Encounters

Sunscar company enforcer
Sunscar company enforcer uses Close Quarters. Found in Far Lantern Worksite. Inspect special attacks before treating its ordinary hit as a safety limit.
- Combat role
- Close Quarters
- Encounter rating
- 762
- Base Grit
- 9900
- Ordinary base maximum hit
- 572
- Base attack interval
- 2.8 s
- Base accuracy rating
- 55356
- Base damage reduction
- 25%
- Base cash reward
- $0.01–$0.13
Base evasion ratings
| Against | Rating |
|---|---|
| Close Quarters | 50,391 |
| Marksmanship | 40,211 |
| Field Engineering | 23,616 |
Area and opponent access
| Requirement |
|---|
| Warrants level 95 |
| Own Black Mile access chart (rank 1) |
Special attack definitions
Special damage may differ from the ordinary maximum hit. Multiple-hit sequences and conditional guaranteed accuracy matter for survival.
| Attack | Behavior | Base selection chance |
|---|---|---|
| Driving hammer blow | 1 avoidable hit. 750 base damage per hit before reduction. | 40% |
| Three sweeping blows | 3 avoidable hits at 0.3s intervals. 500 base damage per hit before reduction. | 40% |
| Wear down | 1 avoidable hit. | 20% |
Starting effects
| Effect | Behavior |
|---|---|
| Reinforced guard | Reduction: 0.15 in the declared modifier units |
Weighted reward table
A reward draw has base chance 22.5%. The weights below divide that draw; they are not independent probabilities.
| Item | Quantity | Base chance / draw share |
|---|---|---|
| Recovered binding compound | 1 | Weight 8 / 9 |
| Black Mile field record | 1 | Weight 1 / 9 |
Regular field record
- Contractor field record1 per declared reward
Encounter routes
Preparation
The encounter rating is not a recommended player level. Use the live combat quote, actual effective reduction, automatic-food threshold and all special attacks to judge a loadout. No weapon or skill level alone guarantees idle safety.