Encounter routes
Story reference
This entry includes later events. Open it when you are ready.
Reveal The Last Black Mile

The Last Black Mile
A repeatable encounter route through The Last Black Mile. Prepare equipment and food for its listed opposition, then clear every stage to earn its supply rewards.
- Listed stages
- 5
- Reward mode
- Standard
- Warrant task credit
- No
- Challenge rounds
- 5
- Areas per round
- 4
Entry requirements
| Requirement |
|---|
| Clear The Vane Account 1 time(s) |
| Own Black Mile access chart (rank 1) |
| Warrants level 95 |
Changing outfits inside this route
| Requirement |
|---|
| Own Route Equipment Swapping (rank 1) |
Challenge entry requirements
| Requirement |
|---|
| Clear The Vane Account 1 time(s) |
| Own Black Mile access chart (rank 1) |
| Warrants level 95 |
Multi-round field assignment
Work through 5 rounds across 4 Warrant areas. Each round adds a chosen lasting enemy modifier, ends with an empowered area opponent and then its listed leader. Ordinary defeat ends the assignment and can lose equipment.
Challenge rounds — spoilers
Challenge area: Cattail Worksite
Challenge area: Blackpine Worksite
Challenge area: Sunscar Worksite
Challenge area: Far Lantern Worksite
Possible lasting enemy modifiers
| Modifier |
|---|
| Warrants area effects are 5 percentage points stronger |
| +10% enemy max hit; 10% faster attacks; −10% enemy evasion |
| +2,000 enemy health; −10% enemy max hit |
| +20% enemy max hit; −10% enemy maximum health |
| Enemy minimum hit is 40% of maximum; heals 4% current health every 2 turns |
| Enemies ignore Slows and attack 5% faster |
| Enemies ignore Stun, Immobilize and Sleep |
| Enemies gain 15% Recovery on hit and +15% first-hit Affliction chance |
| +15 percentage points enemy damage reduction; +15% evasion |
| +20% enemy max hit and accuracy |
| +10% enemy health; 50% Poison chance on a hit |
| 50% Exhausted chance and 50% Lingering damage chance after each enemy attack |
Before departure
Read every stage and special attack, equip food and matching supplies, and earn any required in-route outfit access before relying on a switch. Completion rewards, ordinary drops and first-clear rewards have different conditions. A listed stage count does not account for every special challenge loop or pause.