A Line That HoldsThe player's field guideThe Meridian Reach
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Encounter routes

Story reference

This entry includes later events. Open it when you are ready.

Reveal The Vane Account
Landscape of The Vane Account

The Vane Account

A repeatable encounter route through The Vane Account. Prepare equipment and food for its listed opposition, then clear every stage to earn its supply rewards.

Listed stages
23
Reward mode
Completion only
Warrant task credit
No
Pause before these stage numbers
21, 22, 23

Entry requirements

Requirement
Warrants level 90
Clear Sunscar Foundry 1 time(s)

Changing outfits inside this route

Requirement
Own Route Equipment Swapping (rank 1)

Stage order

Possible opponents at stage 1

Possible opponents at stage 2

Possible opponents at stage 3

Possible opponents at stage 4

Possible opponents at stage 5

Possible opponents at stage 6

Possible opponents at stage 7

Possible opponents at stage 8

Possible opponents at stage 9

Possible opponents at stage 10

Possible opponents at stage 11

Possible opponents at stage 12

Possible opponents at stage 13

Possible opponents at stage 14

Possible opponents at stage 15

Possible opponents at stage 16

Possible opponents at stage 17

Possible opponents at stage 18

Possible opponents at stage 19

Possible opponents at stage 20

Completion rewards

First-clear rewards — spoilers · story outcome

Stage-specific effects

StageApplied toEffectBehavior
1EnemyWorn downReduction: 0.2 in the declared modifier units After the first attack: 70% chance to apply Attrition to Opponent.
2EnemyWorn downReduction: 0.2 in the declared modifier units After the first attack: 70% chance to apply Attrition to Opponent.
3EnemyWorn downReduction: 0.2 in the declared modifier units After the first attack: 70% chance to apply Attrition to Opponent.
4EnemyWorn downReduction: 0.2 in the declared modifier units After the first attack: 70% chance to apply Attrition to Opponent.
5EnemyWorn downReduction: 0.2 in the declared modifier units After the first attack: 70% chance to apply Attrition to Opponent.
6EnemyWorn downReduction: 0.2 in the declared modifier units After the first attack: 70% chance to apply Attrition to Opponent.
7EnemyWorn downReduction: 0.2 in the declared modifier units After the first attack: 70% chance to apply Attrition to Opponent.
8EnemyWorn downReduction: 0.2 in the declared modifier units After the first attack: 70% chance to apply Attrition to Opponent.
9EnemyWorn downReduction: 0.2 in the declared modifier units After the first attack: 70% chance to apply Attrition to Opponent.
10EnemyWorn downReduction: 0.2 in the declared modifier units After the first attack: 70% chance to apply Attrition to Opponent.
11EnemyWorn downReduction: 0.2 in the declared modifier units After the first attack: 70% chance to apply Attrition to Opponent.
12EnemyWorn downReduction: 0.2 in the declared modifier units After the first attack: 70% chance to apply Attrition to Opponent.
13EnemyWorn downReduction: 0.2 in the declared modifier units After the first attack: 70% chance to apply Attrition to Opponent.
14EnemyWorn downReduction: 0.2 in the declared modifier units After the first attack: 70% chance to apply Attrition to Opponent.
15EnemyWorn downReduction: 0.2 in the declared modifier units After the first attack: 70% chance to apply Attrition to Opponent.
16EnemyWorn downReduction: 0.2 in the declared modifier units After the first attack: 70% chance to apply Attrition to Opponent.
17EnemyWorn downReduction: 0.2 in the declared modifier units After the first attack: 70% chance to apply Attrition to Opponent.
18EnemyWorn downReduction: 0.2 in the declared modifier units After the first attack: 70% chance to apply Attrition to Opponent.
19EnemyWorn downReduction: 0.2 in the declared modifier units After the first attack: 70% chance to apply Attrition to Opponent.
20EnemyWorn downReduction: 0.2 in the declared modifier units After the first attack: 70% chance to apply Attrition to Opponent.

Before departure

Read every stage and special attack, equip food and matching supplies, and earn any required in-route outfit access before relying on a switch. Completion rewards, ordinary drops and first-clear rewards have different conditions. A listed stage count does not account for every special challenge loop or pause.