Four-shot crew drill
A prepared gun-crew drill. 4 hits at 200 base damage each before resistance, with 0.5s between hits. The attack cannot miss at 20,000 engineering accuracy or above; otherwise normal accuracy applies. Each landed hit has a 10% chance to stagger the opponent for one turn. The equipped kit sets the attack interval; it includes preparation and reload. All hits target the current opponent only. Redeems 25 Bracing supply ticket, 5 Match cartridge ticket, 5 Crew cartridge ticket per attack sequence, including a miss; follow-up hits do not pay again. Disruption routines cannot accompany this drill.
- Field Engineering level
- 86
- Declared base maximum damage
- 200
Additional requirements
| Requirement |
|---|
| Clear Windbreak Signal Works 100 time(s) |
Base supply basket
Redeemed once per attack sequence, including a miss. Kit discounts and separate support/disruption costs may apply.
| Item | Quantity |
|---|---|
| Bracing supply ticket | 25 |
| Match cartridge ticket | 5 |
| Crew cartridge ticket | 5 |
Sequence and equipment
A prepared gun-crew drill. 4 hits at 200 base damage each before resistance, with 0.5s between hits. The attack cannot miss at 20,000 engineering accuracy or above; otherwise normal accuracy applies. Each landed hit has a 10% chance to stagger the opponent for one turn. The equipped kit sets the attack interval; it includes preparation and reload. All hits target the current opponent only. Redeems 25 Bracing supply ticket, 5 Match cartridge ticket, 5 Crew cartridge ticket per attack sequence, including a miss; follow-up hits do not pay again. Disruption routines cannot accompany this drill.
The equipped kit supplies the attack interval and equipment bonuses. This drill page does not describe the final damage against a particular opponent.