Reference shelves
Outfitter stock & fittings
Compare purchases, commissioned work and finite stock across the towns.
583 entries · Page 8 of 10

Fit or exchange the listed materials for 1 × Ranger’s reinforced hat · chief. Equip in the head slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Grants Warrants XP, area negation, task damage and Warrants Coin bonuses. The passive slot keeps bonuses without base armour stats.

Fit or exchange the listed materials for 1 × Ranger’s reinforced hat · reinforced. Equip in the head slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Grants Warrants XP, area negation, task damage and Warrants Coin bonuses. The passive slot keeps bonuses without base armour stats.

Receive 1 × Ranger’s reinforced hat · standard. Equip in the head slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Grants Warrants XP, area negation, task damage and Warrants Coin bonuses. The passive slot keeps bonuses without base armour stats.

Fit or exchange the listed materials for 1 × Ranger’s reinforced hat · veteran. Equip in the head slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Grants Warrants XP, area negation, task damage and Warrants Coin bonuses. The passive slot keeps bonuses without base armour stats.

Fit or exchange the listed materials for 1 × Ranger’s riding vest · chief. Equip in the body slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Grants Warrants XP, area negation, task damage and Warrants Coin bonuses. The passive slot keeps bonuses without base armour stats.

Fit or exchange the listed materials for 1 × Ranger’s riding vest · reinforced. Equip in the body slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Grants Warrants XP, area negation, task damage and Warrants Coin bonuses. The passive slot keeps bonuses without base armour stats.

Receive 1 × Ranger’s riding vest · standard. Equip in the body slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Grants Warrants XP, area negation, task damage and Warrants Coin bonuses. The passive slot keeps bonuses without base armour stats.

Fit or exchange the listed materials for 1 × Ranger’s riding vest · veteran. Equip in the body slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Grants Warrants XP, area negation, task damage and Warrants Coin bonuses. The passive slot keeps bonuses without base armour stats.

Fit or exchange the listed materials for 1 × Ranger’s trail hat · chief. Equip in the head slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Grants Warrants XP, area negation, task damage and Warrants Coin bonuses. The passive slot keeps bonuses without base armour stats.

Fit or exchange the listed materials for 1 × Ranger’s trail hat · reinforced. Equip in the head slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Grants Warrants XP, area negation, task damage and Warrants Coin bonuses. The passive slot keeps bonuses without base armour stats.

Receive 1 × Ranger’s trail hat · standard. Equip in the head slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Grants Warrants XP, area negation, task damage and Warrants Coin bonuses. The passive slot keeps bonuses without base armour stats.

Fit or exchange the listed materials for 1 × Ranger’s trail hat · veteran. Equip in the head slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Grants Warrants XP, area negation, task damage and Warrants Coin bonuses. The passive slot keeps bonuses without base armour stats.

Fit or exchange the listed materials for 1 × Rattler hide armguard. Equip in the off-hand slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Each enemy turn’s first successful hit has a 10% chance to poison the attacker. Its special effect also works in the Passive slot.

Receive 1 × Reconnaissance master’s duster. Equip in the outerwear slot. Reduces Reconnaissance intervals by 0.5 seconds, adds 100% cents and 150 Stealth.

Fit or exchange the listed materials for 1 × Recovery tonic II. Activate for encounters. 25 base charges. Uses charges when health regenerates. +60% encounter health regeneration.

Fit or exchange the listed materials for 1 × Recovery tonic III. Activate for encounters. 40 base charges. Uses charges when health regenerates. +100% encounter health regeneration.

Fit or exchange the listed materials for 1 × Recovery tonic IV. Activate for encounters. 60 base charges. Uses charges when health regenerates. +150% encounter health regeneration.

Invest survey notes in a permanent, cumulative improvement. Each rank: +1% Grit skill XP; +1% accuracy rating.

Invest survey notes in a permanent, cumulative improvement. Each rank: +1% Cooking skill XP; +1% Cooking Mastery XP.

Invest survey notes in a permanent, cumulative improvement. Each rank: +1% Cooking item doubling chance.

Invest survey notes in a permanent, cumulative improvement. Each rank: -1% Cooking action interval.

Invest survey notes in a permanent, cumulative improvement. Each rank: +1% Recovery on hit.

Invest survey notes in a permanent, cumulative improvement. Each rank: +1% food healing; +1% food preservation chance.

Receive 1 × Red supply chit. Material for Freight Scout allotment, Field Analyst allotment, Trail Guide allotment, and other listed recipes.

Adds 20% Cooking XP for every station (70% from all purchased fires). Adds 3% perfect chance to Fire recipes.

Adds 1% perfect chance to Pot recipes. Adds 1% doubling chance at every Cooking station. Earlier purchased bonuses remain active.

Adds 1% perfect chance to Furnace recipes. Adds 1% doubling chance at every Cooking station. Earlier purchased bonuses remain active.

Receive 1 Reinforced field gun tool roll. Pay the displayed cash and material costs; listed requirements apply. A prepared gun-crew equipment kit: tools, a rest and the assigned field arm. Equip in the weapon slot at Field Engineering 30. Leaves the off-hand slot free. 2.6s base attack interval; +21 engineering accuracy; +0% technique damage. The technique chooses the drill and its supplies. Tickets pay for off-screen preparation; no crew-placement or cover simulation is implied.

Receive 25 ready-to-equip Repeater cartridges for $1.00. Fits the Repeating rifle only. Opened rounds have no resale value.

Receive one Repeater supply lot for $0.80. Requires Gunsmithing 35 to inspect and pack 25 Repeater cartridges.

Receive 25 Repeating cartridge ticket for $2.00. Redeemed from the Stockpile by Field Engineering or Ordnance work; these paper tickets are not firearm ammunition-slot items.

Receive one Repeating rifle for $28.00. Requires Marksmanship 30 to equip. Buy Repeater cartridges separately; no ammunition is included.

Receive one Repeating rifle mechanism lot for $21.00. Add the listed wooden furniture at the fittings counter to commission a Repeating rifle.

Receive 1 × Resolve master’s duster. Equip in the outerwear slot. Reduces Resolve Point costs by 50%, with a minimum cost of one.

Receive 25 ready-to-equip Revolver cartridges for $0.50. Fits the Worn six-shooter only. Opened rounds have no resale value.

Receive one Revolver supply lot for $0.40. Requires Gunsmithing 1 to inspect and pack 25 Revolver cartridges.

Receive 1 × River hand’s hat. Equip in the head slot. +2% Fishing skill XP. Wearing all four matching pieces also gives +8% Fishing Mastery XP.

Receive 1 × River hand’s work boots. Equip in the feet slot. +2% Fishing skill XP. Wearing all four matching pieces also gives +8% Fishing Mastery XP.

Receive 1 × River hand’s work shirt. Equip in the body slot. +2% Fishing skill XP. Wearing all four matching pieces also gives +8% Fishing Mastery XP.

Receive 1 × River hand’s work trousers. Equip in the legs slot. +2% Fishing skill XP. Wearing all four matching pieces also gives +8% Fishing Mastery XP.

Fit or exchange the listed materials for 1 × River lure mixture II. Activate for Fishing. 10 base charges. Uses charges when you work in Fishing. +5% Fishing item doubling chance.

Fit or exchange the listed materials for 1 × River lure mixture III. Activate for Fishing. 15 base charges. Uses charges when you work in Fishing. +8% Fishing item doubling chance.

Fit or exchange the listed materials for 1 × River lure mixture IV. Activate for Fishing. 20 base charges. Uses charges when you work in Fishing. +12% Fishing item doubling chance.

Fit or exchange the listed materials for 1 × Riveted hide forearm guard · reinforced. Equip in the off-hand slot. 5% damage reduction; +19 marksmanship accuracy; -10 engineering accuracy; +15 marksmanship force; +31 close-work evasion; +31 marksmanship evasion; +21 engineering evasion.

Fit or exchange the listed materials for 1 × Riveted hide riding chaps · reinforced. Equip in the legs slot. 5% damage reduction; +21 marksmanship accuracy; -10 engineering accuracy; +39 close-work evasion; +39 marksmanship evasion; +35 engineering evasion.

Fit or exchange the listed materials for 1 × Riveted hide riding vest · reinforced. Equip in the body slot. 5% damage reduction; +38 marksmanship accuracy; -15 engineering accuracy; +88 close-work evasion; +69 marksmanship evasion; +63 engineering evasion.

Fit or exchange the listed materials for 1 × Riveted hide wrist guards · reinforced. Equip in the hands slot. 5% damage reduction; +14 marksmanship accuracy; -10 engineering accuracy; +8 close-work evasion; +10 engineering evasion.

Fit or exchange the listed materials for 1 × Riveter’s knuckle band. Equip in the instrument band slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. The first successful incoming hit each enemy turn has a 20% chance to inflict Bleed based on 300% of its raw damage over 10 seconds. Increases attack intervals by 10%.

Fit or exchange the listed materials for 1 × Riveter’s safety gloves. Equip in the hands slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Adds 10 percentage points of Bleed avoidance.

Equip and unequip gear, Teamwork Allotments and food while inside a Route.

Receive one Saddle carbine for $38.00. Requires Marksmanship 40 to equip. Buy Carbine cartridges separately; no ammunition is included.

Receive one Saddle carbine mechanism lot for $29.00. Add the listed wooden furniture at the fittings counter to commission a Saddle carbine.

Receive 1 × Scarlet parade hat. Equip in the head slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. A luxury shop reward with small combat bonuses.

Adopt the schoolhouse cat as a permanent town companion. Its bonus applies automatically: +2% Stewardship skill XP. No equipment slot or consumable supplies are needed.

Fit or exchange the listed materials for 1 × Seed Pouch II. Equip in the field supply slot. +6% Farming yield while worn. Allotments use one fewer seed (minimum one); each Allotment planting consumes one pouch.

Receive one Service fitted gun tool roll for $72.00. A prepared gun-crew equipment kit: tools, a rest and the assigned field arm. Equip in the weapon slot at Field Engineering 70. Leaves the off-hand slot free. 2.6s base attack interval; +32 engineering accuracy; +18% technique damage. 3 fewer Service supply ticket per cost basket; every listed supply still costs at least one. 20% chance of 1 accuracy-checked hit(s). The technique chooses the drill and its supplies. Tickets pay for off-screen preparation; no crew-placement or cover simulation is implied.

Receive 25 Service supply ticket for $1.00. Redeemed from the Stockpile by Field Engineering or Ordnance work; these paper tickets are not firearm ammunition-slot items.

Receive 25 Sighting supply ticket for $1.00. Redeemed from the Stockpile by Field Engineering or Ordnance work; these paper tickets are not firearm ammunition-slot items.

Receive 25 Sighting-and-packing ticket for $3.00. Redeemed from the Stockpile by Field Engineering or Ordnance work; these paper tickets are not firearm ammunition-slot items.

Receive 25 Sighting-and-service ticket for $3.00. Redeemed from the Stockpile by Field Engineering or Ordnance work; these paper tickets are not firearm ammunition-slot items.