A Line That HoldsThe player's field guideThe Meridian Reach
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Keep useful goods out of a sale

Organize storage, protect important stacks and review a bulk sale safely.

Capacity and organization

The Stockpile is your inventory ledger. A new item type needs a slot; more of an existing stack generally uses the same slot. Shelves add capacity. Dividers add tabs for organization and do not create new storage slots.

Open an item to read its function, sources and uses. A missing quantity is a planning clue: use its material link to visit the appropriate gathering or crafting page.

Protection, reserves and this sale

Protection is a continuing instruction to keep an item out of sale. A reserve sets goods aside for spending rules. These are different from removing an item from a single bulk-sale review.

Review sale of visible unprotected goods builds a proposed sale. Click an item in that review to remove it from this sale; it disappears from the review and cannot be toggled back there. Cancel and open a fresh review if you want a new selection. Removing it does not permanently protect it for later sales.

Before confirming

Check the remaining stacks, quantities and cash quote. Filters affect which goods are visible, so a bulk-sale review is not necessarily your entire inventory. Confirmation sells the remaining reviewed goods under the game’s current protection and availability checks.

Opening a crate, exchanging a chit, reading a record and selling an item are different actions. Use the item’s described purpose before treating an unfamiliar record as spare cash.