
Silverglass escort’s plated work chaps
Equip in the legs slot. 8% damage reduction; -4 marksmanship accuracy; -27 engineering accuracy; +14 close-work force; +115 close-work evasion; +95 marksmanship evasion; -10 engineering evasion.
Find a material, see where it comes from and follow it into the things you can make.
1,327 entries · Page 19 of 23

Equip in the legs slot. 8% damage reduction; -4 marksmanship accuracy; -27 engineering accuracy; +14 close-work force; +115 close-work evasion; +95 marksmanship evasion; -10 engineering evasion.

Equip in the head slot. 8% damage reduction; -4 marksmanship accuracy; -6 engineering accuracy; +11 close-work force; +76 close-work evasion; +63 marksmanship evasion; -8 engineering evasion.

Equip in the body slot. 8% damage reduction; -2 marksmanship accuracy; -22 engineering accuracy; +19 close-work force; +178 close-work evasion; +121 marksmanship evasion; -5 engineering evasion.

Equip in the weapon slot. 2.4s attack interval; +40 thrust accuracy; +40 cut accuracy; +40 guard accuracy; +44 close-work force. 20% special-attack chance. 1 avoidable hit. Applies its listed status effects on a hit.

Equip in the off-hand slot. 12% damage reduction; -9 thrust accuracy; -9 cut accuracy; -9 guard accuracy; -9 marksmanship accuracy; -9 engineering accuracy; +10 close-work force; +92 close-work evasion; +78 marksmanship evasion; -8 engineering evasion. Off-hand protection or support; two-handed long arms displace it. It is an equipment bonus, not a simulated portable barricade.

A workshop component. Use the listed fitting or exchange recipe to turn it into useful goods.

Equip in the weapon slot; requires both hands. 3.6s attack interval; 8% damage reduction; -4 thrust accuracy; +145 cut accuracy; +145 guard accuracy; +290 close-work force; +40 close-work evasion; +40 marksmanship evasion; +40 engineering evasion. 15% special-attack chance. 1 unavoidable hit.

Open in the Stockpile for a roll from the listed contents. Opening consumes the container.

Equip in the feet slot. 2% damage reduction; -3 marksmanship accuracy; +3 engineering accuracy; +10 close-work evasion; +3 engineering evasion.

Equip in the off-hand slot. 2% damage reduction; -8 marksmanship accuracy; +22 engineering accuracy; +42 close-work evasion; -1 marksmanship evasion; +14 engineering evasion. Off-hand protection or support; two-handed long arms displace it. It is an equipment bonus, not a simulated portable barricade.

Equip in the legs slot. 2% damage reduction; -21 marksmanship accuracy; +12 engineering accuracy; +47 close-work evasion; -4 marksmanship evasion; +12 engineering evasion.

Equip in the head slot. 2% damage reduction; -6 marksmanship accuracy; +5 engineering accuracy; +27 close-work evasion; -1 marksmanship evasion; +5 engineering evasion.

Equip in the body slot. 2% damage reduction; -10 marksmanship accuracy; +15 engineering accuracy; +78 close-work evasion; -6 marksmanship evasion; +15 engineering evasion.

Open in the Stockpile for a roll from the listed contents. Opening consumes the container.

Optional sporting equipment. Equip in the weapon slot. 3.2s attack interval. 100% special-attack chance. Deals 40% normal damage, with a 5% chance to stun for one turn when it hits. Firearms form a separate complete progression; this branch is never required to unlock a rifle.

A small case for field records. Prepare it at the engineering bench before filing its briefing.

Equip in the feet slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. +40 Reconnaissance stealth; +5% cash earned.

Equip in the off-hand slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Reflects a random amount up to 250 base damage on the first successful enemy hit in an attack turn. Reflection cannot deliver a killing blow. Off-hand protection or support; two-handed long arms displace it. It is an equipment bonus, not a simulated portable barricade.

Activate for encounters. 20 base charges. Uses charges when you attack. +8% close-work accuracy.

Activate for encounters. 20 base charges. Uses charges when you attack. +12% close-work accuracy.

Activate for encounters. 20 base charges. Uses charges when you attack. +15% close-work accuracy.

Activate for encounters. 30 base charges. Uses charges when you attack. +25% close-work accuracy.

Equip in the field supply slot. While your Grit are above 75%, reduces enemy damage reduction by 4 percentage points. Uses one per player attack.

Material for Steel arrows.

Equip in the ammunition slot. +16 marksmanship force.

Material for Steel pocket knife, Steel work knife, Steel camp axe, and other listed recipes.

Equip in the weapon slot. 2.4s attack interval; +3 thrust accuracy; +15 cut accuracy; +3 guard accuracy; +14 close-work force.

Equip in the weapon slot. 3.1s attack interval; -2 thrust accuracy; +8 cut accuracy; +8 guard accuracy; +35 close-work force.

Equip in the feet slot. -1 marksmanship accuracy; -3 engineering accuracy; +5 close-work evasion.

Equip in the feet slot. 1% damage reduction; -1 marksmanship accuracy; -3 engineering accuracy; +3 close-work force; +7 close-work evasion.

Equip in the feet slot. -1 marksmanship accuracy; -3 engineering accuracy; +2 close-work force; +6 close-work evasion.

Material for Steel hunting crossbow.

Equip in the off-hand slot. -2 marksmanship accuracy; -8 engineering accuracy; +13 close-work evasion; +14 marksmanship evasion; -1 engineering evasion. Off-hand protection or support; two-handed long arms displace it. It is an equipment bonus, not a simulated portable barricade.

Equip in the off-hand slot. 1% damage reduction; -2 marksmanship accuracy; -8 engineering accuracy; +3 close-work force; +15 close-work evasion; +14 marksmanship evasion; -1 engineering evasion. Off-hand protection or support; two-handed long arms displace it. It is an equipment bonus, not a simulated portable barricade.

Equip in the off-hand slot. -2 marksmanship accuracy; -8 engineering accuracy; +2 close-work force; +14 close-work evasion; +14 marksmanship evasion; -1 engineering evasion. Off-hand protection or support; two-handed long arms displace it. It is an equipment bonus, not a simulated portable barricade.

An optional hunting crossbow. Uses bolts and leaves the off-hand slot available. Equip in the weapon slot. 3.2s attack interval; +28 marksmanship accuracy; +35 marksmanship force. Firearms form a separate complete progression; this branch is never required to unlock a rifle.

Equip in the hands slot. +4 thrust accuracy; +4 cut accuracy; +4 guard accuracy; +4 close-work force; +4 close-work evasion.

Equip in the weapon slot; requires both hands. 3.6s attack interval; -4 thrust accuracy; +40 cut accuracy; +40 guard accuracy; +39 close-work force.

Equip in the legs slot. -7 marksmanship accuracy; -21 engineering accuracy; +17 close-work evasion; +16 marksmanship evasion; -4 engineering evasion.

Equip in the legs slot. 1% damage reduction; -7 marksmanship accuracy; -21 engineering accuracy; +3 close-work force; +21 close-work evasion; +16 marksmanship evasion; -4 engineering evasion.

Equip in the legs slot. -7 marksmanship accuracy; -21 engineering accuracy; +2 close-work force; +19 close-work evasion; +16 marksmanship evasion; -4 engineering evasion.

Equip in the weapon slot. 2.2s attack interval; +13 thrust accuracy; +4 cut accuracy; +13 guard accuracy; +7 close-work force.

Equip in the head slot. -2 marksmanship accuracy; -6 engineering accuracy; +9 close-work evasion; +9 marksmanship evasion; -1 engineering evasion.

Equip in the head slot. 1% damage reduction; -2 marksmanship accuracy; -6 engineering accuracy; +3 close-work force; +11 close-work evasion; +9 marksmanship evasion; -1 engineering evasion.

Equip in the head slot. -2 marksmanship accuracy; -6 engineering accuracy; +2 close-work force; +10 close-work evasion; +9 marksmanship evasion; -1 engineering evasion.

Equip in the body slot. -10 marksmanship accuracy; -30 engineering accuracy; +32 close-work evasion; +16 marksmanship evasion; -4 engineering evasion.

Equip in the body slot. 1% damage reduction; -10 marksmanship accuracy; -30 engineering accuracy; +3 close-work force; +38 close-work evasion; +25 marksmanship evasion; -4 engineering evasion.

Equip in the body slot. -10 marksmanship accuracy; -30 engineering accuracy; +2 close-work force; +35 close-work evasion; +25 marksmanship evasion; -4 engineering evasion.

Thrown sporting equipment; one item is spent on each attack unless preserved. Equip in the ammunition slot. 2s attack interval; +2 marksmanship accuracy; +19 marksmanship force. +15% ammunition preservation chance. Firearms form a separate complete progression; this branch is never required to unlock a rifle.

Thrown sporting equipment; one item is spent on each attack unless preserved. Equip in the ammunition slot. 2.2s attack interval; +5 marksmanship accuracy; +62 marksmanship force. +15% ammunition preservation chance. Firearms form a separate complete progression; this branch is never required to unlock a rifle.

Material for Steel throwing spear.

Equip in the weapon slot. 2.4s attack interval; +16 thrust accuracy; +6 cut accuracy; +4 guard accuracy; +12 close-work force.

Equip in the outerwear slot. Reduces Stewardship resource construction costs by 15%, within the 80% discount cap. cents costs are unchanged.

Redeem this voucher to add one permanent Stockpile item slot.

An optional sporting bow. Uses arrows and both hands. Equip in the weapon slot; requires both hands. 3s attack interval. 20% special-attack chance. 1 unavoidable hit. Firearms form a separate complete progression; this branch is never required to unlock a rifle.

Equip in the instrument band slot. +50 thrust accuracy; +50 cut accuracy; +50 guard accuracy; +50 marksmanship accuracy; +50 engineering accuracy; -50 close-work evasion; -50 marksmanship evasion; -50 engineering evasion.

Eat to restore 20 base health, or equip as encounter provisions. Ingredient for Strawberry camp cake, Strawberry Cake.

Eat to restore 270 base health, or equip as encounter provisions.

Eat to restore 297 base health, or equip as encounter provisions.

Eat to restore 80 base health, or equip as encounter provisions.