A Line That HoldsThe player's field guideThe Meridian Reach
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Items & materials

Find a material, see where it comes from and follow it into the things you can make.

1,327 entries · Page 4 of 23

Cabbage

Eat to restore 9 base health, or equip as encounter provisions.

Calibration dial pendant

Equip in the neck slot. -0.2s Field Engineering work interval; +10% Field Engineering charge preservation chance during workshop actions.

Camp appetite tonic I

Activate for encounters. 10 base charges. Uses charges when you eat. +5% food preservation chance; +5% automatic food efficiency.

Camp appetite tonic II

Activate for encounters. 20 base charges. Uses charges when you eat. +10% food preservation chance; +10% automatic food efficiency.

Camp appetite tonic III

Activate for encounters. 30 base charges. Uses charges when you eat. +15% food preservation chance; +15% automatic food efficiency.

Camp appetite tonic IV

Activate for encounters. 40 base charges. Uses charges when you eat. +25% food preservation chance; +25% automatic food efficiency.

Camp Cook allotment

Equip this specialist supply allotment in a Teamwork slot. Work consumes supplies while its bonus is active. +10 percentage points chance to preserve Cooking ingredients.

Canopy spotting drops I

Activate for Logging. 50 base charges. Uses charges when you work in Logging. +5% Logging Bird’s nest find chance.

Canopy spotting drops II

Activate for Logging. 50 base charges. Uses charges when you work in Logging. +10% Logging Bird’s nest find chance.

Canopy spotting drops III

Activate for Logging. 75 base charges. Uses charges when you work in Logging. +15% Logging Bird’s nest find chance.

Canopy spotting drops IV

Activate for Logging. 100 base charges. Uses charges when you work in Logging. +30% Logging Bird’s nest find chance.

Carbine cartridges

Equip in the ammunition slot for the Saddle carbine only. +20 Marksmanship force. One round is normally spent per attack. Outfitters sell boxes of 25, or you can inspect a sealed supply lot at the Gunsmithing bench. Open ammunition has no resale value.

Carbine supply lot

A sealed lot of finished ammunition. Inspect and pack it at Gunsmithing 45 to receive 25 Carbine cartridges; it cannot be equipped until unpacked. This work sorts finished supplies and does not manufacture ammunition.

Carp

Eat to restore 180 base health, or equip as encounter provisions.

Carp (Perfect)

Eat to restore 198 base health, or equip as encounter provisions. A perfect cook. Can be downgraded to ordinary food.

Carrot

Eat to restore 28 base health, or equip as encounter provisions. Ingredient for Harvest treatment I, Chicken soup, Carrot Cake.

Carrot Cake

Eat to restore 300 base health, or equip as encounter provisions.

Carrot Seeds

Plant in an available Farming plot to grow Carrot.

Carved duck

A river salvage find. Keep it for your collection or sell it for the displayed value.

Cave Fish

Eat to restore 220 base health, or equip as encounter provisions.

Cave Fish (Perfect)

Eat to restore 242 base health, or equip as encounter provisions. A perfect cook. Can be downgraded to ordinary food.

Char recovery sheet

Equip in the field supply slot. Lowers the Cooking success limit by 10 percentage points. Failed cooks give 10 Coal. Uses one per Cooking action.

Charge stabilizer I

Activate for Ordnance. 20 base charges. Uses charges when you work in Ordnance. 5% chance to gain an extra stack from the listed charge supplies after a standard or combined charge recipe.

Charge stabilizer II

Activate for Ordnance. 30 base charges. Uses charges when you work in Ordnance. 10% chance to gain an extra stack from the listed charge supplies after a standard or combined charge recipe.

Charge stabilizer III

Activate for Ordnance. 40 base charges. Uses charges when you work in Ordnance. 25% chance to gain an extra stack from the listed charge supplies after a standard or combined charge recipe.

Charge stabilizer IV

Activate for Ordnance. 50 base charges. Uses charges when you work in Ordnance. 50% chance to gain an extra stack from the listed charge supplies after a standard or combined charge recipe.

Charge-handler’s gloves

Equip in the hands slot. -4 marksmanship accuracy; +15 engineering accuracy; -2 marksmanship force; -6 marksmanship evasion; +15% engineering damage.

Charge-handling field sheet

Equip in the field supply slot. +10% Charge preservation. Uses one per Charge-cost attempt, even when Charges are preserved.

Charge-handling field sheet II

Equip in the field supply slot. +15% Charge preservation. Uses one per Charge-cost attempt, even when the Charges are preserved.

Cheese

Ingredient for Beef skillet flatbread, Cheese skillet flatbread.

Chef's Hat

Equip in the head slot. +1% Cooking skill XP; +1% Cooking Mastery XP; -0.1s Cooking work interval.

Chef's Spoon

Equip in the weapon slot. 4s attack interval. +1% Cooking skill XP; +1% Cooking Mastery XP; +2% Cooking success chance.

Chemical applicator band

Equip in the instrument band slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. 20% chance to poison on a successful hit. Reduces maximum Grit by 30.

Chemical-handler’s gloves

Equip in the hands slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Adds 10 percentage points of Poison avoidance.

Cherry

Eat to restore 24 base health, or equip as encounter provisions. Ingredient for Cherry camp cake.

Cherry camp cake

Eat to restore 100 base health, or equip as encounter provisions.

Cherry Seeds

Plant in an available Farming plot to grow Cherry.

Chest of Gems

Open in the Stockpile for a roll from the listed contents. Opening consumes the container.

Chicken soup

Eat to restore 110 base health, or equip as encounter provisions.

Close-defense Coach allotment

Equip this specialist supply allotment in a Teamwork slot. Work consumes supplies while its bonus is active. +3% Close defense accuracy and maximum hit.

Close-work distraction sheet

Equip in the field supply slot. Reduces enemy Close defense evasion by 10%. Uses one per player attack, including misses.

Close-work force gauge

Equip in the neck slot. +15 thrust accuracy; +15 cut accuracy; +15 guard accuracy; +10 close-work force.

Close-work liniment I

Activate for encounters. 30 base charges. Uses charges when an enemy attacks. +8% close-work evasion. 10% chance to avoid stun-like effects.

Close-work liniment II

Activate for encounters. 30 base charges. Uses charges when an enemy attacks. +12% close-work evasion. 10% chance to avoid stun-like effects.

Close-work liniment III

Activate for encounters. 30 base charges. Uses charges when an enemy attacks. +15% close-work evasion. 10% chance to avoid stun-like effects.

Close-work liniment IV

Activate for encounters. 40 base charges. Uses charges when an enemy attacks. +25% close-work evasion. 10% chance to avoid stun-like effects.

Coal

Material for Steel billet, Nickel-steel billet, Manganese-steel billet, and other listed recipes.

Coated pocket knife

Equip in the weapon slot. 2.2s attack interval; +50 thrust accuracy; +25 cut accuracy; +50 guard accuracy; +40 close-work force. 100% special-attack chance. Deals 90% normal damage, rising to 125% against a poisoned target. Each hit has a 20% chance to apply Poison.

Coated-arrow hunting bow

An optional sporting bow. Uses arrows and both hands. Equip in the weapon slot; requires both hands. 2.6s attack interval; +68 marksmanship accuracy; +50 marksmanship force. 100% special-attack chance. Deals 90% normal damage, rising to 125% against a poisoned target. Each hit has a 20% chance to apply Poison. Firearms form a separate complete progression; this branch is never required to unlock a rifle.

Coating concentrate I

Activate for encounters. 5 base charges. Uses charges when you attack. 3% chance to poison on a successful close-work or marksmanship hit.

Coating concentrate II

Activate for encounters. 10 base charges. Uses charges when you attack. 6% chance to poison on a successful close-work or marksmanship hit.

Coating concentrate III

Activate for encounters. 15 base charges. Uses charges when you attack. 10% chance to poison on a successful close-work or marksmanship hit.

Coating concentrate IV

Activate for encounters. 20 base charges. Uses charges when you attack. 15% chance to poison on a successful close-work or marksmanship hit.