A Line That HoldsThe player's field guideThe Meridian Reach
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Items & materials

Find a material, see where it comes from and follow it into the things you can make.

1,327 entries · Page 5 of 23

Common timber

Material for Arrow Shafts, Commonwood short hunting bow · unstrung, Commonwood long hunting bow · unstrung, and other listed recipes.

Commonwood long hunting bow

An optional sporting bow. Uses arrows and both hands. Equip in the weapon slot; requires both hands. 3s attack interval; +10 marksmanship accuracy; +40 marksmanship force. Firearms form a separate complete progression; this branch is never required to unlock a rifle.

Commonwood short hunting bow

An optional sporting bow. Uses arrows and both hands. Equip in the weapon slot; requires both hands. 2.6s attack interval; +5 marksmanship accuracy; +20 marksmanship force. Firearms form a separate complete progression; this branch is never required to unlock a rifle.

Compost

Apply to a planted garden plot through Farming. Material for Herb recovery dressing I.

Contractor field record

File in the Stockpile for 5 Resolve points per item. Material for Heavy-work liniment I, Heavy Rigger allotment.

Cookhouse grip gloves

Equip in the hands slot. +10 percentage points to cooking success. Each active cooking attempt uses one charge, including failed attempts.

Cooking Apron

Equip in the body slot. +1% Cooking skill XP; +1% Cooking Mastery XP; +20% food healing.

Cooking master’s duster

Equip in the outerwear slot. Adds 100 percentage points of Cooking success, 2 points of perfect-cook chance, and reduces Cooking intervals by 15%.

Cooking practice record

Redeem in the Stockpile to add experience to this trade’s Mastery Pool. Claim for 0.1% of Cooking’s base Mastery Pool capacity as pool XP.

Copper Ore

Material for Bronze fitting, Pit Surveyor allotment.

Crab

Eat to restore 150 base health, or equip as encounter provisions.

Crab (Perfect)

Eat to restore 165 base health, or equip as encounter provisions. A perfect cook. Can be downgraded to ordinary food.

Crate of Food

Open in the Stockpile for a roll from the listed contents. Opening consumes the container.

Cream

Ingredient for Strawberry camp cake, Cherry camp cake, Cream Corn Soup, and other listed recipes.

Cream Corn Soup

Eat to restore 58 base health, or equip as encounter provisions.

Creek perch

Eat to restore 120 base health, or equip as encounter provisions.

Creek perch (Perfect)

Eat to restore 132 base health, or equip as encounter provisions. A perfect cook. Can be downgraded to ordinary food.

Crew cartridge ticket

A stamped paper allotment for finished ammunition for advanced gun-crew work. The listed quantity is redeemed when the technique or workshop order resolves. These tickets remain in your Stockpile; they are not equipped in the ammunition slot. Obtain them through Ordnance work or regional outfitters. Kit discounts never reduce a listed supply below one.

Crew coordination handbook

Equip in the off-hand slot. Increases Teamwork maximum hit by 20%. Off-hand protection or support; two-handed long arms displace it. It is an equipment bonus, not a simulated portable barricade.

Crew coordinator’s hat

Equip in the head slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Adds 2 Teamwork Allotments before doubling and 2% Teamwork XP. Wear all four pieces for another 5 Allotments, 5% Teamwork XP and mastery XP, and a 1-second interval reduction.

Crew coordinator’s work boots

Equip in the feet slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Adds 2 Teamwork Allotments before doubling and 2% Teamwork XP. Wear all four pieces for another 5 Allotments, 5% Teamwork XP and mastery XP, and a 1-second interval reduction.

Crew coordinator’s work coat

Equip in the body slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Adds 2 Teamwork Allotments before doubling and 2% Teamwork XP. Wear all four pieces for another 5 Allotments, 5% Teamwork XP and mastery XP, and a 1-second interval reduction.

Crew coordinator’s work trousers

Equip in the legs slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Adds 2 Teamwork Allotments before doubling and 2% Teamwork XP. Wear all four pieces for another 5 Allotments, 5% Teamwork XP and mastery XP, and a 1-second interval reduction.

Crew supply concentrate I

Activate for Teamwork. 15 base charges. Uses charges when you work in Teamwork. Adds 1 specialist supply allotment to base production before doubling.

Crew supply concentrate II

Activate for Teamwork. 30 base charges. Uses charges when you work in Teamwork. Adds 2 specialist supply allotment to base production before doubling.

Crew supply concentrate III

Activate for Teamwork. 45 base charges. Uses charges when you work in Teamwork. Adds 3 specialist supply allotment to base production before doubling.

Crew supply concentrate IV

Activate for Teamwork. 60 base charges. Uses charges when you work in Teamwork. Adds 5 specialist supply allotment to base production before doubling.

Crucible pick fitting

A workshop component. Use the listed fitting or exchange recipe to turn it into useful goods.

Crucible-steel billet

Material for Crucible-steel pocket knife, Crucible-steel work knife, Crucible-steel camp axe, and other listed recipes.

Crucible-steel brush knife

Equip in the weapon slot. 2.4s attack interval; +8 thrust accuracy; +67 cut accuracy; +8 guard accuracy; +66 close-work force.

Crucible-steel camp axe

Equip in the weapon slot. 3.1s attack interval; -2 thrust accuracy; +35 cut accuracy; +35 guard accuracy; +149 close-work force.

Crucible-steel forearm guard

Equip in the off-hand slot. -2 marksmanship accuracy; -8 engineering accuracy; +56 close-work evasion; +58 marksmanship evasion; -1 engineering evasion. Off-hand protection or support; two-handed long arms displace it. It is an equipment bonus, not a simulated portable barricade.

Crucible-steel forearm guard · gold fitted

Equip in the off-hand slot. 6% damage reduction; -2 marksmanship accuracy; -8 engineering accuracy; +8 close-work force; +70 close-work evasion; +58 marksmanship evasion; -1 engineering evasion. Off-hand protection or support; two-handed long arms displace it. It is an equipment bonus, not a simulated portable barricade.

Crucible-steel forearm guard · silver fitted

Equip in the off-hand slot. -2 marksmanship accuracy; -8 engineering accuracy; +7 close-work force; +62 close-work evasion; +58 marksmanship evasion; -1 engineering evasion. Off-hand protection or support; two-handed long arms displace it. It is an equipment bonus, not a simulated portable barricade.

Crucible-steel grappling pick

Equip in the weapon slot. 2.2s attack interval; +57 thrust accuracy; +57 cut accuracy; +57 guard accuracy; +56 close-work force; +26 close-work evasion. 15% special-attack chance. Two normal-damage hits 0.3s apart.

Crucible-steel hunting crossbow

An optional hunting crossbow. Uses bolts and leaves the off-hand slot available. Equip in the weapon slot. 3.2s attack interval; +65 marksmanship accuracy; +102 marksmanship force. Firearms form a separate complete progression; this branch is never required to unlock a rifle.

Crucible-steel knuckle gloves

Equip in the hands slot. +8 thrust accuracy; +8 cut accuracy; +8 guard accuracy; +8 close-work force; +8 close-work evasion.

Crucible-steel long rescue blade

Equip in the weapon slot; requires both hands. 3.6s attack interval; -4 thrust accuracy; +115 cut accuracy; +115 guard accuracy; +167 close-work force.

Crucible-steel plated work chaps

Equip in the legs slot. -7 marksmanship accuracy; -21 engineering accuracy; +68 close-work evasion; +65 marksmanship evasion; -4 engineering evasion.

Crucible-steel plated work chaps · gold fitted

Equip in the legs slot. 6% damage reduction; -7 marksmanship accuracy; -21 engineering accuracy; +8 close-work force; +85 close-work evasion; +65 marksmanship evasion; -4 engineering evasion.

Crucible-steel pocket knife

Equip in the weapon slot. 2.2s attack interval; +50 thrust accuracy; +25 cut accuracy; +50 guard accuracy; +40 close-work force.

Crucible-steel reinforced hat

Equip in the head slot. -2 marksmanship accuracy; -6 engineering accuracy; +45 close-work evasion; +46 marksmanship evasion; -1 engineering evasion.

Crucible-steel reinforced hat · gold fitted

Equip in the head slot. 6% damage reduction; -2 marksmanship accuracy; -6 engineering accuracy; +8 close-work force; +56 close-work evasion; +46 marksmanship evasion; -1 engineering evasion.