Crank-gun crew drill
A prepared gun-crew drill. 14 hits at 63 base damage each before resistance, with 0.15s between hits. The attack cannot miss at 20,000 engineering accuracy or above; otherwise normal accuracy applies. A crew-operated crank gun supplies the rapid sequence; this is not fourteen lever-rifle reloads. Landed hits cause lingering damage. The equipped kit sets the attack interval; it includes preparation and reload. All hits target the current opponent only. Redeems 30 Service supply ticket, 10 Match cartridge ticket, 10 Crew cartridge ticket per attack sequence, including a miss; follow-up hits do not pay again. Disruption routines cannot accompany this drill.
- Field Engineering level
- 98
- Declared base maximum damage
- 63
Additional requirements
| Requirement |
|---|
| Clear Sunscar Foundry 100 time(s) |
Base supply basket
Redeemed once per attack sequence, including a miss. Kit discounts and separate support/disruption costs may apply.
| Item | Quantity |
|---|---|
| Service supply ticket | 30 |
| Match cartridge ticket | 10 |
| Crew cartridge ticket | 10 |
Sequence and equipment
A prepared gun-crew drill. 14 hits at 63 base damage each before resistance, with 0.15s between hits. The attack cannot miss at 20,000 engineering accuracy or above; otherwise normal accuracy applies. A crew-operated crank gun supplies the rapid sequence; this is not fourteen lever-rifle reloads. Landed hits cause lingering damage. The equipped kit sets the attack interval; it includes preparation and reload. All hits target the current opponent only. Redeems 30 Service supply ticket, 10 Match cartridge ticket, 10 Crew cartridge ticket per attack sequence, including a miss; follow-up hits do not pay again. Disruption routines cannot accompany this drill.
The equipped kit supplies the attack interval and equipment bonuses. This drill page does not describe the final damage against a particular opponent.