A Line That HoldsThe player's field guideThe Meridian Reach
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Jobs & recipes

Scout the toll camp

Recover supplies from a hostile or abandoned worksite. Each success rolls common, rare and location finds separately. Failed attempts cause damage and recovery time.

Trade
Reconnaissance
Required trade level
12
Base trade XP
13
Base work interval
3 s
Site perception
220
Base failure maximum hit
54
Failure recovery
3 s
Base maximum cash find
$0.04

Additional base finds

Independent base rolls

ItemQuantityBase chance / draw share
Tailor’s spare pocket10.833333%
Black felt hat10.005%
Soft-soled scouting boots10.006667%

Common weighted finds

Chance applies to the relevant successful work event. Failure and common-find gates are separate.

ItemQuantityBase chance / draw share
Commonwood short hunting bow1Weight 20 / 95
Commonwood long hunting bow1Weight 20 / 95
Bronze arrows1–10Weight 20 / 95
Iron arrows1–10Weight 20 / 95
Oak short hunting bow1Weight 4 / 95
Oak long hunting bow1Weight 4 / 95
Steel arrows1–10Weight 4 / 95
Willow short hunting bow1Weight 1 / 95
Willow long hunting bow1Weight 1 / 95
Nickel-steel arrows1–10Weight 1 / 95

Location finds

Chance applies to the relevant successful work event. Failure and common-find gates are separate.

ItemQuantityBase chance / draw share
Freight inspector’s duster10.2%
Range badge blank10.2%

Mastery

+1 stealth and +1% cents per mastery level; −0.2s interval at 50, and +75 additional stealth at 99.

Timing and yield

The table gives content-defined base values. Your tools, equipment, mastery, outcomes and other active modifiers determine the current quote. Failed or random work does not promise a successful output on every cycle.