirt
Equip in the body slot. +2% Gunsmithing skill XP. Wearing all four matching pieces also gives +8% Gunsmithing Mastery XP.
Find a material, see where it comes from and follow it into the things you can make.
1,327 entries · Page 3 of 23

Equip in the body slot. +2% Gunsmithing skill XP. Wearing all four matching pieces also gives +8% Gunsmithing Mastery XP.

Equip in the legs slot. +2% Gunsmithing skill XP. Wearing all four matching pieces also gives +8% Gunsmithing Mastery XP.

A prepared gun-crew equipment kit: tools, a rest and the assigned field arm. Equip in the weapon slot at Field Engineering 1. Uses both hands. 3s base attack interval; +10 engineering accuracy; +5% technique damage. 3 fewer Bracing supply ticket per cost basket; every listed supply still costs at least one. The technique chooses the drill and its supplies. Tickets pay for off-screen preparation; no crew-placement or cover simulation is implied.

Equip in the head slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +5 minimum hit when Operating Wind combat Techniques.

Equip in the head slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +15 minimum hit when Operating Wind combat Techniques.

Equip in the head slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +20 minimum hit when Operating Wind combat Techniques.

Equip in the feet slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +5 minimum hit when Operating Wind combat Techniques.

Equip in the feet slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +15 minimum hit when Operating Wind combat Techniques.

Equip in the feet slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +20 minimum hit when Operating Wind combat Techniques.

Equip in the body slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +5 minimum hit when Operating Wind combat Techniques.

Equip in the body slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +15 minimum hit when Operating Wind combat Techniques.

Equip in the body slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +20 minimum hit when Operating Wind combat Techniques.

Equip in the legs slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +5 minimum hit when Operating Wind combat Techniques.

Equip in the legs slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +15 minimum hit when Operating Wind combat Techniques.

Equip in the legs slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +20 minimum hit when Operating Wind combat Techniques.

A prepared gun-crew equipment kit: tools, a rest and the assigned field arm. Equip in the weapon slot at Field Engineering 70. Leaves the off-hand slot free. 2.6s base attack interval; +32 engineering accuracy; +18% technique damage. 3 fewer Bracing supply ticket per cost basket; every listed supply still costs at least one. 20% chance of 1 accuracy-checked hit(s). The technique chooses the drill and its supplies. Tickets pay for off-screen preparation; no crew-placement or cover simulation is implied.

A prepared gun-crew equipment kit: tools, a rest and the assigned field arm. Equip in the weapon slot at Field Engineering 40. Uses both hands. 3s base attack interval; +23 engineering accuracy; +20% technique damage. 7 fewer Bracing supply ticket per cost basket; every listed supply still costs at least one. The technique chooses the drill and its supplies. Tickets pay for off-screen preparation; no crew-placement or cover simulation is implied.

A prepared gun-crew equipment kit: tools, a rest and the assigned field arm. Equip in the weapon slot at Field Engineering 30. Uses both hands. 3s base attack interval; +15 engineering accuracy; +10% technique damage. 5 fewer Bracing supply ticket per cost basket; every listed supply still costs at least one. The technique chooses the drill and its supplies. Tickets pay for off-screen preparation; no crew-placement or cover simulation is implied.

A stamped paper allotment for rests, wedges and packing used in braced shooting. The listed quantity is redeemed when the technique or workshop order resolves. These tickets remain in your Stockpile; they are not equipped in the ammunition slot. Obtain them through Ordnance work or regional outfitters. Kit discounts never reduce a listed supply below one.

A stamped paper allotment for a combined bracing and packing supply allotment. The listed quantity is redeemed when the technique or workshop order resolves. These tickets remain in your Stockpile; they are not equipped in the ammunition slot. Obtain them through Ordnance work or regional outfitters. Kit discounts never reduce a listed supply below one.

A stamped paper allotment for a combined bracing and equipment-service allotment. The listed quantity is redeemed when the technique or workshop order resolves. These tickets remain in your Stockpile; they are not equipped in the ammunition slot. Obtain them through Ordnance work or regional outfitters. Kit discounts never reduce a listed supply below one.

A stamped paper allotment for a combined bracing and sighting supply allotment. The listed quantity is redeemed when the technique or workshop order resolves. These tickets remain in your Stockpile; they are not equipped in the ammunition slot. Obtain them through Ordnance work or regional outfitters. Kit discounts never reduce a listed supply below one.

Equip in the off-hand slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. 2% damage reduction; +2 thrust accuracy; +2 cut accuracy; +2 guard accuracy; +2 marksmanship accuracy; +2 engineering accuracy; +2 close-work force; +2 marksmanship force; +2 close-work evasion; +2 marksmanship evasion; +2 engineering evasion; +2% engineering damage. +150% encounter cash earned. Off-hand protection or support; two-handed long arms displace it. It is an equipment bonus, not a simulated portable barricade.

Eat to restore 10 base health, or equip as encounter provisions.

Eat to restore 11 base health, or equip as encounter provisions.

Activate for encounters. 15 base charges. Uses charges when a Resolve routine spends points. +10% encounter Resolve point preservation chance.

Activate for encounters. 20 base charges. Uses charges when a Resolve routine spends points. +15% encounter Resolve point preservation chance.

Activate for encounters. 25 base charges. Uses charges when a Resolve routine spends points. +20% encounter Resolve point preservation chance.

Activate for encounters. 30 base charges. Uses charges when a Resolve routine spends points. +35% encounter Resolve point preservation chance.

Material for Bronze arrows.

Equip in the ammunition slot. +7 marksmanship force.

Equip in the weapon slot. 2.4s attack interval; +1 thrust accuracy; +7 cut accuracy; +1 guard accuracy; +6 close-work force.

Equip in the weapon slot. 3.1s attack interval; -2 thrust accuracy; +3 cut accuracy; +3 guard accuracy; +16 close-work force.

Equip in the feet slot. -1 marksmanship accuracy; -3 engineering accuracy; +1 close-work evasion.

Equip in the feet slot. -1 marksmanship accuracy; -3 engineering accuracy; +1 close-work force; +3 close-work evasion.

Equip in the feet slot. -1 marksmanship accuracy; -3 engineering accuracy; +2 close-work evasion.

Material for Bronze hunting crossbow.

Material for Bronze pocket knife, Bronze work knife, Bronze camp axe, and other listed recipes.

Equip in the off-hand slot. -2 marksmanship accuracy; -8 engineering accuracy; +5 close-work evasion; +6 marksmanship evasion; -1 engineering evasion. Off-hand protection or support; two-handed long arms displace it. It is an equipment bonus, not a simulated portable barricade.

Equip in the off-hand slot. -2 marksmanship accuracy; -8 engineering accuracy; +1 close-work force; +7 close-work evasion; +6 marksmanship evasion; -1 engineering evasion. Off-hand protection or support; two-handed long arms displace it. It is an equipment bonus, not a simulated portable barricade.

Equip in the off-hand slot. -2 marksmanship accuracy; -8 engineering accuracy; +6 close-work evasion; +6 marksmanship evasion; -1 engineering evasion. Off-hand protection or support; two-handed long arms displace it. It is an equipment bonus, not a simulated portable barricade.

An optional hunting crossbow. Uses bolts and leaves the off-hand slot available. Equip in the weapon slot. 3.2s attack interval; +16 marksmanship accuracy; +24 marksmanship force. Firearms form a separate complete progression; this branch is never required to unlock a rifle.

Equip in the hands slot. +2 thrust accuracy; +2 cut accuracy; +2 guard accuracy; +2 close-work force; +2 close-work evasion.

Equip in the weapon slot; requires both hands. 3.6s attack interval; -4 thrust accuracy; +18 cut accuracy; +18 guard accuracy; +18 close-work force.

Equip in the legs slot. -7 marksmanship accuracy; -21 engineering accuracy; +8 close-work evasion; +7 marksmanship evasion; -4 engineering evasion.

Equip in the legs slot. -7 marksmanship accuracy; -21 engineering accuracy; +1 close-work force; +10 close-work evasion; +7 marksmanship evasion; -4 engineering evasion.

Equip in the legs slot. -7 marksmanship accuracy; -21 engineering accuracy; +9 close-work evasion; +7 marksmanship evasion; -4 engineering evasion.

Equip in the weapon slot. 2.2s attack interval; +7 thrust accuracy; +2 cut accuracy; +7 guard accuracy; +3 close-work force.

Equip in the head slot. -2 marksmanship accuracy; -6 engineering accuracy; +4 close-work evasion; +4 marksmanship evasion; -1 engineering evasion.

Equip in the head slot. -2 marksmanship accuracy; -6 engineering accuracy; +1 close-work force; +4 close-work evasion; +4 marksmanship evasion; -1 engineering evasion.

Equip in the head slot. -2 marksmanship accuracy; -6 engineering accuracy; +5 close-work evasion; +4 marksmanship evasion; -1 engineering evasion.

Equip in the body slot. -10 marksmanship accuracy; -30 engineering accuracy; +15 close-work evasion; +14 marksmanship evasion; -6 engineering evasion.

Equip in the body slot. -10 marksmanship accuracy; -30 engineering accuracy; +1 close-work force; +17 close-work evasion; +14 marksmanship evasion; -6 engineering evasion.

Equip in the body slot. -10 marksmanship accuracy; -30 engineering accuracy; +16 close-work evasion; +14 marksmanship evasion; -6 engineering evasion.

Thrown sporting equipment; one item is spent on each attack unless preserved. Equip in the ammunition slot. 2s attack interval; +15 marksmanship force. +15% ammunition preservation chance. Firearms form a separate complete progression; this branch is never required to unlock a rifle.

Thrown sporting equipment; one item is spent on each attack unless preserved. Equip in the ammunition slot. 2.2s attack interval; +1 marksmanship accuracy; +55 marksmanship force. +15% ammunition preservation chance. Firearms form a separate complete progression; this branch is never required to unlock a rifle.

Material for Bronze throwing spear.

Equip in the weapon slot. 2.4s attack interval; +9 thrust accuracy; +2 cut accuracy; +1 guard accuracy; +5 close-work force.

A burnt fish with no healing value.

Equip in the weapon slot; requires both hands. A two-handed weapon that increases cents earned from combat by 200%.