
Bracing-and-packing ticket · book of 25
Receive 25 Bracing-and-packing ticket for $3.00. Redeemed from the Stockpile by Field Engineering or Ordnance work; these paper tickets are not firearm ammunition-slot items.
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Receive 25 Bracing-and-packing ticket for $3.00. Redeemed from the Stockpile by Field Engineering or Ordnance work; these paper tickets are not firearm ammunition-slot items.

Receive 25 Bracing-and-service ticket for $3.00. Redeemed from the Stockpile by Field Engineering or Ordnance work; these paper tickets are not firearm ammunition-slot items.

Receive 25 Bracing-and-sighting ticket for $3.00. Redeemed from the Stockpile by Field Engineering or Ordnance work; these paper tickets are not firearm ammunition-slot items.

Fit or exchange the listed materials for 1 × Briefing tonic II. Activate for encounters. 20 base charges. Uses charges when a Resolve routine spends points. +15% encounter Resolve point preservation chance.

Fit or exchange the listed materials for 1 × Briefing tonic III. Activate for encounters. 25 base charges. Uses charges when a Resolve routine spends points. +20% encounter Resolve point preservation chance.

Fit or exchange the listed materials for 1 × Briefing tonic IV. Activate for encounters. 30 base charges. Uses charges when a Resolve routine spends points. +35% encounter Resolve point preservation chance.

Fit or exchange the listed materials for 1 × Bronze capped boots · gold fitted. Equip in the feet slot. -1 marksmanship accuracy; -3 engineering accuracy; +1 close-work force; +3 close-work evasion.

Fit or exchange the listed materials for 1 × Bronze capped boots · silver fitted. Equip in the feet slot. -1 marksmanship accuracy; -3 engineering accuracy; +2 close-work evasion.

Fit or exchange the listed materials for 1 × Bronze forearm guard · gold fitted. Equip in the off-hand slot. -2 marksmanship accuracy; -8 engineering accuracy; +1 close-work force; +7 close-work evasion; +6 marksmanship evasion; -1 engineering evasion.

Fit or exchange the listed materials for 1 × Bronze forearm guard · silver fitted. Equip in the off-hand slot. -2 marksmanship accuracy; -8 engineering accuracy; +6 close-work evasion; +6 marksmanship evasion; -1 engineering evasion.

Fit or exchange the listed materials for 1 × Bronze plated work chaps · gold fitted. Equip in the legs slot. -7 marksmanship accuracy; -21 engineering accuracy; +1 close-work force; +10 close-work evasion; +7 marksmanship evasion; -4 engineering evasion.

Fit or exchange the listed materials for 1 × Bronze plated work chaps · silver fitted. Equip in the legs slot. -7 marksmanship accuracy; -21 engineering accuracy; +9 close-work evasion; +7 marksmanship evasion; -4 engineering evasion.

Fit or exchange the listed materials for 1 × Bronze reinforced hat · gold fitted. Equip in the head slot. -2 marksmanship accuracy; -6 engineering accuracy; +1 close-work force; +4 close-work evasion; +4 marksmanship evasion; -1 engineering evasion.

Fit or exchange the listed materials for 1 × Bronze reinforced hat · silver fitted. Equip in the head slot. -2 marksmanship accuracy; -6 engineering accuracy; +5 close-work evasion; +4 marksmanship evasion; -1 engineering evasion.

Fit or exchange the listed materials for 1 × Bronze reinforced work coat · gold fitted. Equip in the body slot. -10 marksmanship accuracy; -30 engineering accuracy; +1 close-work force; +17 close-work evasion; +14 marksmanship evasion; -6 engineering evasion.

Fit or exchange the listed materials for 1 × Bronze reinforced work coat · silver fitted. Equip in the body slot. -10 marksmanship accuracy; -30 engineering accuracy; +16 close-work evasion; +14 marksmanship evasion; -6 engineering evasion.

Fit or exchange the listed materials for 1 × Camp appetite tonic II. Activate for encounters. 20 base charges. Uses charges when you eat. +10% food preservation chance; +10% automatic food efficiency.

Fit or exchange the listed materials for 1 × Camp appetite tonic III. Activate for encounters. 30 base charges. Uses charges when you eat. +15% food preservation chance; +15% automatic food efficiency.

Fit or exchange the listed materials for 1 × Camp appetite tonic IV. Activate for encounters. 40 base charges. Uses charges when you eat. +25% food preservation chance; +25% automatic food efficiency.

Unlocks Pot recipes. Adds 1% perfect chance to Pot recipes. Earlier purchased bonuses remain active.

Fit or exchange the listed materials for 1 × Canopy spotting drops II. Activate for Logging. 50 base charges. Uses charges when you work in Logging. +10% Logging Bird’s nest find chance.

Fit or exchange the listed materials for 1 × Canopy spotting drops III. Activate for Logging. 75 base charges. Uses charges when you work in Logging. +15% Logging Bird’s nest find chance.

Fit or exchange the listed materials for 1 × Canopy spotting drops IV. Activate for Logging. 100 base charges. Uses charges when you work in Logging. +30% Logging Bird’s nest find chance.

Receive 25 ready-to-equip Carbine cartridges for $1.25. Fits the Saddle carbine only. Opened rounds have no resale value.

Receive one Carbine supply lot for $1.00. Requires Gunsmithing 45 to inspect and pack 25 Carbine cartridges.

Invest survey notes in a permanent, cumulative improvement. Each rank: +1% Marksmanship skill XP; +1% accuracy rating.

Invest survey notes in a permanent, cumulative improvement. Each rank: +1% Gunsmithing skill XP; +1% Gunsmithing Mastery XP.

Invest survey notes in a permanent, cumulative improvement. Each rank: +1% Gunsmithing item doubling chance.

Invest survey notes in a permanent, cumulative improvement. Each rank: +1 Marksmanship hidden combat level; +1% equipment Marksmanship Strength bonus.

Invest survey notes in a permanent, cumulative improvement. Each rank: +1% ammunition preservation chance.

Invest survey notes in a permanent, cumulative improvement. Each rank: +1% Gunsmithing chance to gain one additional product (cannot be doubled).

Fit or exchange the listed materials for 1 × Charge stabilizer II. Activate for Ordnance. 30 base charges. Uses charges when you work in Ordnance. 10% chance to gain an extra stack from the listed charge supplies after a standard or combined charge recipe.

Fit or exchange the listed materials for 1 × Charge stabilizer III. Activate for Ordnance. 40 base charges. Uses charges when you work in Ordnance. 25% chance to gain an extra stack from the listed charge supplies after a standard or combined charge recipe.

Fit or exchange the listed materials for 1 × Charge stabilizer IV. Activate for Ordnance. 50 base charges. Uses charges when you work in Ordnance. 50% chance to gain an extra stack from the listed charge supplies after a standard or combined charge recipe.

Fit or exchange the listed materials for 1 × Charge-handling field sheet II. Equip in the field supply slot. +15% Charge preservation. Uses one per Charge-cost attempt, even when the Charges are preserved.

Receive 1 × Cheese. Ingredient for Beef skillet flatbread, Cheese skillet flatbread.

Fit or exchange the listed materials for 1 × Chemical applicator band. Equip in the instrument band slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. 20% chance to poison on a successful hit. Reduces maximum Grit by 30.

Fit or exchange the listed materials for 1 × Chemical-handler’s gloves. Equip in the hands slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Adds 10 percentage points of Poison avoidance.

Receive 1 × Close Quarters master’s duster. Equip in the outerwear slot. Adds 40 to Stab, Slash and Block attack bonuses.

Fit or exchange the listed materials for 1 × Close-work liniment II. Activate for encounters. 30 base charges. Uses charges when an enemy attacks. +12% close-work evasion. 10% chance to avoid stun-like effects.

Fit or exchange the listed materials for 1 × Close-work liniment III. Activate for encounters. 30 base charges. Uses charges when an enemy attacks. +15% close-work evasion. 10% chance to avoid stun-like effects.

Fit or exchange the listed materials for 1 × Close-work liniment IV. Activate for encounters. 40 base charges. Uses charges when an enemy attacks. +25% close-work evasion. 10% chance to avoid stun-like effects.

Fit or exchange the listed materials for 1 × Coating concentrate II. Activate for encounters. 10 base charges. Uses charges when you attack. 6% chance to poison on a successful close-work or marksmanship hit.

Fit or exchange the listed materials for 1 × Coating concentrate III. Activate for encounters. 15 base charges. Uses charges when you attack. 10% chance to poison on a successful close-work or marksmanship hit.

Fit or exchange the listed materials for 1 × Coating concentrate IV. Activate for encounters. 20 base charges. Uses charges when you attack. 15% chance to poison on a successful close-work or marksmanship hit.

Exchange one Hunting rifle mechanism lot and one Shaped gunstock for one Hunting rifle. Requires Gunsmithing 15. Each commission consumes its listed parts exactly once; no cash fee or ammunition is included.

Exchange one Master gunsmith’s rifle mechanism lot and one Master-fitted gunstock for one Master gunsmith’s rifle. Requires Gunsmithing 99. Each commission consumes its listed parts exactly once; no cash fee or ammunition is included.

Exchange one Octagon-barrel target rifle mechanism lot and one Walnut gunstock for one Octagon-barrel target rifle. Requires Gunsmithing 60. Each commission consumes its listed parts exactly once; no cash fee or ammunition is included.

Exchange one Railway express repeater mechanism lot and one Master-fitted gunstock for one Railway express repeater. Requires Gunsmithing 80. Each commission consumes its listed parts exactly once; no cash fee or ammunition is included.

Exchange one Repeating rifle mechanism lot and one Shaped gunstock for one Repeating rifle. Requires Gunsmithing 35. Each commission consumes its listed parts exactly once; no cash fee or ammunition is included.

Exchange one Saddle carbine mechanism lot and one Walnut gunstock for one Saddle carbine. Requires Gunsmithing 45. Each commission consumes its listed parts exactly once; no cash fee or ammunition is included.

After The Last Spike, bring a Repeating rifle, a Walnut gunstock, three Silver billets and $18.00 to commission your engraved rifle. Requires Gunsmithing 60 and Marksmanship 60 to equip. One commission per character; takes ordinary Repeater cartridges. No cash resale.

Exchange one Worn six-shooter mechanism lot and one Hardwood grip blanks for one Worn six-shooter. Requires Gunsmithing 1. Each commission consumes its listed parts exactly once; no cash fee or ammunition is included.

Adds 5% Cooking XP for every station (5% from all purchased fires).

Receive 1 × Compost. Apply to a planted garden plot through Farming. Material for Herb recovery dressing I.

Unlocks Furnace recipes. Adds 1% perfect chance to Furnace recipes. Earlier purchased bonuses remain active.

Fit or exchange the listed materials for 1 × Cookhouse finishing mixture II. Activate for Cooking. 30 base charges. Uses charges when you work in Cooking. +20% Cooking item doubling chance.

Fit or exchange the listed materials for 1 × Cookhouse finishing mixture III. Activate for Cooking. 40 base charges. Uses charges when you work in Cooking. +30% Cooking item doubling chance.

Fit or exchange the listed materials for 1 × Cookhouse finishing mixture IV. Activate for Cooking. 60 base charges. Uses charges when you work in Cooking. +50% Cooking item doubling chance.

Unlocks automatic equipping of actively cooked food into its existing stack or the first empty food slot. Toggle it in Cooking.