
Common timber
Material for Arrow Shafts, Commonwood short hunting bow · unstrung, Commonwood long hunting bow · unstrung, and other listed recipes.
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Material for Arrow Shafts, Commonwood short hunting bow · unstrung, Commonwood long hunting bow · unstrung, and other listed recipes.

An optional sporting bow. Uses arrows and both hands. Equip in the weapon slot; requires both hands. 3s attack interval; +10 marksmanship accuracy; +40 marksmanship force. Firearms form a separate complete progression; this branch is never required to unlock a rifle.

Material for Commonwood long hunting bow.

An optional sporting bow. Uses arrows and both hands. Equip in the weapon slot; requires both hands. 2.6s attack interval; +5 marksmanship accuracy; +20 marksmanship force. Firearms form a separate complete progression; this branch is never required to unlock a rifle.

Material for Commonwood short hunting bow.

Apply to a planted garden plot through Farming. Material for Herb recovery dressing I.

A workshop component. Use the listed fitting or exchange recipe to turn it into useful goods.

File in the Stockpile for 5 Resolve points per item. Material for Heavy-work liniment I, Heavy Rigger allotment.

Activate for Cooking. 15 base charges. Uses charges when you work in Cooking. +10% Cooking item doubling chance.

Activate for Cooking. 30 base charges. Uses charges when you work in Cooking. +20% Cooking item doubling chance.

Activate for Cooking. 40 base charges. Uses charges when you work in Cooking. +30% Cooking item doubling chance.

Activate for Cooking. 60 base charges. Uses charges when you work in Cooking. +50% Cooking item doubling chance.

Equip in the hands slot. +10 percentage points to cooking success. Each active cooking attempt uses one charge, including failed attempts.

Equip in the body slot. +1% Cooking skill XP; +1% Cooking Mastery XP; +20% food healing.

Equip in the outerwear slot. Adds 100 percentage points of Cooking success, 2 points of perfect-cook chance, and reduces Cooking intervals by 15%.

Redeem in the Stockpile to add experience to this trade’s Mastery Pool. Claim for 0.1% of Cooking’s base Mastery Pool capacity as pool XP.

Material for Bronze fitting, Pit Surveyor allotment.

Eat to restore 150 base health, or equip as encounter provisions.

Eat to restore 165 base health, or equip as encounter provisions. A perfect cook. Can be downgraded to ordinary food.

Open in the Stockpile for a roll from the listed contents. Opening consumes the container.

Open in the Stockpile for a roll from the listed contents. Opening consumes the container.

Ingredient for Strawberry camp cake, Cherry camp cake, Cream Corn Soup, and other listed recipes.

Eat to restore 58 base health, or equip as encounter provisions.

Eat to restore 63 base health, or equip as encounter provisions.

Eat to restore 120 base health, or equip as encounter provisions.

Eat to restore 132 base health, or equip as encounter provisions. A perfect cook. Can be downgraded to ordinary food.

A stamped paper allotment for finished ammunition for advanced gun-crew work. The listed quantity is redeemed when the technique or workshop order resolves. These tickets remain in your Stockpile; they are not equipped in the ammunition slot. Obtain them through Ordnance work or regional outfitters. Kit discounts never reduce a listed supply below one.

Equip in the off-hand slot. Increases Teamwork maximum hit by 20%. Off-hand protection or support; two-handed long arms displace it. It is an equipment bonus, not a simulated portable barricade.

Equip in the head slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Adds 2 Teamwork Allotments before doubling and 2% Teamwork XP. Wear all four pieces for another 5 Allotments, 5% Teamwork XP and mastery XP, and a 1-second interval reduction.

Equip in the feet slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Adds 2 Teamwork Allotments before doubling and 2% Teamwork XP. Wear all four pieces for another 5 Allotments, 5% Teamwork XP and mastery XP, and a 1-second interval reduction.

Equip in the body slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Adds 2 Teamwork Allotments before doubling and 2% Teamwork XP. Wear all four pieces for another 5 Allotments, 5% Teamwork XP and mastery XP, and a 1-second interval reduction.

Equip in the legs slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Adds 2 Teamwork Allotments before doubling and 2% Teamwork XP. Wear all four pieces for another 5 Allotments, 5% Teamwork XP and mastery XP, and a 1-second interval reduction.

Activate for Teamwork. 15 base charges. Uses charges when you work in Teamwork. Adds 1 specialist supply allotment to base production before doubling.

Activate for Teamwork. 30 base charges. Uses charges when you work in Teamwork. Adds 2 specialist supply allotment to base production before doubling.

Activate for Teamwork. 45 base charges. Uses charges when you work in Teamwork. Adds 3 specialist supply allotment to base production before doubling.

Activate for Teamwork. 60 base charges. Uses charges when you work in Teamwork. Adds 5 specialist supply allotment to base production before doubling.

A workshop component. Use the listed fitting or exchange recipe to turn it into useful goods.

Material for Crucible-steel arrows.

Equip in the ammunition slot. +60 marksmanship force.

Material for Crucible-steel pocket knife, Crucible-steel work knife, Crucible-steel camp axe, and other listed recipes.

Equip in the weapon slot. 2.4s attack interval; +8 thrust accuracy; +67 cut accuracy; +8 guard accuracy; +66 close-work force.

Equip in the weapon slot. 3.1s attack interval; -2 thrust accuracy; +35 cut accuracy; +35 guard accuracy; +149 close-work force.

Equip in the feet slot. -1 marksmanship accuracy; -3 engineering accuracy; +16 close-work evasion.

Equip in the feet slot. 6% damage reduction; -1 marksmanship accuracy; -3 engineering accuracy; +8 close-work force; +20 close-work evasion.

Equip in the feet slot. -1 marksmanship accuracy; -3 engineering accuracy; +7 close-work force; +18 close-work evasion.

Material for Crucible-steel hunting crossbow.

Equip in the off-hand slot. -2 marksmanship accuracy; -8 engineering accuracy; +56 close-work evasion; +58 marksmanship evasion; -1 engineering evasion. Off-hand protection or support; two-handed long arms displace it. It is an equipment bonus, not a simulated portable barricade.

Equip in the off-hand slot. 6% damage reduction; -2 marksmanship accuracy; -8 engineering accuracy; +8 close-work force; +70 close-work evasion; +58 marksmanship evasion; -1 engineering evasion. Off-hand protection or support; two-handed long arms displace it. It is an equipment bonus, not a simulated portable barricade.

Equip in the off-hand slot. -2 marksmanship accuracy; -8 engineering accuracy; +7 close-work force; +62 close-work evasion; +58 marksmanship evasion; -1 engineering evasion. Off-hand protection or support; two-handed long arms displace it. It is an equipment bonus, not a simulated portable barricade.

Equip in the weapon slot. 2.2s attack interval; +57 thrust accuracy; +57 cut accuracy; +57 guard accuracy; +56 close-work force; +26 close-work evasion. 15% special-attack chance. Two normal-damage hits 0.3s apart.

An optional hunting crossbow. Uses bolts and leaves the off-hand slot available. Equip in the weapon slot. 3.2s attack interval; +65 marksmanship accuracy; +102 marksmanship force. Firearms form a separate complete progression; this branch is never required to unlock a rifle.

Equip in the hands slot. +8 thrust accuracy; +8 cut accuracy; +8 guard accuracy; +8 close-work force; +8 close-work evasion.

Equip in the weapon slot; requires both hands. 3.6s attack interval; -4 thrust accuracy; +115 cut accuracy; +115 guard accuracy; +167 close-work force.

Equip in the legs slot. -7 marksmanship accuracy; -21 engineering accuracy; +68 close-work evasion; +65 marksmanship evasion; -4 engineering evasion.

Equip in the legs slot. 6% damage reduction; -7 marksmanship accuracy; -21 engineering accuracy; +8 close-work force; +85 close-work evasion; +65 marksmanship evasion; -4 engineering evasion.

Equip in the legs slot. -7 marksmanship accuracy; -21 engineering accuracy; +7 close-work force; +75 close-work evasion; +65 marksmanship evasion; -4 engineering evasion.

Equip in the weapon slot. 2.2s attack interval; +50 thrust accuracy; +25 cut accuracy; +50 guard accuracy; +40 close-work force.

Equip in the head slot. -2 marksmanship accuracy; -6 engineering accuracy; +45 close-work evasion; +46 marksmanship evasion; -1 engineering evasion.

Equip in the head slot. 6% damage reduction; -2 marksmanship accuracy; -6 engineering accuracy; +8 close-work force; +56 close-work evasion; +46 marksmanship evasion; -1 engineering evasion.

Equip in the head slot. -2 marksmanship accuracy; -6 engineering accuracy; +7 close-work force; +50 close-work evasion; +46 marksmanship evasion; -1 engineering evasion.