A Line That HoldsThe player's field guideThe Meridian Reach
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Outfitter stock & fittings

Compare purchases, commissioned work and finite stock across the towns.

583 entries · Page 2 of 10

Bracing-and-packing ticket · book of 25

Receive 25 Bracing-and-packing ticket for $3.00. Redeemed from the Stockpile by Field Engineering or Ordnance work; these paper tickets are not firearm ammunition-slot items.

Bracing-and-service ticket · book of 25

Receive 25 Bracing-and-service ticket for $3.00. Redeemed from the Stockpile by Field Engineering or Ordnance work; these paper tickets are not firearm ammunition-slot items.

Bracing-and-sighting ticket · book of 25

Receive 25 Bracing-and-sighting ticket for $3.00. Redeemed from the Stockpile by Field Engineering or Ordnance work; these paper tickets are not firearm ammunition-slot items.

Briefing tonic II

Fit or exchange the listed materials for 1 × Briefing tonic II. Activate for encounters. 20 base charges. Uses charges when a Resolve routine spends points. +15% encounter Resolve point preservation chance.

Briefing tonic III

Fit or exchange the listed materials for 1 × Briefing tonic III. Activate for encounters. 25 base charges. Uses charges when a Resolve routine spends points. +20% encounter Resolve point preservation chance.

Briefing tonic IV

Fit or exchange the listed materials for 1 × Briefing tonic IV. Activate for encounters. 30 base charges. Uses charges when a Resolve routine spends points. +35% encounter Resolve point preservation chance.

Bronze capped boots · gold fitted

Fit or exchange the listed materials for 1 × Bronze capped boots · gold fitted. Equip in the feet slot. -1 marksmanship accuracy; -3 engineering accuracy; +1 close-work force; +3 close-work evasion.

Bronze capped boots · silver fitted

Fit or exchange the listed materials for 1 × Bronze capped boots · silver fitted. Equip in the feet slot. -1 marksmanship accuracy; -3 engineering accuracy; +2 close-work evasion.

Bronze forearm guard · gold fitted

Fit or exchange the listed materials for 1 × Bronze forearm guard · gold fitted. Equip in the off-hand slot. -2 marksmanship accuracy; -8 engineering accuracy; +1 close-work force; +7 close-work evasion; +6 marksmanship evasion; -1 engineering evasion.

Bronze forearm guard · silver fitted

Fit or exchange the listed materials for 1 × Bronze forearm guard · silver fitted. Equip in the off-hand slot. -2 marksmanship accuracy; -8 engineering accuracy; +6 close-work evasion; +6 marksmanship evasion; -1 engineering evasion.

Bronze plated work chaps · gold fitted

Fit or exchange the listed materials for 1 × Bronze plated work chaps · gold fitted. Equip in the legs slot. -7 marksmanship accuracy; -21 engineering accuracy; +1 close-work force; +10 close-work evasion; +7 marksmanship evasion; -4 engineering evasion.

Bronze plated work chaps · silver fitted

Fit or exchange the listed materials for 1 × Bronze plated work chaps · silver fitted. Equip in the legs slot. -7 marksmanship accuracy; -21 engineering accuracy; +9 close-work evasion; +7 marksmanship evasion; -4 engineering evasion.

Bronze reinforced hat · gold fitted

Fit or exchange the listed materials for 1 × Bronze reinforced hat · gold fitted. Equip in the head slot. -2 marksmanship accuracy; -6 engineering accuracy; +1 close-work force; +4 close-work evasion; +4 marksmanship evasion; -1 engineering evasion.

Bronze reinforced hat · silver fitted

Fit or exchange the listed materials for 1 × Bronze reinforced hat · silver fitted. Equip in the head slot. -2 marksmanship accuracy; -6 engineering accuracy; +5 close-work evasion; +4 marksmanship evasion; -1 engineering evasion.

Bronze reinforced work coat · gold fitted

Fit or exchange the listed materials for 1 × Bronze reinforced work coat · gold fitted. Equip in the body slot. -10 marksmanship accuracy; -30 engineering accuracy; +1 close-work force; +17 close-work evasion; +14 marksmanship evasion; -6 engineering evasion.

Bronze reinforced work coat · silver fitted

Fit or exchange the listed materials for 1 × Bronze reinforced work coat · silver fitted. Equip in the body slot. -10 marksmanship accuracy; -30 engineering accuracy; +16 close-work evasion; +14 marksmanship evasion; -6 engineering evasion.

Camp appetite tonic II

Fit or exchange the listed materials for 1 × Camp appetite tonic II. Activate for encounters. 20 base charges. Uses charges when you eat. +10% food preservation chance; +10% automatic food efficiency.

Camp appetite tonic III

Fit or exchange the listed materials for 1 × Camp appetite tonic III. Activate for encounters. 30 base charges. Uses charges when you eat. +15% food preservation chance; +15% automatic food efficiency.

Camp appetite tonic IV

Fit or exchange the listed materials for 1 × Camp appetite tonic IV. Activate for encounters. 40 base charges. Uses charges when you eat. +25% food preservation chance; +25% automatic food efficiency.

Camp cooking pot

Unlocks Pot recipes. Adds 1% perfect chance to Pot recipes. Earlier purchased bonuses remain active.

Canopy spotting drops II

Fit or exchange the listed materials for 1 × Canopy spotting drops II. Activate for Logging. 50 base charges. Uses charges when you work in Logging. +10% Logging Bird’s nest find chance.

Canopy spotting drops III

Fit or exchange the listed materials for 1 × Canopy spotting drops III. Activate for Logging. 75 base charges. Uses charges when you work in Logging. +15% Logging Bird’s nest find chance.

Canopy spotting drops IV

Fit or exchange the listed materials for 1 × Canopy spotting drops IV. Activate for Logging. 100 base charges. Uses charges when you work in Logging. +30% Logging Bird’s nest find chance.

Carbine supply lot

Receive one Carbine supply lot for $1.00. Requires Gunsmithing 45 to inspect and pack 25 Carbine cartridges.

Charge stabilizer II

Fit or exchange the listed materials for 1 × Charge stabilizer II. Activate for Ordnance. 30 base charges. Uses charges when you work in Ordnance. 10% chance to gain an extra stack from the listed charge supplies after a standard or combined charge recipe.

Charge stabilizer III

Fit or exchange the listed materials for 1 × Charge stabilizer III. Activate for Ordnance. 40 base charges. Uses charges when you work in Ordnance. 25% chance to gain an extra stack from the listed charge supplies after a standard or combined charge recipe.

Charge stabilizer IV

Fit or exchange the listed materials for 1 × Charge stabilizer IV. Activate for Ordnance. 50 base charges. Uses charges when you work in Ordnance. 50% chance to gain an extra stack from the listed charge supplies after a standard or combined charge recipe.

Charge-handling field sheet II

Fit or exchange the listed materials for 1 × Charge-handling field sheet II. Equip in the field supply slot. +15% Charge preservation. Uses one per Charge-cost attempt, even when the Charges are preserved.

Cheese

Receive 1 × Cheese. Ingredient for Beef skillet flatbread, Cheese skillet flatbread.

Chemical applicator band

Fit or exchange the listed materials for 1 × Chemical applicator band. Equip in the instrument band slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. 20% chance to poison on a successful hit. Reduces maximum Grit by 30.

Chemical-handler’s gloves

Fit or exchange the listed materials for 1 × Chemical-handler’s gloves. Equip in the hands slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Adds 10 percentage points of Poison avoidance.

Close-work liniment II

Fit or exchange the listed materials for 1 × Close-work liniment II. Activate for encounters. 30 base charges. Uses charges when an enemy attacks. +12% close-work evasion. 10% chance to avoid stun-like effects.

Close-work liniment III

Fit or exchange the listed materials for 1 × Close-work liniment III. Activate for encounters. 30 base charges. Uses charges when an enemy attacks. +15% close-work evasion. 10% chance to avoid stun-like effects.

Close-work liniment IV

Fit or exchange the listed materials for 1 × Close-work liniment IV. Activate for encounters. 40 base charges. Uses charges when an enemy attacks. +25% close-work evasion. 10% chance to avoid stun-like effects.

Coating concentrate II

Fit or exchange the listed materials for 1 × Coating concentrate II. Activate for encounters. 10 base charges. Uses charges when you attack. 6% chance to poison on a successful close-work or marksmanship hit.

Coating concentrate III

Fit or exchange the listed materials for 1 × Coating concentrate III. Activate for encounters. 15 base charges. Uses charges when you attack. 10% chance to poison on a successful close-work or marksmanship hit.

Coating concentrate IV

Fit or exchange the listed materials for 1 × Coating concentrate IV. Activate for encounters. 20 base charges. Uses charges when you attack. 15% chance to poison on a successful close-work or marksmanship hit.

Commission hunting rifle

Exchange one Hunting rifle mechanism lot and one Shaped gunstock for one Hunting rifle. Requires Gunsmithing 15. Each commission consumes its listed parts exactly once; no cash fee or ammunition is included.

Commission master gunsmith’s rifle

Exchange one Master gunsmith’s rifle mechanism lot and one Master-fitted gunstock for one Master gunsmith’s rifle. Requires Gunsmithing 99. Each commission consumes its listed parts exactly once; no cash fee or ammunition is included.

Commission octagon-barrel target rifle

Exchange one Octagon-barrel target rifle mechanism lot and one Walnut gunstock for one Octagon-barrel target rifle. Requires Gunsmithing 60. Each commission consumes its listed parts exactly once; no cash fee or ammunition is included.

Commission railway express repeater

Exchange one Railway express repeater mechanism lot and one Master-fitted gunstock for one Railway express repeater. Requires Gunsmithing 80. Each commission consumes its listed parts exactly once; no cash fee or ammunition is included.

Commission repeating rifle

Exchange one Repeating rifle mechanism lot and one Shaped gunstock for one Repeating rifle. Requires Gunsmithing 35. Each commission consumes its listed parts exactly once; no cash fee or ammunition is included.

Commission saddle carbine

Exchange one Saddle carbine mechanism lot and one Walnut gunstock for one Saddle carbine. Requires Gunsmithing 45. Each commission consumes its listed parts exactly once; no cash fee or ammunition is included.

Commission the Linekeeper’s rifle

After The Last Spike, bring a Repeating rifle, a Walnut gunstock, three Silver billets and $18.00 to commission your engraved rifle. Requires Gunsmithing 60 and Marksmanship 60 to equip. One commission per character; takes ordinary Repeater cartridges. No cash resale.

Commission worn six-shooter

Exchange one Worn six-shooter mechanism lot and one Hardwood grip blanks for one Worn six-shooter. Requires Gunsmithing 1. Each commission consumes its listed parts exactly once; no cash fee or ammunition is included.

Compost

Receive 1 × Compost. Apply to a planted garden plot through Farming. Material for Herb recovery dressing I.

Cookhouse baking oven

Unlocks Furnace recipes. Adds 1% perfect chance to Furnace recipes. Earlier purchased bonuses remain active.

Cookhouse finishing mixture II

Fit or exchange the listed materials for 1 × Cookhouse finishing mixture II. Activate for Cooking. 30 base charges. Uses charges when you work in Cooking. +20% Cooking item doubling chance.

Cookhouse finishing mixture III

Fit or exchange the listed materials for 1 × Cookhouse finishing mixture III. Activate for Cooking. 40 base charges. Uses charges when you work in Cooking. +30% Cooking item doubling chance.

Cookhouse finishing mixture IV

Fit or exchange the listed materials for 1 × Cookhouse finishing mixture IV. Activate for Cooking. 60 base charges. Uses charges when you work in Cooking. +50% Cooking item doubling chance.

Cookhouse food-packing plan

Unlocks automatic equipping of actively cooked food into its existing stack or the first empty food slot. Toggle it in Cooking.