
Cabbage
Eat to restore 9 base health, or equip as encounter provisions.
Find a material, see where it comes from and follow it into the things you can make.
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Eat to restore 9 base health, or equip as encounter provisions.

Plant in an available Farming plot to grow Cabbage.

Equip in the neck slot. -0.2s Field Engineering work interval; +10% Field Engineering charge preservation chance during workshop actions.

Activate for encounters. 10 base charges. Uses charges when you eat. +5% food preservation chance; +5% automatic food efficiency.

Activate for encounters. 20 base charges. Uses charges when you eat. +10% food preservation chance; +10% automatic food efficiency.

Activate for encounters. 30 base charges. Uses charges when you eat. +15% food preservation chance; +15% automatic food efficiency.

Activate for encounters. 40 base charges. Uses charges when you eat. +25% food preservation chance; +25% automatic food efficiency.

Equip this specialist supply allotment in a Teamwork slot. Work consumes supplies while its bonus is active. +10 percentage points chance to preserve Cooking ingredients.

Activate for Logging. 50 base charges. Uses charges when you work in Logging. +5% Logging Bird’s nest find chance.

Activate for Logging. 50 base charges. Uses charges when you work in Logging. +10% Logging Bird’s nest find chance.

Activate for Logging. 75 base charges. Uses charges when you work in Logging. +15% Logging Bird’s nest find chance.

Activate for Logging. 100 base charges. Uses charges when you work in Logging. +30% Logging Bird’s nest find chance.

Equip in the ammunition slot for the Saddle carbine only. +20 Marksmanship force. One round is normally spent per attack. Outfitters sell boxes of 25, or you can inspect a sealed supply lot at the Gunsmithing bench. Open ammunition has no resale value.

A sealed lot of finished ammunition. Inspect and pack it at Gunsmithing 45 to receive 25 Carbine cartridges; it cannot be equipped until unpacked. This work sorts finished supplies and does not manufacture ammunition.

Eat to restore 180 base health, or equip as encounter provisions.

Eat to restore 198 base health, or equip as encounter provisions. A perfect cook. Can be downgraded to ordinary food.

Eat to restore 28 base health, or equip as encounter provisions. Ingredient for Harvest treatment I, Chicken soup, Carrot Cake.

Eat to restore 300 base health, or equip as encounter provisions.

Eat to restore 330 base health, or equip as encounter provisions.

Plant in an available Farming plot to grow Carrot.

A river salvage find. Keep it for your collection or sell it for the displayed value.

Eat to restore 220 base health, or equip as encounter provisions.

Eat to restore 242 base health, or equip as encounter provisions. A perfect cook. Can be downgraded to ordinary food.

Equip in the field supply slot. Lowers the Cooking success limit by 10 percentage points. Failed cooks give 10 Coal. Uses one per Cooking action.

Activate for Ordnance. 20 base charges. Uses charges when you work in Ordnance. 5% chance to gain an extra stack from the listed charge supplies after a standard or combined charge recipe.

Activate for Ordnance. 30 base charges. Uses charges when you work in Ordnance. 10% chance to gain an extra stack from the listed charge supplies after a standard or combined charge recipe.

Activate for Ordnance. 40 base charges. Uses charges when you work in Ordnance. 25% chance to gain an extra stack from the listed charge supplies after a standard or combined charge recipe.

Activate for Ordnance. 50 base charges. Uses charges when you work in Ordnance. 50% chance to gain an extra stack from the listed charge supplies after a standard or combined charge recipe.

Equip in the hands slot. -4 marksmanship accuracy; +15 engineering accuracy; -2 marksmanship force; -6 marksmanship evasion; +15% engineering damage.

Equip in the field supply slot. +10% Charge preservation. Uses one per Charge-cost attempt, even when Charges are preserved.

Equip in the field supply slot. +15% Charge preservation. Uses one per Charge-cost attempt, even when the Charges are preserved.

Ingredient for Beef skillet flatbread, Cheese skillet flatbread.

Eat to restore 14 base health, or equip as encounter provisions.

Eat to restore 15 base health, or equip as encounter provisions.

Equip in the head slot. +1% Cooking skill XP; +1% Cooking Mastery XP; -0.1s Cooking work interval.

Equip in the weapon slot. 4s attack interval. +1% Cooking skill XP; +1% Cooking Mastery XP; +2% Cooking success chance.

Equip in the instrument band slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. 20% chance to poison on a successful hit. Reduces maximum Grit by 30.

Equip in the hands slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Adds 10 percentage points of Poison avoidance.

Eat to restore 24 base health, or equip as encounter provisions. Ingredient for Cherry camp cake.

Eat to restore 100 base health, or equip as encounter provisions.

Eat to restore 110 base health, or equip as encounter provisions.

Plant in an available Farming plot to grow Cherry.

Open in the Stockpile for a roll from the listed contents. Opening consumes the container.

Eat to restore 110 base health, or equip as encounter provisions.

Eat to restore 121 base health, or equip as encounter provisions.

Equip in the outerwear slot. Adds 40 to Stab, Slash and Block attack bonuses.

Equip this specialist supply allotment in a Teamwork slot. Work consumes supplies while its bonus is active. +3% Close defense accuracy and maximum hit.

Equip in the field supply slot. Reduces enemy Close defense evasion by 10%. Uses one per player attack, including misses.

Equip in the neck slot. +15 thrust accuracy; +15 cut accuracy; +15 guard accuracy; +10 close-work force.

Activate for encounters. 30 base charges. Uses charges when an enemy attacks. +8% close-work evasion. 10% chance to avoid stun-like effects.

Activate for encounters. 30 base charges. Uses charges when an enemy attacks. +12% close-work evasion. 10% chance to avoid stun-like effects.

Activate for encounters. 30 base charges. Uses charges when an enemy attacks. +15% close-work evasion. 10% chance to avoid stun-like effects.

Activate for encounters. 40 base charges. Uses charges when an enemy attacks. +25% close-work evasion. 10% chance to avoid stun-like effects.

Material for Steel billet, Nickel-steel billet, Manganese-steel billet, and other listed recipes.

Equip in the weapon slot. 2.2s attack interval; +50 thrust accuracy; +25 cut accuracy; +50 guard accuracy; +40 close-work force. 100% special-attack chance. Deals 90% normal damage, rising to 125% against a poisoned target. Each hit has a 20% chance to apply Poison.

An optional sporting bow. Uses arrows and both hands. Equip in the weapon slot; requires both hands. 2.6s attack interval; +68 marksmanship accuracy; +50 marksmanship force. 100% special-attack chance. Deals 90% normal damage, rising to 125% against a poisoned target. Each hit has a 20% chance to apply Poison. Firearms form a separate complete progression; this branch is never required to unlock a rifle.

Activate for encounters. 5 base charges. Uses charges when you attack. 3% chance to poison on a successful close-work or marksmanship hit.

Activate for encounters. 10 base charges. Uses charges when you attack. 6% chance to poison on a successful close-work or marksmanship hit.

Activate for encounters. 15 base charges. Uses charges when you attack. 10% chance to poison on a successful close-work or marksmanship hit.

Activate for encounters. 20 base charges. Uses charges when you attack. 15% chance to poison on a successful close-work or marksmanship hit.