Public works and the civic ledger
The town economy has its own resources, upkeep and exchanges.
Begin with the ledger
Town & fields contains civic development as well as crop work. Civic food, wood and other stores are not interchangeable with every similarly named inventory item. Read the construction cost’s resource type before selling or gathering a large basket.
A building’s tier, biome, maximum count and upkeep or repair behavior determine what it can do. Basic shelter adds housing; the counted population also depends on civic happiness and health.
Plan for maintenance and seasons
Production, health, happiness, storage and changing seasons affect the civic economy. Expanding one resource without enough capacity or support can leave the ledger inefficient. Use the current civic rates and repair costs rather than assuming every building yields its base output forever.
Civic charters have requirements and stated tradeoffs. The Mutual-aid compact and Emergency works period are administrative arrangements in the game; their bonuses and penalties still apply exactly as shown.
Trading and the ending
The civic trader exchanges the stated civic stock for particular inventory goods under its unlock and cost rules. A trader source on an item page is different from an ordinary town outfitter shelf.
You can continue building, gathering and developing mastery after the final chapter. Optional encounters, crafting, civic development and collection remain available.
Civic building catalogue
These are civic resource costs, not Stockpile item recipes. Live discounts, building condition and civic requirements remain separate.
| Building | Tier | Maximum count | Purpose | Base construction by biome |
|---|---|---|---|---|
| Basic Shelter | 1 | 20 | Adds housing. Happiness increases the population supported; health determines the population currently counted. | Grasslands: $1.00; 10 Food, 10 Wood / Arid Plains: $1.70; 10 Food, 10 Wood, 32 Clothing / Snowlands: $2.92; 10 Food, 10 Wood, 50 Clothing, 100 Coal |
| Wooden Hut | 1 | 30 | Adds housing. Happiness increases the population supported; health determines the population currently counted. Its benefits add to earlier buildings in this upgrade chain. | Grasslands: $2.65; 60 Food, 60 Wood, 20 Stone / Arid Plains: $3.28; 60 Food, 60 Wood, 20 Stone, 75 Clothing / Snowlands: $4.69; 60 Food, 60 Wood, 20 Stone, 100 Clothing, 200 Coal |
| House | 2 | 20 | Adds housing. Happiness increases the population supported; health determines the population currently counted. Its benefits add to earlier buildings in this upgrade chain. | Grasslands: $8.37; 600 Food, 600 Wood, 200 Stone / Arid Plains: $9.22; 600 Food, 600 Wood, 200 Stone, 300 Clothing / Snowlands: $11.40; 600 Food, 600 Wood, 200 Stone, 400 Clothing, 800 Coal |
| Cottage | 3 | 25 | Adds housing. Happiness increases the population supported; health determines the population currently counted. Its benefits add to earlier buildings in this upgrade chain. | Grasslands: $17.03; 2,400 Food, 2,400 Wood, 800 Stone, 100 Preparations / Arid Plains: $17.89; 2,400 Food, 2,400 Wood, 800 Stone, 600 Clothing, 100 Preparations / Snowlands: $20.25; 2,400 Food, 2,400 Wood, 800 Stone, 800 Clothing, 1,600 Coal, 100 Preparations |
| Large Cottage | 4 | 30 | Adds housing. Happiness increases the population supported; health determines the population currently counted. Its benefits add to earlier buildings in this upgrade chain. | Grasslands: $31.94; 7,200 Food, 7,200 Wood, 4,800 Stone, 2,400 Planks, 600 Bar, 400 Preparations / Arid Plains: $32.86; 7,200 Food, 7,200 Wood, 4,800 Stone, 2,400 Planks, 600 Bar, 1,200 Clothing, 400 Preparations / Snowlands: $35.50; 7,200 Food, 7,200 Wood, 4,800 Stone, 2,400 Planks, 600 Bar, 1,600 Clothing, 3,200 Coal, 400 Preparations |
| Fishermans Dock | 1 | 20 | Produces Food in your town each hour. | Water: $3.61; 150 Wood, 113 Stone / Swamp: $3.61; 150 Wood, 113 Stone |
| Fishermans Pier | 3 | 15 | Produces Food in your town each hour. Its benefits add to earlier buildings in this upgrade chain. | Water: $6.71; 450 Planks, 450 Stone / Swamp: $6.71; 450 Planks, 450 Stone |
| Fishermans Port | 4 | 20 | Produces Food in your town each hour. Its benefits add to earlier buildings in this upgrade chain. | Water: $11.40; 900 Planks, 2,800 Stone, 500 Bar / Swamp: $11.40; 900 Planks, 2,800 Stone, 500 Bar |
| Farmland | 1 | 20 | Produces Food in your town each hour. | Grasslands: $2.10; 50 Wood, 38 Stone / Arid Plains: $2.55; 50 Wood, 38 Stone, 50 Clothing |
| Mill | 4 | 20 | Produces Food in your town each hour. Its benefits add to earlier buildings in this upgrade chain. | Grasslands: $10.95; 600 Planks, 2,800 Stone, 300 Bar, 200 Industrial mineral / Arid Plains: $12.65; 600 Planks, 2,800 Stone, 300 Bar, 200 Industrial mineral, 800 Clothing |
| Plantation | 2 | 30 | Produces Food in your town each hour. Its benefits add to earlier buildings in this upgrade chain. | Grasslands: $3.16; 125 Planks, 125 Stone / Arid Plains: $3.54; 125 Planks, 125 Stone, 150 Clothing |
| Woodcutters Camp | 1 | 20 | Produces Wood in your town each hour. | Forest: $3.61; 150 Wood, 113 Stone / Jungle: $3.61; 150 Wood, 113 Stone |
| Logging Camp | 2 | 30 | Produces Wood in your town each hour. Its benefits add to earlier buildings in this upgrade chain. | Forest: $5.10; 300 Planks, 225 Stone / Jungle: $5.10; 300 Planks, 225 Stone |
| Forestry Camp | 4 | 20 | Produces Wood in your town each hour. Its benefits add to earlier buildings in this upgrade chain. | Forest: $11.83; 800 Planks, 2,800 Stone, 700 Bar / Jungle: $11.83; 800 Planks, 2,800 Stone, 700 Bar |
| Carpenters Workshop | 1 | 20 | Produces Planks in your town each hour. | Forest: $5.05; 400 Wood, 113 Stone / Jungle: $5.05; 400 Wood, 113 Stone |
| Carpenters Factory | 3 | 15 | Produces Planks in your town each hour. Its benefits add to earlier buildings in this upgrade chain. | Forest: $10.95; 1,600 Wood, 450 Planks, 450 Stone / Jungle: $10.95; 1,600 Wood, 450 Planks, 450 Stone |
| Carpenters Foundry | 4 | 20 | Produces Planks in your town each hour. Its benefits add to earlier buildings in this upgrade chain. | Forest: $18.71; 4,000 Wood, 900 Planks, 2,800 Stone, 700 Bar, 200 Industrial mineral / Jungle: $18.71; 4,000 Wood, 900 Planks, 2,800 Stone, 700 Bar, 200 Industrial mineral |
| Miners Pit | 1 | 20 | Produces Stone, Ore, Coal in your town each hour. | Desert: $4.24; 150 Wood, 113 Stone, 100 Clothing / Mountains: $3.61; 150 Wood, 113 Stone / Snowlands: $4.53; 150 Wood, 113 Stone, 100 Clothing, 75 Coal |
| Miners Field | 2 | 30 | Produces Stone, Ore, Coal in your town each hour. Its benefits add to earlier buildings in this upgrade chain. | Desert: $6.32; 200 Planks, 200 Stone, 400 Clothing / Mountains: $4.47; 200 Planks, 200 Stone / Snowlands: $6.52; 200 Planks, 200 Stone, 225 Clothing, 225 Coal |
| Miners Quarry | 4 | 20 | Produces Stone, Ore, Coal in your town each hour. Its benefits add to earlier buildings in this upgrade chain. | Desert: $17.32; 800 Planks, 2,800 Stone, 700 Bar, 3,200 Clothing / Mountains: $11.83; 800 Planks, 2,800 Stone, 700 Bar / Snowlands: $16.43; 800 Planks, 2,800 Stone, 700 Bar, 1,350 Clothing, 1,350 Coal |
| Blacksmiths Smithy | 1 | 20 | Produces Bar in your town each hour. | Grasslands: $5.15; 150 Wood, 113 Stone, 200 Ore, 75 Coal / Mountains: $5.15; 150 Wood, 113 Stone, 200 Ore, 75 Coal / Snowlands: $6.16; 150 Wood, 113 Stone, 200 Ore, 150 Coal, 150 Clothing |
| Blacksmiths Workshop | 2 | 30 | Produces Bar in your town each hour. Its benefits add to earlier buildings in this upgrade chain. | Grasslands: $7.75; 150 Planks, 225 Stone, 600 Ore, 300 Coal / Mountains: $7.75; 150 Planks, 225 Stone, 600 Ore, 300 Coal / Snowlands: $9.22; 150 Planks, 225 Stone, 600 Ore, 400 Coal, 400 Clothing |
| Blacksmiths Forge | 4 | 20 | Produces Bar in your town each hour. Its benefits add to earlier buildings in this upgrade chain. | Grasslands: $21.21; 900 Planks, 2,800 Stone, 600 Bar, 4,800 Ore, 1,200 Coal, 200 Industrial mineral / Mountains: $21.21; 900 Planks, 2,800 Stone, 600 Bar, 4,800 Ore, 1,200 Coal, 200 Industrial mineral / Snowlands: $24.29; 900 Planks, 2,800 Stone, 600 Bar, 4,800 Ore, 2,400 Coal, 200 Industrial mineral, 1,600 Clothing |
| Hunters Cabin | 1 | 20 | Produces Leather sheet in your town each hour. | Forest: $3.61; 150 Wood, 113 Stone / Swamp: $3.61; 150 Wood, 113 Stone / Jungle: $3.61; 150 Wood, 113 Stone |
| Hunters Lodge | 3 | 15 | Produces Leather sheet in your town each hour. Its benefits add to earlier buildings in this upgrade chain. | Forest: $7.21; 600 Planks, 450 Stone / Swamp: $7.21; 600 Planks, 450 Stone / Jungle: $7.21; 600 Planks, 450 Stone |
| Hunters Villa | 4 | 20 | Produces Leather sheet in your town each hour. Its benefits add to earlier buildings in this upgrade chain. | Forest: $11.40; 900 Planks, 2,800 Stone, 460 Bar / Swamp: $11.40; 900 Planks, 2,800 Stone, 460 Bar / Jungle: $11.40; 900 Planks, 2,800 Stone, 460 Bar |
| Gatherers Hut | 1 | 20 | Produces Herbs in your town each hour. | Swamp: $3.61; 150 Wood, 113 Stone / Valley: $3.61; 150 Wood, 113 Stone |
| Gatherers Lodge | 3 | 15 | Produces Herbs in your town each hour. Its benefits add to earlier buildings in this upgrade chain. | Swamp: $6.71; 450 Planks, 450 Stone / Valley: $6.71; 450 Planks, 450 Stone |
| Gatherers Villa | 4 | 20 | Produces Herbs in your town each hour. Its benefits add to earlier buildings in this upgrade chain. | Swamp: $10.95; 700 Planks, 2,800 Stone, 500 Bar / Valley: $10.95; 700 Planks, 2,800 Stone, 500 Bar |
| Herbalist | 1 | 20 | Produces Preparations in your town each hour. | Valley: $3.16; 200 Herbs |
| Infirmary | 3 | 15 | Produces Preparations in your town each hour. Its benefits add to earlier buildings in this upgrade chain. | Valley: $8.94; 1,600 Herbs |
| Healing Centre | 5 | 20 | Produces Preparations in your town each hour. Its benefits add to earlier buildings in this upgrade chain. | Valley: $19.75; 10,000 Stone, 10,800 Herbs, 10,000 Industrial mineral |
| Tailor | 2 | 20 | Produces Clothing in your town each hour. | Grasslands: $4.53; 150 Wood, 113 Stone, 150 Leather sheet / Snowlands: $5.15; 150 Wood, 113 Stone, 150 Leather sheet, 25 Coal, 100 Clothing |
| Clothier | 3 | 15 | Produces Clothing in your town each hour. Its benefits add to earlier buildings in this upgrade chain. | Grasslands: $10.00; 450 Planks, 450 Stone, 1,200 Leather sheet / Snowlands: $11.83; 450 Planks, 450 Stone, 1,200 Leather sheet, 150 Coal, 600 Clothing |
| Outfitter | 5 | 20 | Produces Clothing in your town each hour. Its benefits add to earlier buildings in this upgrade chain. | Grasslands: $20.98; 5,000 Planks, 16,000 Stone, 1,500 Bar, 15,000 Leather sheet / Snowlands: $23.24; 5,000 Planks, 16,000 Stone, 1,500 Bar, 15,000 Leather sheet, 3,200 Coal, 3,200 Clothing |
| Field Engineering Emporium | 4 | 50 | Produces Industrial mineral in your town each hour. | Desert: $9.75; 200 Planks, 1,175 Stone, 100 Bar, 1,000 Clothing / Snowlands: $9.75; 200 Planks, 1,175 Stone, 100 Bar, 1,000 Clothing, 1,000 Coal |
| Storehouse | 1 | 20 | Expands the shared storage for private Stewardship resources. | Grasslands: $4.18; 200 Wood, 150 Stone / Snowlands: $4.47; 200 Wood, 150 Stone, 50 Coal, 50 Clothing |
| Warehouse | 3 | 20 | Expands the shared storage for private Stewardship resources. Its benefits add to earlier buildings in this upgrade chain. | Grasslands: $7.25; 600 Planks, 450 Stone / Snowlands: $8.22; 600 Planks, 450 Stone, 300 Coal, 300 Clothing |
| Repository | 5 | 30 | Expands the shared storage for private Stewardship resources. Its benefits add to earlier buildings in this upgrade chain. | Grasslands: $31.62; 9,000 Planks, 16,000 Stone, 2,400 Bar / Snowlands: $44.72; 9,000 Planks, 16,000 Stone, 2,400 Bar, 10,000 Coal, 10,000 Clothing |
| School | 1 | 20 | Increases education, which raises hourly resource production. | Grasslands: $4.47; 200 Wood, 200 Stone / Snowlands: $4.74; 200 Wood, 200 Stone, 100 Clothing, 50 Coal |
| Large School | 3 | 20 | Increases education, which raises hourly resource production. Its benefits add to earlier buildings in this upgrade chain. | Grasslands: $8.37; 800 Planks, 600 Stone / Snowlands: $10.49; 800 Planks, 600 Stone, 600 Clothing, 300 Coal |
| Academy | 5 | 30 | Increases education, which raises hourly resource production. Its benefits add to earlier buildings in this upgrade chain. | Grasslands: $18.44; 9,000 Planks, 16,000 Stone, 2,400 Bar / Snowlands: $21.68; 9,000 Planks, 16,000 Stone, 2,400 Bar, 5,000 Clothing, 5,000 Coal |
| Market | 2 | 100 | Reduces building repair costs by 0.25% per building before efficiency. | Grasslands: $6.32; 2,500 Food, 2,000 Wood, 5,000 Stone |
| Orchard | 2 | 100 | Produces Food in your town each hour. | Forest: $13.42; 3,000 Wood, 200 Planks, 400 Stone / Jungle: $13.42; 3,000 Wood, 200 Planks, 400 Stone |
| Gardens | 2 | 100 | Increases happiness, which raises supported population and therefore potential XP and tax income. | Grasslands: $5.00; 300 Wood, 100 Planks, 100 Stone |
| Tavern | 2 | 100 | Increases happiness, which raises supported population and therefore potential XP and tax income. | Grasslands: $8.66; 1,000 Food, 200 Wood, 150 Stone / Snowlands: $10.25; 100 Food, 200 Wood, 150 Stone, 400 Coal, 400 Clothing |
| Cemetery | 3 | 50 | Increases hourly Preparation production by 2% per building before efficiency. | Grasslands: $9.22; 400 Planks, 400 Stone, 400 Bar, 500 Herbs |
| Town Hall | 5 | 8 | Adds 10% population tax before efficiency, up to the town’s 80% tax cap. Tax cents goes directly to your wallet each hour. | Grasslands: $1,000.00; 100,000 Wood, 100,000 Stone, 100,000 Bar, 50,000 Herbs, 50,000 Preparations |
| Trading Post | 2 | 50 | The first Trading Post opens the trader permanently. Each reduces trader resource costs by 0.33% before efficiency. | Grasslands: $70.71; 5,000 Planks, 7,500 Stone, 5,000 Bar, 2,000 Herbs, 2,000 Preparations / Arid Plains: $70.71; 5,000 Planks, 7,500 Stone, 5,000 Bar, 5,000 Clothing, 2,000 Herbs, 2,000 Preparations / Snowlands: $70.71; 5,000 Planks, 7,500 Stone, 5,000 Bar, 5,000 Coal, 5,000 Clothing, 2,000 Herbs, 2,000 Preparations |
| Surveyor’s Hats | 2 | 10 | Four buildings unlock Long-range survey hat in the shop at Stewardship level 60. | Grasslands: $5.10; 300 Wood, 226 Stone |
| Library | 3 | 100 | Increases education, which raises hourly resource production. | Grasslands: $9.06; 700 Planks, 450 Stone |
| Chapel | 3 | 100 | Adds Civic charter, activating cumulative benefits from your chosen faith. | Grasslands: $6.48; 400 Planks, 450 Stone |
| Vane Cats | 3 | 10 | Supports six Stewardship shop pet purchases as more buildings are constructed. | Grasslands: $6.08; 300 Planks, 450 Stone |
| Statue of Civic charter | 5 | 50 | Adds Civic charter, activating cumulative benefits from your chosen faith. | Grasslands: $100.00; 35,000 Stone, 10,000 Bar |