
Service crew work boots · master
Equip in the feet slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +20 minimum hit when Operating Fire combat Techniques.
Find a material, see where it comes from and follow it into the things you can make.
1,327 entries · Page 18 of 23

Equip in the feet slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +20 minimum hit when Operating Fire combat Techniques.

Equip in the body slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +5 minimum hit when Operating Fire combat Techniques.

Equip in the body slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +15 minimum hit when Operating Fire combat Techniques.

Equip in the body slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +20 minimum hit when Operating Fire combat Techniques.

Equip in the legs slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +5 minimum hit when Operating Fire combat Techniques.

Equip in the legs slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +15 minimum hit when Operating Fire combat Techniques.

Equip in the legs slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +20 minimum hit when Operating Fire combat Techniques.

A prepared gun-crew equipment kit: tools, a rest and the assigned field arm. Equip in the weapon slot at Field Engineering 70. Leaves the off-hand slot free. 2.6s base attack interval; +32 engineering accuracy; +18% technique damage. 3 fewer Service supply ticket per cost basket; every listed supply still costs at least one. 20% chance of 1 accuracy-checked hit(s). The technique chooses the drill and its supplies. Tickets pay for off-screen preparation; no crew-placement or cover simulation is implied.

A prepared gun-crew equipment kit: tools, a rest and the assigned field arm. Equip in the weapon slot at Field Engineering 40. Uses both hands. 3s base attack interval; +23 engineering accuracy; +20% technique damage. 7 fewer Service supply ticket per cost basket; every listed supply still costs at least one. The technique chooses the drill and its supplies. Tickets pay for off-screen preparation; no crew-placement or cover simulation is implied.

A prepared gun-crew equipment kit: tools, a rest and the assigned field arm. Equip in the weapon slot at Field Engineering 30. Uses both hands. 3s base attack interval; +15 engineering accuracy; +10% technique damage. 5 fewer Service supply ticket per cost basket; every listed supply still costs at least one. The technique chooses the drill and its supplies. Tickets pay for off-screen preparation; no crew-placement or cover simulation is implied.

A stamped paper allotment for cleaning and equipment-service supplies. The listed quantity is redeemed when the technique or workshop order resolves. These tickets remain in your Stockpile; they are not equipped in the ammunition slot. Obtain them through Ordnance work or regional outfitters. Kit discounts never reduce a listed supply below one.

Prepared oak furniture for an early long arm. Bring one stock and the matching mechanism lot to the outfitter’s fittings counter for a Hunting rifle or Repeating rifle.

Eat to restore 200 base health, or equip as encounter provisions.

Eat to restore 220 base health, or equip as encounter provisions. A perfect cook. Can be downgraded to ordinary food.

A river salvage find. Keep it for your collection or sell it for the displayed value.

A salvaged ship’s wheel. Sell it for cash or keep it for the collection; it is not equippable.

Equip in the head slot. -75 Reconnaissance stealth.

Eat to restore 30 base health, or equip as encounter provisions. Ingredient for Trail Guide allotment, Camp Cook allotment.

Eat to restore 33 base health, or equip as encounter provisions. A perfect cook. Can be downgraded to ordinary food.

A prepared gun-crew equipment kit: tools, a rest and the assigned field arm. Equip in the weapon slot at Field Engineering 1. Uses both hands. 3s base attack interval; +10 engineering accuracy; +5% technique damage. 3 fewer Sighting supply ticket per cost basket; every listed supply still costs at least one. The technique chooses the drill and its supplies. Tickets pay for off-screen preparation; no crew-placement or cover simulation is implied.

Equip in the head slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +5 minimum hit when Operating Water combat Techniques.

Equip in the head slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +15 minimum hit when Operating Water combat Techniques.

Equip in the head slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +20 minimum hit when Operating Water combat Techniques.

Equip in the feet slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +5 minimum hit when Operating Water combat Techniques.

Equip in the feet slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +15 minimum hit when Operating Water combat Techniques.

Equip in the feet slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +20 minimum hit when Operating Water combat Techniques.

Equip in the body slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +5 minimum hit when Operating Water combat Techniques.

Equip in the body slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +15 minimum hit when Operating Water combat Techniques.

Equip in the body slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +20 minimum hit when Operating Water combat Techniques.

Equip in the legs slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +5 minimum hit when Operating Water combat Techniques.

Equip in the legs slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +15 minimum hit when Operating Water combat Techniques.

Equip in the legs slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +20 minimum hit when Operating Water combat Techniques.

A prepared gun-crew equipment kit: tools, a rest and the assigned field arm. Equip in the weapon slot at Field Engineering 70. Leaves the off-hand slot free. 2.6s base attack interval; +32 engineering accuracy; +18% technique damage. 3 fewer Sighting supply ticket per cost basket; every listed supply still costs at least one. 20% chance of 1 accuracy-checked hit(s). The technique chooses the drill and its supplies. Tickets pay for off-screen preparation; no crew-placement or cover simulation is implied.

A prepared gun-crew equipment kit: tools, a rest and the assigned field arm. Equip in the weapon slot at Field Engineering 40. Uses both hands. 3s base attack interval; +23 engineering accuracy; +20% technique damage. 7 fewer Sighting supply ticket per cost basket; every listed supply still costs at least one. The technique chooses the drill and its supplies. Tickets pay for off-screen preparation; no crew-placement or cover simulation is implied.

A prepared gun-crew equipment kit: tools, a rest and the assigned field arm. Equip in the weapon slot at Field Engineering 30. Uses both hands. 3s base attack interval; +15 engineering accuracy; +10% technique damage. 5 fewer Sighting supply ticket per cost basket; every listed supply still costs at least one. The technique chooses the drill and its supplies. Tickets pay for off-screen preparation; no crew-placement or cover simulation is implied.

A stamped paper allotment for sight cloths, chalk and inspection supplies. The listed quantity is redeemed when the technique or workshop order resolves. These tickets remain in your Stockpile; they are not equipped in the ammunition slot. Obtain them through Ordnance work or regional outfitters. Kit discounts never reduce a listed supply below one.

A stamped paper allotment for a combined sighting and packing supply allotment. The listed quantity is redeemed when the technique or workshop order resolves. These tickets remain in your Stockpile; they are not equipped in the ammunition slot. Obtain them through Ordnance work or regional outfitters. Kit discounts never reduce a listed supply below one.

A stamped paper allotment for a combined sighting and equipment-service allotment. The listed quantity is redeemed when the technique or workshop order resolves. These tickets remain in your Stockpile; they are not equipped in the ammunition slot. Obtain them through Ordnance work or regional outfitters. Kit discounts never reduce a listed supply below one.

Activate for encounters. 15 base charges. Uses charges when you attack. +4% marksmanship accuracy; +4% marksmanship evasion. 10% chance to avoid poison.

Activate for encounters. 15 base charges. Uses charges when you attack. +8% marksmanship accuracy; +8% marksmanship evasion. 10% chance to avoid poison.

Activate for encounters. 15 base charges. Uses charges when you attack. +12% marksmanship accuracy; +12% marksmanship evasion. 10% chance to avoid poison.

Activate for encounters. 20 base charges. Uses charges when you attack. +20% marksmanship accuracy; +20% marksmanship evasion. 10% chance to avoid poison.

Equip in the neck slot. +4 to each Close defense attack bonus.

A stamped paper allotment for the signal cards and prepared notes used by support routines. The listed quantity is redeemed when the technique or workshop order resolves. These tickets remain in your Stockpile; they are not equipped in the ammunition slot. Obtain them through Ordnance work or regional outfitters. Kit discounts never reduce a listed supply below one.

Material for Silver Topaz Ring, Silver Sapphire Ring, Silver Ruby Ring, and other listed recipes.

Equip in the neck slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. With a two-handed Close defense weapon, adds 10% of maximum hit to minimum hit.

Equip in the instrument band slot. +1% damage reduction.

Equip in the neck slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +6 hidden Marksmanship levels and +5% ammunition preservation.

Equip in the instrument band slot. +8 Marksmanship accuracy and strength.

Material for Silver Bar.

Equip in the neck slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +8 hidden Strength levels for combat calculations.

Equip in the instrument band slot. +6 Slash accuracy and +3 Close defense strength.

Equip in the neck slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +10 Field Engineering accuracy, +3% Field Engineering damage and 3% Field Engineering Recovery on hit.

Equip in the instrument band slot. +12 Block accuracy and +6 Close defense Guard.

Material for Camp Cook allotment, Ordnance Assistant allotment, Freight Investigator allotment, and other listed recipes.

Equip in the neck slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +12 hidden Attack levels for combat calculations.

Equip in the instrument band slot. +12 Stab accuracy.

A workshop component. Use the listed fitting or exchange recipe to turn it into useful goods.

Equip in the feet slot. 8% damage reduction; -2 marksmanship accuracy; -5 engineering accuracy; +9 close-work force; +24 close-work evasion; +10 marksmanship evasion; -4 engineering evasion.

Equip in the hands slot. 8% damage reduction; +11 thrust accuracy; +11 cut accuracy; +11 guard accuracy; -2 marksmanship accuracy; -2 engineering accuracy; +9 close-work force; +11 close-work evasion; -2 engineering evasion.