Specialists and Teamwork supplies
Discover a working partnership and keep its allotments supplied.
An allotment supplies a specialist
Teamwork uses prepared supply allotments. You equip the allotment, not a person, in a Teamwork slot. Its listed events consume supplies, so a passive-looking bonus can still have an upkeep cost.
Discoveries and trade levels control access to the partnership. Making a stack alone does not necessarily establish every discovery requirement. Read the listed trade, work activities and discovery conditions.
Pairs have their own conditions
A pair bonus requires both relevant specialists and its discovery thresholds. Equipping two arbitrary allotments does not grant every listed synergy.
Some supplies are spent on attacks; others on work or particular events. The pair description is the most useful starting point for a budget. Its benefit can differ between gathering, production and combat.
Permanent discoveries
Other permanent discoveries are recorded separately from consumable allotments. Their benefits persist according to their own rules; they are not interchangeable with a timed preparation or an item you must keep eating.
A chance to discover something remains a chance. The catalogue does not turn a rare discovery into a guaranteed number of work cycles.
Specialist allotments
| Allotment | Teamwork level | Discover through these trades | Role |
|---|---|---|---|
| Freight Scout allotment | 1 | Close Quarters, Force, Guard | Freight Scout assistance. Equip prepared allotments in a Teamwork slot; listed events consume supplies. Pair bonuses require both discoveries. |
| Field Analyst allotment | 5 | Field Engineering | Field Analyst assistance. Equip prepared allotments in a Teamwork slot; listed events consume supplies. Pair bonuses require both discoveries. |
| Trail Guide allotment | 15 | Close Quarters, Marksmanship | Trail Guide assistance. Equip prepared allotments in a Teamwork slot; listed events consume supplies. Pair bonuses require both discoveries. |
| Timber Hand allotment | 1 | Logging | Timber Hand assistance. Equip prepared allotments in a Teamwork slot; listed events consume supplies. Pair bonuses require both discoveries. |
| Pit Surveyor allotment | 5 | Mining | Pit Surveyor assistance. Equip prepared allotments in a Teamwork slot; listed events consume supplies. Pair bonuses require both discoveries. |
| River Hand allotment | 15 | Fishing | River Hand assistance. Equip prepared allotments in a Teamwork slot; listed events consume supplies. Pair bonuses require both discoveries. |
| Close-defense Coach allotment | 25 | Force | Close-defense Coach assistance. Equip prepared allotments in a Teamwork slot; listed events consume supplies. Pair bonuses require both discoveries. |
| Range Instructor allotment | 35 | Marksmanship | Range Instructor assistance. Equip prepared allotments in a Teamwork slot; listed events consume supplies. Pair bonuses require both discoveries. |
| Engineering Assistant allotment | 45 | Field Engineering | Engineering Assistant assistance. Equip prepared allotments in a Teamwork slot; listed events consume supplies. Pair bonuses require both discoveries. |
| Camp Cook allotment | 25 | Cooking | Camp Cook assistance. Equip prepared allotments in a Teamwork slot; listed events consume supplies. Pair bonuses require both discoveries. |
| Ordnance Assistant allotment | 35 | Ordnance | Ordnance Assistant assistance. Equip prepared allotments in a Teamwork slot; listed events consume supplies. Pair bonuses require both discoveries. |
| Freight Investigator allotment | 45 | Reconnaissance | Freight Investigator assistance. Equip prepared allotments in a Teamwork slot; listed events consume supplies. Pair bonuses require both discoveries. |
| Warrant Clerk allotment | 55 | Warrants | Warrant Clerk assistance. Equip prepared allotments in a Teamwork slot; listed events consume supplies. Pair bonuses require both discoveries. |
| Outrider allotment | 65 | Guard | Outrider assistance. Equip prepared allotments in a Teamwork slot; listed events consume supplies. Pair bonuses require both discoveries. |
| Field Medic allotment | 80 | Resolve | Field Medic assistance. Equip prepared allotments in a Teamwork slot; listed events consume supplies. Pair bonuses require both discoveries. |
| Heavy Rigger allotment | 90 | Grit | Heavy Rigger assistance. Equip prepared allotments in a Teamwork slot; listed events consume supplies. Pair bonuses require both discoveries. |
| Bench Partner allotment | 55 | Outfitting | Bench Partner assistance. Equip prepared allotments in a Teamwork slot; listed events consume supplies. Pair bonuses require both discoveries. |
| Forge Tender allotment | 65 | Metalworking | Forge Tender assistance. Equip prepared allotments in a Teamwork slot; listed events consume supplies. Pair bonuses require both discoveries. |
| Dispensary Assistant allotment | 80 | Apothecary | Dispensary Assistant assistance. Equip prepared allotments in a Teamwork slot; listed events consume supplies. Pair bonuses require both discoveries. |
| Kiln Tender allotment | 90 | Fuelcraft | Kiln Tender assistance. Equip prepared allotments in a Teamwork slot; listed events consume supplies. Pair bonuses require both discoveries. |
Pair bonuses
Both equipped allotments and all discovery requirements are needed. Pair supplies are spent on their declared events.
| First allotment | Second allotment | Requirements | Benefit |
|---|---|---|---|
| Freight Scout allotment | Field Analyst allotment | 6 discoveries for Freight Scout allotment; 6 discoveries for Field Analyst allotment | On each kill, gain cents equal to 0.15% of the enemy’s highest evasion rating, before cents bonuses. |
| Freight Scout allotment | Trail Guide allotment | 6 discoveries for Freight Scout allotment; 6 discoveries for Trail Guide allotment | Adds 4¢ to Opponent drops before cents bonuses. |
| Freight Scout allotment | Close-defense Coach allotment | 16 discoveries for Freight Scout allotment; 6 discoveries for Close-defense Coach allotment | Gain 0.025 cents per health of Close defense damage dealt by your attacks, before cents bonuses. Each event is rounded down to whole cents. |
| Freight Scout allotment | Range Instructor allotment | 16 discoveries for Freight Scout allotment; 6 discoveries for Range Instructor allotment | Gain 0.02 cents per health of Marksmanship damage dealt by your attacks, before cents bonuses. Each event is rounded down to whole cents. |
| Freight Scout allotment | Engineering Assistant allotment | 16 discoveries for Freight Scout allotment; 6 discoveries for Engineering Assistant allotment | Gain 0.015 cents per health of Field Engineering damage dealt by your attacks, before cents bonuses. Each event is rounded down to whole cents. |
| Freight Scout allotment | Warrant Clerk allotment | 31 discoveries for Freight Scout allotment; 6 discoveries for Warrant Clerk allotment | +400% cents from your assigned Warrants Opponent. |
| Freight Scout allotment | Outrider allotment | 31 discoveries for Freight Scout allotment; 6 discoveries for Outrider allotment | The first enemy hit in each attack grants 0.3 cents per percentage point of your damage reduction, before cents bonuses. |
| Freight Scout allotment | Field Medic allotment | 31 discoveries for Freight Scout allotment; 6 discoveries for Field Medic allotment | Gain 0.01 cents per health restored by regeneration, before cents bonuses. Each event is rounded down to whole cents. |
| Freight Scout allotment | Heavy Rigger allotment | 31 discoveries for Freight Scout allotment; 6 discoveries for Heavy Rigger allotment | +200% cents from Opponents that are burning when defeated. |
| Field Analyst allotment | Trail Guide allotment | 6 discoveries for Field Analyst allotment; 6 discoveries for Trail Guide allotment | At full health, gain another 20% evasion and reduce enemy evasion by another 20% for all styles. |
| Field Analyst allotment | Close-defense Coach allotment | 16 discoveries for Field Analyst allotment; 6 discoveries for Close-defense Coach allotment | Enemies have 20% less Close defense evasion. |
| Field Analyst allotment | Range Instructor allotment | 16 discoveries for Field Analyst allotment; 6 discoveries for Range Instructor allotment | Enemies have 20% less Marksmanship evasion. |
| Field Analyst allotment | Engineering Assistant allotment | 16 discoveries for Field Analyst allotment; 6 discoveries for Engineering Assistant allotment | +100 Field Engineering Guard bonus. |
| Field Analyst allotment | Warrant Clerk allotment | 31 discoveries for Field Analyst allotment; 6 discoveries for Warrant Clerk allotment | Your assigned Warrants Opponent has 20% less evasion for all styles. |
| Field Analyst allotment | Outrider allotment | 31 discoveries for Field Analyst allotment; 6 discoveries for Outrider allotment | Gain 1 Close defense and Marksmanship Guard bonus per percentage point of damage reduction. |
| Field Analyst allotment | Field Medic allotment | 31 discoveries for Field Analyst allotment; 6 discoveries for Field Medic allotment | +200% health restored by regeneration while the enemy’s average evasion is higher than yours. |
| Field Analyst allotment | Heavy Rigger allotment | 31 discoveries for Field Analyst allotment; 6 discoveries for Heavy Rigger allotment | While you are burning, gain +75 Close defense, Marksmanship and Field Engineering Guard bonuses. |
| Trail Guide allotment | Close-defense Coach allotment | 16 discoveries for Trail Guide allotment; 6 discoveries for Close-defense Coach allotment | +12 percentage points Close defense Recovery on hit. |
| Trail Guide allotment | Range Instructor allotment | 16 discoveries for Trail Guide allotment; 6 discoveries for Range Instructor allotment | +8 percentage points Marksmanship Recovery on hit. |
| Trail Guide allotment | Engineering Assistant allotment | 16 discoveries for Trail Guide allotment; 6 discoveries for Engineering Assistant allotment | +4 percentage points Field Engineering Recovery on hit. |
| Trail Guide allotment | Warrant Clerk allotment | 31 discoveries for Trail Guide allotment; 6 discoveries for Warrant Clerk allotment | Gain 0.2 Warrant credit per health restored by attack Recovery on hit, before Warrants Coin bonuses. |
| Trail Guide allotment | Outrider allotment | 31 discoveries for Trail Guide allotment; 6 discoveries for Outrider allotment | After the first strike of each attack, heal health equal to half your damage reduction percentage, rounded down. Works on misses. |
| Trail Guide allotment | Field Medic allotment | 31 discoveries for Trail Guide allotment; 6 discoveries for Field Medic allotment | Heal for 50% of the Bleed damage you deal. |
| Trail Guide allotment | Heavy Rigger allotment | 31 discoveries for Trail Guide allotment; 6 discoveries for Heavy Rigger allotment | Heal for 100% of the damage dealt by Specialist attacks. |
| Timber Hand allotment | Pit Surveyor allotment | 6 discoveries for Timber Hand allotment; 6 discoveries for Pit Surveyor allotment | 5% chance to find one random gem when Logging. This gem is not doubled. |
| Timber Hand allotment | River Hand allotment | 6 discoveries for Timber Hand allotment; 6 discoveries for River Hand allotment | +6 percentage points to Bird Nest chance and Fishing special-item chance. |
| Timber Hand allotment | Camp Cook allotment | 16 discoveries for Timber Hand allotment; 6 discoveries for Camp Cook allotment | 30% chance to cook one extra product after doubling. |
| Timber Hand allotment | Ordnance Assistant allotment | 16 discoveries for Timber Hand allotment; 6 discoveries for Ordnance Assistant allotment | +20 percentage points chance to preserve ingredients when Ordnance Apparatus. |
| Timber Hand allotment | Freight Investigator allotment | 16 discoveries for Timber Hand allotment; 6 discoveries for Freight Investigator allotment | Successful Lumberjack pickpockets give 2 Bird Nests instead of normal cents. Other loot remains. |
| Timber Hand allotment | Bench Partner allotment | 31 discoveries for Timber Hand allotment; 6 discoveries for Bench Partner allotment | When finding Bird Nests, 35% chance to receive an equal number of one random ordinary ring or necklace instead. |
| Timber Hand allotment | Forge Tender allotment | 31 discoveries for Timber Hand allotment; 6 discoveries for Forge Tender allotment | 20% chance to add one product before doubling when Logging or Metalworking. |
| Timber Hand allotment | Dispensary Assistant allotment | 31 discoveries for Timber Hand allotment; 6 discoveries for Dispensary Assistant allotment | With a Bird Nest Preparation active, gain one extra Bird Nest whenever nests are found. |
| Timber Hand allotment | Kiln Tender allotment | 31 discoveries for Timber Hand allotment; 6 discoveries for Kiln Tender allotment | Logging grants Fuelcraft XP equal to 15% of its base XP, with Fuelcraft XP bonuses applied. Halves your chance to double logs. |
| Pit Surveyor allotment | River Hand allotment | 6 discoveries for Pit Surveyor allotment; 6 discoveries for River Hand allotment | Finding a gem gives a 15% chance of another random gem. The Mining bonus can double; the Fishing bonus is always one gem. |
| Pit Surveyor allotment | Camp Cook allotment | 16 discoveries for Pit Surveyor allotment; 6 discoveries for Camp Cook allotment | Cooking success is capped at 75%. Each failed active cook gives 100 Coal, which is not doubled. |
| Pit Surveyor allotment | Ordnance Assistant allotment | 16 discoveries for Pit Surveyor allotment; 6 discoveries for Ordnance Assistant allotment | Double Industrial mineral gained while Mining. Stacks with other doubling. |
| Pit Surveyor allotment | Freight Investigator allotment | 16 discoveries for Pit Surveyor allotment; 6 discoveries for Freight Investigator allotment | Successful Miner pickpockets have a 30% chance to give one random gem. |
| Pit Surveyor allotment | Bench Partner allotment | 31 discoveries for Pit Surveyor allotment; 6 discoveries for Bench Partner allotment | Double Silver Ore and Gold Ore yields. Stacks with other doubling. |
| Pit Surveyor allotment | Forge Tender allotment | 31 discoveries for Pit Surveyor allotment; 6 discoveries for Forge Tender allotment | Mining an ore has a 15% chance to give one matching bar as well. Excludes Coal and Industrial mineral; the bar is not doubled. |
| Pit Surveyor allotment | Dispensary Assistant allotment | 31 discoveries for Pit Surveyor allotment; 6 discoveries for Dispensary Assistant allotment | With a Perfect Swing Preparation active, Mining rocks gain +25 maximum health. Existing damage is not healed. |
| Pit Surveyor allotment | Kiln Tender allotment | 31 discoveries for Pit Surveyor allotment; 6 discoveries for Kiln Tender allotment | 10% chance to gain one Diamond when Fuelcraft. This Diamond is not doubled. |
| River Hand allotment | Camp Cook allotment | 16 discoveries for River Hand allotment; 6 discoveries for Camp Cook allotment | Catching a cookable fish has a 75% chance to also give one cooked fish. The extra food is not doubled. |
| River Hand allotment | Ordnance Assistant allotment | 16 discoveries for River Hand allotment; 6 discoveries for Ordnance Assistant allotment | Craft 5 extra Mist, Mud or Steam Charges per batch, before doubling. |
| River Hand allotment | Freight Investigator allotment | 16 discoveries for River Hand allotment; 6 discoveries for Freight Investigator allotment | Fisherman pickpockets take 50% longer and give 2 extra common or rare items before quantity multipliers. |
| River Hand allotment | Bench Partner allotment | 31 discoveries for River Hand allotment; 6 discoveries for Bench Partner allotment | Outfitting ordinary rings or necklaces has a 33% chance to give one random gem. |
| River Hand allotment | Forge Tender allotment | 31 discoveries for River Hand allotment; 6 discoveries for Forge Tender allotment | +15 percentage points chance to preserve ingredients when Metalworking Crucible equipment. |
| River Hand allotment | Dispensary Assistant allotment | 31 discoveries for River Hand allotment; 6 discoveries for Dispensary Assistant allotment | +200% Fishermans Preparation charges when activated or refilled. |
| River Hand allotment | Kiln Tender allotment | 31 discoveries for River Hand allotment; 6 discoveries for Kiln Tender allotment | −10% Cooking XP; +5% Cooking mastery XP. |
| Close-defense Coach allotment | Range Instructor allotment | 16 discoveries for Close-defense Coach allotment; 16 discoveries for Range Instructor allotment | +25 Close defense accuracy and strength bonuses against Marksmanship enemies. |
| Close-defense Coach allotment | Engineering Assistant allotment | 16 discoveries for Close-defense Coach allotment; 16 discoveries for Engineering Assistant allotment | Against your assigned Warrants Opponent, add 5% of Field Engineering maximum hit to Field Engineering minimum hit. |
| Close-defense Coach allotment | Warrant Clerk allotment | 31 discoveries for Close-defense Coach allotment; 16 discoveries for Warrant Clerk allotment | Against your assigned Warrants Opponent, add 10% of Close defense maximum hit to Close defense minimum hit. |
| Close-defense Coach allotment | Outrider allotment | 31 discoveries for Close-defense Coach allotment; 16 discoveries for Outrider allotment | +2 percentage points damage reduction against Marksmanship enemies. |
| Close-defense Coach allotment | Field Medic allotment | 31 discoveries for Close-defense Coach allotment; 16 discoveries for Field Medic allotment | While using Close defense, add 8% of your maximum hit to health regeneration before regeneration bonuses. |
| Close-defense Coach allotment | Heavy Rigger allotment | 31 discoveries for Close-defense Coach allotment; 16 discoveries for Heavy Rigger allotment | +10% Close defense accuracy and maximum hit against burning enemies, in addition to Minotaur’s base bonuses. |
| Range Instructor allotment | Engineering Assistant allotment | 16 discoveries for Range Instructor allotment; 16 discoveries for Engineering Assistant allotment | +25 Marksmanship accuracy and strength bonuses against Field Engineering enemies. |
| Range Instructor allotment | Warrant Clerk allotment | 31 discoveries for Range Instructor allotment; 16 discoveries for Warrant Clerk allotment | Against your assigned Warrants Opponent, add 10% of Marksmanship maximum hit to Marksmanship minimum hit. |
| Range Instructor allotment | Outrider allotment | 31 discoveries for Range Instructor allotment; 16 discoveries for Outrider allotment | +2 percentage points damage reduction against Field Engineering enemies. |
| Range Instructor allotment | Field Medic allotment | 31 discoveries for Range Instructor allotment; 16 discoveries for Field Medic allotment | While using Marksmanship, add 7% of your maximum hit to health regeneration before regeneration bonuses. |
| Range Instructor allotment | Heavy Rigger allotment | 31 discoveries for Range Instructor allotment; 16 discoveries for Heavy Rigger allotment | Your Marksmanship attacks gain another 10% chance to inflict Lingering damage, even on misses. Combined with Crucible, the chance is 20%. |
| Engineering Assistant allotment | Warrant Clerk allotment | 31 discoveries for Engineering Assistant allotment; 16 discoveries for Warrant Clerk allotment | Against your assigned Warrants Opponent, gain 0.04 Warrant credit per health of Field Engineering attack damage, before Warrants Coin bonuses. |
| Engineering Assistant allotment | Outrider allotment | 31 discoveries for Engineering Assistant allotment; 16 discoveries for Outrider allotment | +2 percentage points damage reduction against Close defense enemies. |
| Engineering Assistant allotment | Field Medic allotment | 31 discoveries for Engineering Assistant allotment; 16 discoveries for Field Medic allotment | While using Field Engineering, add 5% of your maximum hit to health regeneration before regeneration bonuses. |
| Engineering Assistant allotment | Heavy Rigger allotment | 31 discoveries for Engineering Assistant allotment; 16 discoveries for Heavy Rigger allotment | +30 minimum hit for Air, Water, Earth and Fire combat Techniques, up to the Technique’s maximum hit. |
| Camp Cook allotment | Ordnance Assistant allotment | 16 discoveries for Camp Cook allotment; 16 discoveries for Ordnance Assistant allotment | +15 percentage points chance to preserve Cooking ingredients and standard or combination Charge ingredients. |
| Camp Cook allotment | Freight Investigator allotment | 16 discoveries for Camp Cook allotment; 16 discoveries for Freight Investigator allotment | Failed Chef pickpockets deal no damage. You can still be stunned. |
| Camp Cook allotment | Bench Partner allotment | 31 discoveries for Camp Cook allotment; 16 discoveries for Bench Partner allotment | Outfitting uses one fewer Reinforced hide per recipe, with a minimum cost of one. |
| Camp Cook allotment | Forge Tender allotment | 31 discoveries for Camp Cook allotment; 16 discoveries for Forge Tender allotment | Active Cooking and Metalworking intervals are 0.3 seconds shorter. |
| Camp Cook allotment | Dispensary Assistant allotment | 31 discoveries for Camp Cook allotment; 16 discoveries for Dispensary Assistant allotment | +200% Generous Cook Preparation charges when activated or refilled. |
| Camp Cook allotment | Kiln Tender allotment | 31 discoveries for Camp Cook allotment; 16 discoveries for Kiln Tender allotment | +8% Cooking and Fuelcraft mastery XP; −10 percentage points ingredient preservation in both skills. |
| Ordnance Assistant allotment | Freight Investigator allotment | 16 discoveries for Ordnance Assistant allotment; 16 discoveries for Freight Investigator allotment | Successful Miner pickpockets also give one Industrial mineral, which is not doubled. |
| Ordnance Assistant allotment | Bench Partner allotment | 31 discoveries for Ordnance Assistant allotment; 16 discoveries for Bench Partner allotment | +20 percentage points chance to double Leather sheet Armour and Reinforced hide Outfitting products. |
| Ordnance Assistant allotment | Forge Tender allotment | 31 discoveries for Ordnance Assistant allotment; 16 discoveries for Forge Tender allotment | +10 percentage points chance to preserve Metalworking and Ordnance ingredients. |
| Ordnance Assistant allotment | Dispensary Assistant allotment | 31 discoveries for Ordnance Assistant allotment; 16 discoveries for Dispensary Assistant allotment | With an standard-charge Preparation active, gain a separate chance for random combination Charges, using the Preparation’s chance and quantity. |
| Ordnance Assistant allotment | Kiln Tender allotment | 31 discoveries for Ordnance Assistant allotment; 16 discoveries for Kiln Tender allotment | Outfitting standard-charge Charges also gives 10 Fire Charges, which are not doubled. −5% Ordnance XP. |
| Freight Investigator allotment | Bench Partner allotment | 31 discoveries for Freight Investigator allotment; 16 discoveries for Bench Partner allotment | Common Reconnaissance loot is sold for 15 times one item’s sale price, before cents bonuses. Quantity and doubling do not increase this payment; rare loot remains. |
| Freight Investigator allotment | Forge Tender allotment | 31 discoveries for Freight Investigator allotment; 16 discoveries for Forge Tender allotment | When a Miner gives common loot, 50% chance to also gain one random bar. The bar is not doubled. |
| Freight Investigator allotment | Dispensary Assistant allotment | 31 discoveries for Freight Investigator allotment; 16 discoveries for Dispensary Assistant allotment | When Bob the Farmer gives common loot, 3% chance to also gain one Herb Sack. |
| Freight Investigator allotment | Kiln Tender allotment | 31 discoveries for Freight Investigator allotment; 16 discoveries for Kiln Tender allotment | Each successful pickpocket has a 50% chance for double cents, a 35% chance for quadruple items, or a 15% chance for no normal loot or cents. XP is still earned. |
| Warrant Clerk allotment | Outrider allotment | 31 discoveries for Warrant Clerk allotment; 31 discoveries for Outrider allotment | +3 percentage points damage reduction against your assigned Warrants Opponent. |
| Warrant Clerk allotment | Field Medic allotment | 31 discoveries for Warrant Clerk allotment; 31 discoveries for Field Medic allotment | +150% health restored by regeneration against your assigned Warrants Opponent. |
| Warrant Clerk allotment | Heavy Rigger allotment | 31 discoveries for Warrant Clerk allotment; 31 discoveries for Heavy Rigger allotment | Take 25% less damage from Incendiary attack attacks. |
| Outrider allotment | Field Medic allotment | 31 discoveries for Outrider allotment; 31 discoveries for Field Medic allotment | +200% health restored by regeneration while below 75% health. |
| Outrider allotment | Heavy Rigger allotment | 31 discoveries for Outrider allotment; 31 discoveries for Heavy Rigger allotment | Immune to Lingering damage. |
| Field Medic allotment | Heavy Rigger allotment | 31 discoveries for Field Medic allotment; 31 discoveries for Heavy Rigger allotment | Heal for 100% of the Lingering damage damage you deal. |
| Bench Partner allotment | Forge Tender allotment | 31 discoveries for Bench Partner allotment; 31 discoveries for Forge Tender allotment | +33 percentage points chance to preserve ingredients when Outfitting ordinary rings or necklaces. |
| Bench Partner allotment | Dispensary Assistant allotment | 31 discoveries for Bench Partner allotment; 31 discoveries for Dispensary Assistant allotment | +100% Outfitting Preparation charges when activated or refilled. |
| Bench Partner allotment | Kiln Tender allotment | 31 discoveries for Bench Partner allotment; 31 discoveries for Kiln Tender allotment | Burning logs grants cents equal to four times the log’s sale price, before cents bonuses. |
| Forge Tender allotment | Dispensary Assistant allotment | 31 discoveries for Forge Tender allotment; 31 discoveries for Dispensary Assistant allotment | With a Seeing Gold Preparation active, double Silver and Gold Bar output. Stacks with ordinary doubling; extra Gold Bars from the Preparation remain unchanged. |
| Forge Tender allotment | Kiln Tender allotment | 31 discoveries for Forge Tender allotment; 31 discoveries for Kiln Tender allotment | Metalworking uses 3 fewer Coal when the recipe requires Coal, with a minimum cost of one. |
| Dispensary Assistant allotment | Kiln Tender allotment | 31 discoveries for Dispensary Assistant allotment; 31 discoveries for Kiln Tender allotment | With a Controlled Heat Preparation active, gain +5% Fuelcraft XP and +100% bonfire duration when lighting a bonfire. |