
Porch cat adoption papers
Adopt the porch cat as a permanent town companion. Its bonus applies automatically: Adds two Stewardship happiness points. No equipment slot or consumable supplies are needed.
Compare purchases, commissioned work and finite stock across the towns.
583 entries · Page 7 of 10

Adopt the porch cat as a permanent town companion. Its bonus applies automatically: Adds two Stewardship happiness points. No equipment slot or consumable supplies are needed.

Receive 1 × Powder keeper’s duster. Equip in the outerwear slot. Adds 20 percentage points of Charge Preservation.

Receive 1 × Powder worker’s hat. Equip in the head slot. +2% Ordnance skill XP. Wearing all four matching pieces also gives +8% Ordnance Mastery XP.

Receive 1 × Powder worker’s work boots. Equip in the feet slot. +2% Ordnance skill XP. Wearing all four matching pieces also gives +8% Ordnance Mastery XP.

Receive 1 × Powder worker’s work shirt. Equip in the body slot. +2% Ordnance skill XP. Wearing all four matching pieces also gives +8% Ordnance Mastery XP.

Receive 1 × Powder worker’s work trousers. Equip in the legs slot. +2% Ordnance skill XP. Wearing all four matching pieces also gives +8% Ordnance Mastery XP.

Adds 1% perfect chance to Furnace recipes. Adds 1% doubling chance at every Cooking station. Earlier purchased bonuses remain active.

Fit or exchange the listed materials for 1 × Precision engineer’s gauge pendant. Equip in the neck slot. 2% damage reduction; +18 engineering accuracy; -10 close-work evasion; -10 marksmanship evasion; +18 engineering evasion; +3% engineering damage.

Fit or exchange the listed materials for 1 × Precision expedition field gauge. Equip in the neck slot. +20 thrust accuracy; +20 cut accuracy; +20 guard accuracy; +12 close-work force; +6 close-work evasion.

Receive 1 Precision field gun tool roll. Pay the displayed cash and material costs; listed requirements apply. A prepared gun-crew equipment kit: tools, a rest and the assigned field arm. Equip in the weapon slot at Field Engineering 60. Leaves the off-hand slot free. 2.6s base attack interval; +28 engineering accuracy; +12% technique damage. 20% chance of 1 accuracy-checked hit(s). The technique chooses the drill and its supplies. Tickets pay for off-screen preparation; no crew-placement or cover simulation is implied.

Fit or exchange the listed materials for 1 × Precision guard instructor’s gauge pendant. Equip in the neck slot. 2% damage reduction; +14 close-work evasion.

Fit or exchange the listed materials for 1 × Precision leverage gauge pendant. Equip in the neck slot. +20 close-work force.

Fit or exchange the listed materials for 1 × Precision marksman’s gauge pendant. Equip in the neck slot. 1% damage reduction; +30 marksmanship accuracy; +10 marksmanship force; +10 marksmanship evasion; +5 engineering evasion.

Fit or exchange the listed materials for 1 × Precision sightline gauge pendant. Equip in the neck slot. +8 thrust accuracy; +8 cut accuracy; +8 guard accuracy.

Fit or exchange the listed materials for 1 × Precision-hand drops II. Activate for encounters. 10 base charges. Uses charges when you attack. Makes 2 accuracy rolls and uses the better result.

Fit or exchange the listed materials for 1 × Precision-hand drops III. Activate for encounters. 15 base charges. Uses charges when you attack. Makes 2 accuracy rolls and uses the better result.

Fit or exchange the listed materials for 1 × Precision-hand drops IV. Activate for encounters. 25 base charges. Uses charges when you attack. Makes 2 accuracy rolls and uses the better result.

Fit or exchange the listed materials for 1 × Prepared abrasive. Keep this abrasive in the Stockpile to improve an equipped precision visor. Unpack it into unsorted abrasive to stop charge use.

Fit or exchange the listed materials for 1 × Pressure regulator fluid II. Activate for encounters. 5 base charges. Uses charges when you attack. +5% engineering maximum damage.

Fit or exchange the listed materials for 1 × Pressure regulator fluid III. Activate for encounters. 5 base charges. Uses charges when you attack. +10% engineering maximum damage.

Fit or exchange the listed materials for 1 × Pressure regulator fluid IV. Activate for encounters. 5 base charges. Uses charges when you attack. +15% engineering maximum damage.

2000 charges per purchase. Includes gloves if needed. Reading the Merchant’s Permit permanently reduces this price by 10%. Equip in the hands slot. Guarantees a standard gem on each eligible ore-mining action. Ordinary gem doubling still applies. mineral does not use charges.

Fit or exchange the listed materials for 1 × Protective field dressing II. Activate for encounters. 15 base charges. Uses charges when an enemy attacks. +4% encounter damage reduction.

Fit or exchange the listed materials for 1 × Protective field dressing III. Activate for encounters. 20 base charges. Uses charges when an enemy attacks. +6% encounter damage reduction.

Fit or exchange the listed materials for 1 × Protective field dressing IV. Activate for encounters. 30 base charges. Uses charges when an enemy attacks. +10% encounter damage reduction.

Unlocks automatic switching to another equipped food stack when the current one runs out. Toggle it in the food panel.

500 charges per purchase. Includes gloves if needed. Reading the Merchant’s Permit permanently reduces this price by 10%. Equip in the hands slot. Double the ore produced per action while charged. Stacks with ordinary doubling; does not affect mineral or gems.

Receive 1 × Quarry hand’s hat. Equip in the head slot. +2% Mining skill XP. Wearing all four matching pieces also gives +8% Mining Mastery XP.

Receive 1 × Quarry hand’s work boots. Equip in the feet slot. +2% Mining skill XP. Wearing all four matching pieces also gives +8% Mining Mastery XP.

Receive 1 × Quarry hand’s work shirt. Equip in the body slot. +2% Mining skill XP. Wearing all four matching pieces also gives +8% Mining Mastery XP.

Receive 1 × Quarry hand’s work trousers. Equip in the legs slot. +2% Mining skill XP. Wearing all four matching pieces also gives +8% Mining Mastery XP.

Fit or exchange the listed materials for 1 × Quarry-hand liniment II. Activate for Mining. 50 base charges. Uses charges when you work in Mining. +20% Mining mineral resource preservation chance; +20% Mining Common ores resource preservation chance; +20% Mining Rare ores resource preservation chance.

Fit or exchange the listed materials for 1 × Quarry-hand liniment III. Activate for Mining. 80 base charges. Uses charges when you work in Mining. +40% Mining mineral resource preservation chance; +40% Mining Common ores resource preservation chance; +40% Mining Rare ores resource preservation chance.

Fit or exchange the listed materials for 1 × Quarry-hand liniment IV. Activate for Mining. 100 base charges. Uses charges when you work in Mining. +80% Mining mineral resource preservation chance; +80% Mining Common ores resource preservation chance; +80% Mining Rare ores resource preservation chance.

Fit or exchange the listed materials for 1 × Quick-light tinder II. Equip in the field supply slot. Reduces Fuelcraft intervals by 5%. Uses one per Lingering damage.

Fit or exchange the listed materials for 1 × Quiet-work liniment II. Activate for Reconnaissance. 30 base charges. Uses charges when you work in Reconnaissance. +30 Reconnaissance stealth.

Fit or exchange the listed materials for 1 × Quiet-work liniment III. Activate for Reconnaissance. 40 base charges. Uses charges when you work in Reconnaissance. +50 Reconnaissance stealth.

Fit or exchange the listed materials for 1 × Quiet-work liniment IV. Activate for Reconnaissance. 50 base charges. Uses charges when you work in Reconnaissance. +75 Reconnaissance stealth.

Fit or exchange the listed materials for 1 × Railbreaker’s grip gloves. Equip in the hands slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Adds 10 percentage points of avoidance against stun-like effects.

Fit or exchange the listed materials for 1 × Railbreaker’s striking band. Equip in the instrument band slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Successful Close defense hits have a 15% chance to stun. Reduces all evasion ratings by 10%.

Fit or exchange the listed materials for 1 × Railroad repeating crossbow. Equip in the weapon slot. 3.2s attack interval; +81 marksmanship accuracy; +142 marksmanship force. 15% special-attack chance. 1 unavoidable hit. Adds 250% of maximum hit.

Receive one Railway express repeater for $110.00. Requires Marksmanship 80 to equip. Buy Express-rifle cartridges separately; no ammunition is included.

Receive one Railway express repeater mechanism lot for $85.00. Add the listed wooden furniture at the fittings counter to commission a Railway express repeater.

Fit or exchange the listed materials for 1 × Ranger’s crossbow. Equip in the weapon slot. 3.2s attack interval; +65 marksmanship accuracy; +102 marksmanship force.

Fit or exchange the listed materials for 1 × Ranger’s engineer coat · chief. Equip in the body slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Grants Warrants XP, area negation, task damage and Warrants Coin bonuses. The passive slot keeps bonuses without base armour stats.

Fit or exchange the listed materials for 1 × Ranger’s engineer coat · reinforced. Equip in the body slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Grants Warrants XP, area negation, task damage and Warrants Coin bonuses. The passive slot keeps bonuses without base armour stats.

Receive 1 × Ranger’s engineer coat · standard. Equip in the body slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Grants Warrants XP, area negation, task damage and Warrants Coin bonuses. The passive slot keeps bonuses without base armour stats.

Fit or exchange the listed materials for 1 × Ranger’s engineer coat · veteran. Equip in the body slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Grants Warrants XP, area negation, task damage and Warrants Coin bonuses. The passive slot keeps bonuses without base armour stats.

Fit or exchange the listed materials for 1 × Ranger’s engineer hat · chief. Equip in the head slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Grants Warrants XP, area negation, task damage and Warrants Coin bonuses. The passive slot keeps bonuses without base armour stats.

Fit or exchange the listed materials for 1 × Ranger’s engineer hat · reinforced. Equip in the head slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Grants Warrants XP, area negation, task damage and Warrants Coin bonuses. The passive slot keeps bonuses without base armour stats.

Receive 1 × Ranger’s engineer hat · standard. Equip in the head slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Grants Warrants XP, area negation, task damage and Warrants Coin bonuses. The passive slot keeps bonuses without base armour stats.

Fit or exchange the listed materials for 1 × Ranger’s engineer hat · veteran. Equip in the head slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Grants Warrants XP, area negation, task damage and Warrants Coin bonuses. The passive slot keeps bonuses without base armour stats.

Receive 1 × Ranger’s fitting kit · chief. A workshop component. Use the listed fitting or exchange recipe to turn it into useful goods.

Receive 1 × Ranger’s fitting kit · reinforced. A workshop component. Use the listed fitting or exchange recipe to turn it into useful goods.

Receive 1 × Ranger’s fitting kit · veteran. A workshop component. Use the listed fitting or exchange recipe to turn it into useful goods.

Fit or exchange the listed materials for 1 × Ranger’s guard coat · chief. Equip in the body slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Grants Warrants XP, area negation, task damage and Warrants Coin bonuses. The passive slot keeps bonuses without base armour stats.

Fit or exchange the listed materials for 1 × Ranger’s guard coat · reinforced. Equip in the body slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Grants Warrants XP, area negation, task damage and Warrants Coin bonuses. The passive slot keeps bonuses without base armour stats.

Receive 1 × Ranger’s guard coat · standard. Equip in the body slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Grants Warrants XP, area negation, task damage and Warrants Coin bonuses. The passive slot keeps bonuses without base armour stats.

Fit or exchange the listed materials for 1 × Ranger’s guard coat · veteran. Equip in the body slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Grants Warrants XP, area negation, task damage and Warrants Coin bonuses. The passive slot keeps bonuses without base armour stats.

Receive 1 × Ranger’s parade hat. Equip in the head slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. A luxury shop reward with small combat bonuses. Adds 1% Warrants XP.