Items & materials

Heavy cartridge ticket
A stamped paper allotment for finished ammunition for heavy field drills. The listed quantity is redeemed when the technique or workshop order resolves. These tickets remain in your Stockpile; they are not equipped in the ammunition slot. Obtain them through Ordnance work or regional outfitters. Kit discounts never reduce a listed supply below one.
- Kind
- Charges
- Base resale
- $0.02
Sources
Source links include conditional finds as well as direct production. Open the source to see its requirements and chance rules.
- Requisition heavy cartridge ticketBase output: 1; Ordnance level 65
- Search the engineering officeReconnaissance source; inspect the job's conditions; draw weight 29; quantity 1–10
- Heavy cartridge ticket · book of 2525 per purchase; cash and material costs apply
- Meridian powder saboteurEncounter reward; inspect drop mode; draw weight 6; quantity 1–15
- Willow rail cutterEncounter reward; inspect drop mode; draw weight 100; quantity 1–10
- Meridian road captainEncounter reward; inspect drop mode; draw weight 5; quantity 1–5
- Red Mesa worksite raiderEncounter reward; inspect drop mode; draw weight 1; quantity 1–2
- Far Lantern signal saboteurEncounter reward; inspect drop mode; draw weight 200; quantity 1–10
- Old assay-works supply crateOpening reward; consumes the container; base chance 100%; quantity 50–100
- Assay-works supply crateOpening reward; consumes the container; draw weight 30; quantity 1–50
- Floodgate supply crateOpening reward; consumes the container; draw weight 100; quantity 1–1000
Uses
- Prepare Engineering Assistant allotmentsRecipe input: 50; option, discount and preservation rules may apply
- Braced heavy shotBase drill supply basket: 1; paid once per attack sequence, including a miss
- Sighted heavy shotBase drill supply basket: 1; paid once per attack sequence, including a miss
- Deliberate heavy shotBase drill supply basket: 1; paid once per attack sequence, including a miss
- Service-ready heavy shotBase drill supply basket: 1; paid once per attack sequence, including a miss
- Engineering support and disruptionsFirm gun rest I uses 2 in its base supply basket
- Engineering support and disruptionsFirm gun rest II uses 3 in its base supply basket
- Engineering support and disruptionsFirm gun rest III uses 4 in its base supply basket
- Engineering support and disruptionsSuppression I uses 1 in its base supply basket
- Engineering support and disruptionsSuppression II uses 2 in its base supply basket
- Engineering support and disruptionsSuppression III uses 3 in its base supply basket
- Engineering support and disruptionsAttrition uses 1 in its base supply basket