Reference shelves
Outfitter stock & fittings
Compare purchases, commissioned work and finite stock across the towns.
583 entries · Page 4 of 10

Receive 1 Floodgate crew gun kit. Pay the displayed cash and material costs; listed requirements apply. A prepared gun-crew equipment kit: tools, a rest and the assigned field arm. Equip in the weapon slot at Field Engineering 90. Leaves the off-hand slot free. 2.6s base attack interval; +38 engineering accuracy; +60% technique damage. 35% chance of 1 unavoidable hit(s) at 1350 base damage. The technique chooses the drill and its supplies. Tickets pay for off-screen preparation; no crew-placement or cover simulation is implied.

Fit or exchange the listed materials for 1 × Floodgate rescue blade. Equip in the weapon slot. 2.4s attack interval; +89 thrust accuracy; +120 cut accuracy; +89 guard accuracy; +100 close-work force. 25% special-attack chance. 2 unavoidable hits at 0.2s intervals. 350 base damage per hit before reduction. Adds 50% of maximum hit.

Fit or exchange the listed materials for 1 × Floodgate supply crate. Open in the Stockpile for a roll from the listed contents. Opening consumes the container.

Receive 1 × Force master’s duster. Equip in the outerwear slot. Adds 20 Close defense strength bonus.

Fit or exchange the listed materials for 1 × Foreman’s precision visor. Equip in the head slot. Adds 10 percentage points to production resource preservation, or 25 while prepared abrasive remains in the Stockpile. Each matching attempt has a 0.1% chance to use one abrasive, including failed attempts. Engineering-bench costs are not preserved.

500 charges per purchase. Includes gloves if needed. Reading the Merchant’s Permit permanently reduces this price by 10%. Equip in the hands slot. +60% Metalworking skill XP while charged. Each Metalworking action uses one charge.

Receive 1 × Forge hand’s hat. Equip in the head slot. +2% Metalworking skill XP. Wearing all four matching pieces also gives +8% Metalworking Mastery XP.

Receive 1 × Forge hand’s work boots. Equip in the feet slot. +2% Metalworking skill XP. Wearing all four matching pieces also gives +8% Metalworking Mastery XP.

Receive 1 × Forge hand’s work shirt. Equip in the body slot. +2% Metalworking skill XP. Wearing all four matching pieces also gives +8% Metalworking Mastery XP.

Receive 1 × Forge hand’s work trousers. Equip in the legs slot. +2% Metalworking skill XP. Wearing all four matching pieces also gives +8% Metalworking Mastery XP.

Fit or exchange the listed materials for 1 × Foundry heatguard. Equip in the off-hand slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Adds 30 maximum Grit and reduces Incendiary attack damage by 30%. Its special bonuses also work in the Passive slot.

Fit or exchange the listed materials for 1 × Four Districts instrument harness. Equip in the neck slot. 3% damage reduction; +30 thrust accuracy; +30 cut accuracy; +30 guard accuracy; +45 marksmanship accuracy; +27 engineering accuracy; +30 close-work force; +15 marksmanship force; +22 close-work evasion; +22 marksmanship evasion; +27 engineering evasion; +5% engineering damage.

Fit or exchange the listed materials for 1 × Four Works rescue cutter. Equip in the weapon slot; requires both hands. A heavy two-handed cutter assembled from the four contractor works’ rescue tools. Its special attacks combine repeated strikes, immobilization, a crushing blow and a furnace strike; their chances are listed in the equipment details.

500 charges per purchase. Includes a pair of gloves if you do not own one. Read a Merchant’s Permit for a permanent 10% discount. Equip in the hands slot. +75 stealth while charged. Every pickpocket attempt uses one charge, including failed attempts. Buy more charges in the shop.

Fit or exchange the listed materials for 1 × Freight valuation pouch II. Equip in the field supply slot. Raises minimum Reconnaissance cents by 30% of the target maximum. Uses one per successful pickpocket.

Fit or exchange the listed materials for 1 × Fuel valuation sheet II. Equip in the field supply slot. +20% Fuelcraft cents and −20% Fuelcraft XP. Uses one per Lingering damage.

Receive 1 × Fuelcraft master’s duster. Equip in the outerwear slot. Adds 5% skill XP globally and guarantees the Coal and Kiln ash rolls when burning logs.

Receive 200 Tool-steel arrows, 200 Ruby Bolts, 1000 Signal supply ticket, 200 Shark, 1000 Technical field record. Supplies go to the Stockpile.

Invest survey notes in a permanent, cumulative improvement. Each rank: +1% Fishing skill XP; +1% Fuelcraft skill XP.

Invest survey notes in a permanent, cumulative improvement. Each rank: +1% Fishing Mastery XP; +1% Fuelcraft Mastery XP.

Invest survey notes in a permanent, cumulative improvement. Each rank: +1% Fishing item doubling chance; +1% Fuelcraft item doubling chance.

Invest survey notes in a permanent, cumulative improvement. Each rank: +1% Fishing special item chance.

Invest survey notes in a permanent, cumulative improvement. Each rank: -1% Fishing action interval; -1% Fuelcraft action interval.

Invest survey notes in a permanent, cumulative improvement. Each rank: +1% Fuelcraft Diamond chance to gain one additional Diamond (cannot be doubled).

Receive 1 × Gold supply chit. Material for Warrant Clerk allotment, Outrider allotment, Field Medic allotment, and other listed recipes.

Adopt the granary cat as a permanent town companion. Its bonus applies automatically: +2% Stewardship resource production. No equipment slot or consumable supplies are needed.

Receive 1 × Green supply chit. Material for Timber Hand allotment, Pit Surveyor allotment, River Hand allotment, and other listed recipes.

Receive 1 × Grit master’s duster. Equip in the outerwear slot. Adds 10 Grit to natural regeneration before percentage bonuses.

Receive 1 × Guard master’s duster. Equip in the outerwear slot. Adds 80 to all three Guard bonuses.

Receive 1 × Gunsmithing master’s duster. Equip in the outerwear slot. Doubles primary Gunsmithing output, in addition to ordinary item doubling.

Receive 1 × Harbormaster’s cap. Equip in the head slot. +2% Stewardship skill XP.

Fit or exchange the listed materials for 1 × Harvest treatment II. Activate for Farming. 10 base charges. Uses charges when you harvest. +15% Farming item doubling chance.

Fit or exchange the listed materials for 1 × Harvest treatment III. Activate for Farming. 10 base charges. Uses charges when you harvest. +20% Farming item doubling chance.

Fit or exchange the listed materials for 1 × Harvest treatment IV. Activate for Farming. 10 base charges. Uses charges when you harvest. +30% Farming item doubling chance.

Permanent workshop instruction: reduces the base Cooking, Fuelcraft and Metalworking interval by 15%.

Receive 25 Heavy cartridge ticket for $2.00. Redeemed from the Stockpile by Field Engineering or Ordnance work; these paper tickets are not firearm ammunition-slot items.

Adds 1% perfect chance to Pot recipes. Adds 1% doubling chance at every Cooking station. Earlier purchased bonuses remain active.

Receive 1 Heavy survey crew firing kit. Pay the displayed cash and material costs; listed requirements apply. A prepared gun-crew equipment kit: tools, a rest and the assigned field arm. Equip in the weapon slot at Field Engineering 65. Uses both hands. 3s base attack interval; +18 engineering accuracy; +6% technique damage. 1 fewer Workshop order ticket per cost basket; every listed supply still costs at least one. The technique chooses the drill and its supplies. Tickets pay for off-screen preparation; no crew-placement or cover simulation is implied.

Fit or exchange the listed materials for 1 × Heavy-work liniment II. Activate for encounters. 5 base charges. Uses charges when you attack. +3% close-work maximum damage.

Fit or exchange the listed materials for 1 × Heavy-work liniment III. Activate for encounters. 5 base charges. Uses charges when you attack. +6% close-work maximum damage.

Fit or exchange the listed materials for 1 × Heavy-work liniment IV. Activate for encounters. 10 base charges. Uses charges when you attack. +10% close-work maximum damage.

Fit or exchange the listed materials for 1 × Herb recovery dressing II. Activate for encounters. 10 base charges. Uses charges when you collect an eligible herb drop. 20% chance to convert a dropped herb seed to its crop and add 3 to the quantity.

Fit or exchange the listed materials for 1 × Herb recovery dressing III. Activate for encounters. 15 base charges. Uses charges when you collect an eligible herb drop. 30% chance to convert a dropped herb seed to its crop and add 3 to the quantity.

Fit or exchange the listed materials for 1 × Herb recovery dressing IV. Activate for encounters. 20 base charges. Uses charges when you collect an eligible herb drop. 50% chance to convert a dropped herb seed to its crop and add 3 to the quantity.

Receive 4 Yarrow Seeds, 2 Bitterroot Seeds. Supplies go to the Stockpile.

Fit or exchange the listed materials for 1 × Heritage grappling pick. Equip in the weapon slot. 2.2s attack interval; +71 thrust accuracy; +71 cut accuracy; +71 guard accuracy; +75 close-work force; +39 close-work evasion. 15% special-attack chance. Three normal-damage hits 0.3s apart.

Fit or exchange the listed materials for 1 × Heritage hide forearm guard · reinforced. Equip in the off-hand slot. 6% damage reduction; +25 marksmanship accuracy; -10 engineering accuracy; +20 marksmanship force; +38 close-work evasion; +38 marksmanship evasion; +29 engineering evasion.

Fit or exchange the listed materials for 1 × Heritage hide riding chaps · reinforced. Equip in the legs slot. 6% damage reduction; +28 marksmanship accuracy; -10 engineering accuracy; +6 marksmanship force; +51 close-work evasion; +54 marksmanship evasion; +45 engineering evasion.

Fit or exchange the listed materials for 1 × Heritage hide riding vest · reinforced. Equip in the body slot. 6% damage reduction; +51 marksmanship accuracy; -15 engineering accuracy; +10 marksmanship force; +89 close-work evasion; +89 marksmanship evasion; +81 engineering evasion.

Fit or exchange the listed materials for 1 × Heritage hide wrist guards · reinforced. Equip in the hands slot. 6% damage reduction; +18 marksmanship accuracy; -10 engineering accuracy; +4 marksmanship force; +10 close-work evasion; +18 engineering evasion.

Fit or exchange the listed materials for 1 × Heritage steel forearm guard · gold fitted. Equip in the off-hand slot. 7% damage reduction; -4 marksmanship accuracy; -10 engineering accuracy; +8 close-work force; +73 close-work evasion; +67 marksmanship evasion; -3 engineering evasion.

Fit or exchange the listed materials for 1 × Heritage steel forearm guard · silver fitted. Equip in the off-hand slot. -4 marksmanship accuracy; -10 engineering accuracy; +5 close-work force; +72 close-work evasion; +67 marksmanship evasion; -3 engineering evasion.

Fit or exchange the listed materials for 1 × Heritage steel plated work chaps · gold fitted. Equip in the legs slot. 7% damage reduction; -2 marksmanship accuracy; -25 engineering accuracy; +13 close-work force; +106 close-work evasion; +79 marksmanship evasion; -5 engineering evasion.

Fit or exchange the listed materials for 1 × Heritage steel plated work chaps · silver fitted. Equip in the legs slot. -2 marksmanship accuracy; -25 engineering accuracy; +11 close-work force; +102 close-work evasion; +79 marksmanship evasion; -5 engineering evasion.

Fit or exchange the listed materials for 1 × Heritage steel reinforced hat · gold fitted. Equip in the head slot. 7% damage reduction; -2 marksmanship accuracy; -5 engineering accuracy; +10 close-work force; +63 close-work evasion; +52 marksmanship evasion; -3 engineering evasion.

Fit or exchange the listed materials for 1 × Heritage steel reinforced hat · silver fitted. Equip in the head slot. -2 marksmanship accuracy; -5 engineering accuracy; +7 close-work force; +57 close-work evasion; +52 marksmanship evasion; -3 engineering evasion.

Fit or exchange the listed materials for 1 × Heritage steel reinforced work coat · gold fitted. Equip in the body slot. 7% damage reduction; -20 engineering accuracy; +18 close-work force; +149 close-work evasion; +101 marksmanship evasion; -4 engineering evasion.

Fit or exchange the listed materials for 1 × Heritage steel reinforced work coat · silver fitted. Equip in the body slot. -20 engineering accuracy; +14 close-work force; +132 close-work evasion; +101 marksmanship evasion; -4 engineering evasion.

Adds 5% Cooking XP for every station (20% from all purchased fires).

Receive 1 × High-pass climbing boots. Equip in the feet slot. Special bonuses also work in an unlocked passive slot; its base equipment ratings do not. Climbing equipment required to deal damage on the high-peaks route. Keep it in the feet or unlocked passive slot. Keep equipped to damage opponents at Blackpine Worksite. The route’s level requirement still applies.