Five-shot crew drill
A prepared gun-crew drill. 5 hits at 170 base damage each before resistance, with 0.2s between hits. Normal accuracy applies. Landed hits slow the opponent’s attack interval by 20% for four turns. The equipped kit sets the attack interval; it includes preparation and reload. All hits target the current opponent only. Redeems 20 Sighting supply ticket, 5 Match cartridge ticket per attack sequence, including a miss; follow-up hits do not pay again. Disruption routines cannot accompany this drill.
- Field Engineering level
- 74
- Declared base maximum damage
- 170
Additional requirements
| Requirement |
|---|
| Clear Blackpine Tunnel 100 time(s) |
Base supply basket
Redeemed once per attack sequence, including a miss. Kit discounts and separate support/disruption costs may apply.
| Item | Quantity |
|---|---|
| Sighting supply ticket | 20 |
| Match cartridge ticket | 5 |
Sequence and equipment
A prepared gun-crew drill. 5 hits at 170 base damage each before resistance, with 0.2s between hits. Normal accuracy applies. Landed hits slow the opponent’s attack interval by 20% for four turns. The equipped kit sets the attack interval; it includes preparation and reload. All hits target the current opponent only. Redeems 20 Sighting supply ticket, 5 Match cartridge ticket per attack sequence, including a miss; follow-up hits do not pay again. Disruption routines cannot accompany this drill.
The equipped kit supplies the attack interval and equipment bonuses. This drill page does not describe the final damage against a particular opponent.