Encounters

Red Mesa railway racketeer
Red Mesa railway racketeer uses Close Quarters. Encountered inside a route. Inspect special attacks before treating its ordinary hit as a safety limit.
- Combat role
- Close Quarters
- Encounter rating
- 925
- Base Grit
- 10000
- Ordinary base maximum hit
- 772
- Base attack interval
- 2.6 s
- Base accuracy rating
- 51612
- Base damage reduction
- 40%
- Base cash reward
- $0.00–$0.01
Base evasion ratings
| Against | Rating |
|---|---|
| Close Quarters | 48,576 |
| Marksmanship | 52,371 |
| Field Engineering | 20,493 |
Special attack definitions
Special damage may differ from the ordinary maximum hit. Multiple-hit sequences and conditional guaranteed accuracy matter for survival.
| Attack | Behavior | Base selection chance |
|---|---|---|
| Expose the guard | 1 unavoidable hit. 300 base damage per hit before reduction. Your damage reduction is halved while any marks remain. Up to 3 marks; one expires each turn. | 50% |
| Paired cutting blows | 2 avoidable hits at 0.25s intervals. 600 base damage per hit before reduction. | 35% |
| Press the advantage | 7 avoidable hits at 0.2s intervals. 450 base damage per hit before reduction. Remaining Expose the guard stacks add hits, then are consumed. Restores the opponent’s health by the damage dealt; health includes their ability to keep fighting. | 15% |
Starting effects
| Effect | Behavior |
|---|---|
| Steady composure | After the first attack: 70% chance to apply Attrition to Opponent. |
Regular field record
- Technical field record1 per declared reward
Encounter routes
Preparation
The encounter rating is not a recommended player level. Use the live combat quote, actual effective reduction, automatic-food threshold and all special attacks to judge a loadout. No weapon or skill level alone guarantees idle safety.