Heavy crew shot
A prepared gun-crew drill. One hit at the calculated maximum: 320 base damage before kit bonuses and resistance. Normal accuracy applies. On a landed hit, a 25% roll chooses equally between one-turn stagger, lingering damage, three-turn exhaustion (10% slower attacks and 3% current Grit lost per turn), or one-turn loss of footing. Stagger prevents attack/evasion with 30% extra incoming damage; loss of footing prevents attack/evasion with 20% extra incoming damage. Requires the Heavy survey crew firing kit. The equipped kit sets the attack interval; it includes preparation and reload. All hits target the current opponent only. Redeems 4 Bracing supply ticket, 4 Sighting supply ticket, 4 Packing supply ticket, 4 Service supply ticket, 4 Workshop order ticket per attack sequence, including a miss; follow-up hits do not pay again. An enabled disruption can consume its own supplies.
- Field Engineering level
- 65
- Declared base maximum damage
- 320
Additional requirements
| Requirement |
|---|
| Equip Heavy survey crew firing kit |
Base supply basket
Redeemed once per attack sequence, including a miss. Kit discounts and separate support/disruption costs may apply.
Alternative supply basket
Sequence and equipment
A prepared gun-crew drill. One hit at the calculated maximum: 320 base damage before kit bonuses and resistance. Normal accuracy applies. On a landed hit, a 25% roll chooses equally between one-turn stagger, lingering damage, three-turn exhaustion (10% slower attacks and 3% current Grit lost per turn), or one-turn loss of footing. Stagger prevents attack/evasion with 30% extra incoming damage; loss of footing prevents attack/evasion with 20% extra incoming damage. Requires the Heavy survey crew firing kit. The equipped kit sets the attack interval; it includes preparation and reload. All hits target the current opponent only. Redeems 4 Bracing supply ticket, 4 Sighting supply ticket, 4 Packing supply ticket, 4 Service supply ticket, 4 Workshop order ticket per attack sequence, including a miss; follow-up hits do not pay again. An enabled disruption can consume its own supplies.
The equipped kit supplies the attack interval and equipment bonuses. This drill page does not describe the final damage against a particular opponent.