Cook beef pie
Produces 1 food per successful cook. Passive cooking produces ordinary food.
- Trade
- Cooking
- Required trade level
- 17
- Base trade XP
- 117
- Base work interval
- 8 s
Base ingredients
Before preservation, discounts or a selected input option.
| Item | Quantity |
|---|---|
| Raw Beef | 1 |
| Bag of Flour | 1 |
Base outputs
Before doubling, quality changes and other live modifiers.
| Item | Quantity |
|---|---|
| Beef Pie | 1 |
Quality output
| Item | Quantity |
|---|---|
| Beef Pie (Perfect) | 1 |
Quality chance
The declared base quality chance is 0%. Mastery, bonuses and the current quality setting affect the result.
Base success model
Base, per-mastery and per-trade-level contributions are subject to the declared cap and other live modifiers.
| Component | Value |
|---|---|
| Base | 70% |
| Per mastery | 0.6% |
| Per skill level | 0% |
| Cap | 100% |
Mastery
Each mastery level adds 0.6 percentage points success. Every 10 levels through 90 adds 5 points perfect chance; mastery 99 adds 50 more points and 20% food healing.
Timing and yield
The table gives content-defined base values. Your tools, equipment, mastery, outcomes and other active modifiers determine the current quote. Failed or random work does not promise a successful output on every cycle.