A Line That HoldsThe player's field guideThe Meridian Reach
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Encounter routes

Story reference

This entry includes later events. Open it when you are ready.

Reveal The Last Black Mile
Landscape of The Last Black Mile

The Last Black Mile

A repeatable encounter route through The Last Black Mile. Prepare equipment and food for its listed opposition, then clear every stage to earn its supply rewards.

Listed stages
5
Reward mode
Standard
Warrant task credit
No
Challenge rounds
5
Areas per round
4

Entry requirements

Requirement
Clear The Vane Account 1 time(s)
Own Black Mile access chart (rank 1)
Warrants level 95

Changing outfits inside this route

Requirement
Own Route Equipment Swapping (rank 1)

Stage order

Challenge entry requirements

Requirement
Clear The Vane Account 1 time(s)
Own Black Mile access chart (rank 1)
Warrants level 95

Multi-round field assignment

Work through 5 rounds across 4 Warrant areas. Each round adds a chosen lasting enemy modifier, ends with an empowered area opponent and then its listed leader. Ordinary defeat ends the assignment and can lose equipment.

Challenge rounds — spoilers

RoundLeaderRound reward
1Black Mile paymaster1 × Railbreaker’s bracing grip
2Black Mile paymaster1 × Marksman’s bracing grip
3Black Mile paymaster1 × Engineer’s bracing grip
4Black Mile paymaster1 × Pressure-adjustment band
5Black Mile director1 × Black Mile dossier

Challenge area: Cattail Worksite

Challenge area: Blackpine Worksite

Challenge area: Sunscar Worksite

Challenge area: Far Lantern Worksite

Possible lasting enemy modifiers

Modifier
Warrants area effects are 5 percentage points stronger
+10% enemy max hit; 10% faster attacks; −10% enemy evasion
+2,000 enemy health; −10% enemy max hit
+20% enemy max hit; −10% enemy maximum health
Enemy minimum hit is 40% of maximum; heals 4% current health every 2 turns
Enemies ignore Slows and attack 5% faster
Enemies ignore Stun, Immobilize and Sleep
Enemies gain 15% Recovery on hit and +15% first-hit Affliction chance
+15 percentage points enemy damage reduction; +15% evasion
+20% enemy max hit and accuracy
+10% enemy health; 50% Poison chance on a hit
50% Exhausted chance and 50% Lingering damage chance after each enemy attack

Before departure

Read every stage and special attack, equip food and matching supplies, and earn any required in-route outfit access before relying on a switch. Completion rewards, ordinary drops and first-clear rewards have different conditions. A listed stage count does not account for every special challenge loop or pause.