Staggering crew shot
A prepared gun-crew drill. 1 hit at 750 base damage each before resistance. Normal accuracy applies. A landed hit has a 30% chance to stagger the opponent for two turns. During stagger it cannot attack or evade and takes 30% more damage. The equipped kit sets the attack interval; it includes preparation and reload. All hits target the current opponent only. Redeems 25 Sighting supply ticket, 6 Match cartridge ticket, 6 Crew cartridge ticket per attack sequence, including a miss; follow-up hits do not pay again. Disruption routines cannot accompany this drill.
- Field Engineering level
- 90
- Declared base maximum damage
- 750
Additional requirements
| Requirement |
|---|
| Clear Glasswater Floodgate 100 time(s) |
Base supply basket
Redeemed once per attack sequence, including a miss. Kit discounts and separate support/disruption costs may apply.
Sequence and equipment
A prepared gun-crew drill. 1 hit at 750 base damage each before resistance. Normal accuracy applies. A landed hit has a 30% chance to stagger the opponent for two turns. During stagger it cannot attack or evade and takes 30% more damage. The equipped kit sets the attack interval; it includes preparation and reload. All hits target the current opponent only. Redeems 25 Sighting supply ticket, 6 Match cartridge ticket, 6 Crew cartridge ticket per attack sequence, including a miss; follow-up hits do not pay again. Disruption routines cannot accompany this drill.
The equipped kit supplies the attack interval and equipment bonuses. This drill page does not describe the final damage against a particular opponent.