A Line That HoldsThe player's field guideThe Meridian Reach
Player reference
Play the game →
Browse the field guide
Player guides

Public works and the civic ledger

The town economy has its own resources, upkeep and exchanges.

Begin with the ledger

Town & fields contains civic development as well as crop work. Civic food, wood and other stores are not interchangeable with every similarly named inventory item. Read the construction cost’s resource type before selling or gathering a large basket.

A building’s tier, biome, maximum count and upkeep or repair behavior determine what it can do. Basic shelter adds housing; the counted population also depends on civic happiness and health.

Plan for maintenance and seasons

Production, health, happiness, storage and changing seasons affect the civic economy. Expanding one resource without enough capacity or support can leave the ledger inefficient. Use the current civic rates and repair costs rather than assuming every building yields its base output forever.

Civic charters have requirements and stated tradeoffs. The Mutual-aid compact and Emergency works period are administrative arrangements in the game; their bonuses and penalties still apply exactly as shown.

Trading and the ending

The civic trader exchanges the stated civic stock for particular inventory goods under its unlock and cost rules. A trader source on an item page is different from an ordinary town outfitter shelf.

You can continue building, gathering and developing mastery after the final chapter. Optional encounters, crafting, civic development and collection remain available.

Civic building catalogue

These are civic resource costs, not Stockpile item recipes. Live discounts, building condition and civic requirements remain separate.

BuildingTierMaximum countPurposeBase construction by biome
Basic Shelter120Adds housing. Happiness increases the population supported; health determines the population currently counted.Grasslands: $1.00; 10 Food, 10 Wood / Arid Plains: $1.70; 10 Food, 10 Wood, 32 Clothing / Snowlands: $2.92; 10 Food, 10 Wood, 50 Clothing, 100 Coal
Wooden Hut130Adds housing. Happiness increases the population supported; health determines the population currently counted. Its benefits add to earlier buildings in this upgrade chain.Grasslands: $2.65; 60 Food, 60 Wood, 20 Stone / Arid Plains: $3.28; 60 Food, 60 Wood, 20 Stone, 75 Clothing / Snowlands: $4.69; 60 Food, 60 Wood, 20 Stone, 100 Clothing, 200 Coal
House220Adds housing. Happiness increases the population supported; health determines the population currently counted. Its benefits add to earlier buildings in this upgrade chain.Grasslands: $8.37; 600 Food, 600 Wood, 200 Stone / Arid Plains: $9.22; 600 Food, 600 Wood, 200 Stone, 300 Clothing / Snowlands: $11.40; 600 Food, 600 Wood, 200 Stone, 400 Clothing, 800 Coal
Cottage325Adds housing. Happiness increases the population supported; health determines the population currently counted. Its benefits add to earlier buildings in this upgrade chain.Grasslands: $17.03; 2,400 Food, 2,400 Wood, 800 Stone, 100 Preparations / Arid Plains: $17.89; 2,400 Food, 2,400 Wood, 800 Stone, 600 Clothing, 100 Preparations / Snowlands: $20.25; 2,400 Food, 2,400 Wood, 800 Stone, 800 Clothing, 1,600 Coal, 100 Preparations
Large Cottage430Adds housing. Happiness increases the population supported; health determines the population currently counted. Its benefits add to earlier buildings in this upgrade chain.Grasslands: $31.94; 7,200 Food, 7,200 Wood, 4,800 Stone, 2,400 Planks, 600 Bar, 400 Preparations / Arid Plains: $32.86; 7,200 Food, 7,200 Wood, 4,800 Stone, 2,400 Planks, 600 Bar, 1,200 Clothing, 400 Preparations / Snowlands: $35.50; 7,200 Food, 7,200 Wood, 4,800 Stone, 2,400 Planks, 600 Bar, 1,600 Clothing, 3,200 Coal, 400 Preparations
Fishermans Dock120Produces Food in your town each hour.Water: $3.61; 150 Wood, 113 Stone / Swamp: $3.61; 150 Wood, 113 Stone
Fishermans Pier315Produces Food in your town each hour. Its benefits add to earlier buildings in this upgrade chain.Water: $6.71; 450 Planks, 450 Stone / Swamp: $6.71; 450 Planks, 450 Stone
Fishermans Port420Produces Food in your town each hour. Its benefits add to earlier buildings in this upgrade chain.Water: $11.40; 900 Planks, 2,800 Stone, 500 Bar / Swamp: $11.40; 900 Planks, 2,800 Stone, 500 Bar
Farmland120Produces Food in your town each hour.Grasslands: $2.10; 50 Wood, 38 Stone / Arid Plains: $2.55; 50 Wood, 38 Stone, 50 Clothing
Mill420Produces Food in your town each hour. Its benefits add to earlier buildings in this upgrade chain.Grasslands: $10.95; 600 Planks, 2,800 Stone, 300 Bar, 200 Industrial mineral / Arid Plains: $12.65; 600 Planks, 2,800 Stone, 300 Bar, 200 Industrial mineral, 800 Clothing
Plantation230Produces Food in your town each hour. Its benefits add to earlier buildings in this upgrade chain.Grasslands: $3.16; 125 Planks, 125 Stone / Arid Plains: $3.54; 125 Planks, 125 Stone, 150 Clothing
Woodcutters Camp120Produces Wood in your town each hour.Forest: $3.61; 150 Wood, 113 Stone / Jungle: $3.61; 150 Wood, 113 Stone
Logging Camp230Produces Wood in your town each hour. Its benefits add to earlier buildings in this upgrade chain.Forest: $5.10; 300 Planks, 225 Stone / Jungle: $5.10; 300 Planks, 225 Stone
Forestry Camp420Produces Wood in your town each hour. Its benefits add to earlier buildings in this upgrade chain.Forest: $11.83; 800 Planks, 2,800 Stone, 700 Bar / Jungle: $11.83; 800 Planks, 2,800 Stone, 700 Bar
Carpenters Workshop120Produces Planks in your town each hour.Forest: $5.05; 400 Wood, 113 Stone / Jungle: $5.05; 400 Wood, 113 Stone
Carpenters Factory315Produces Planks in your town each hour. Its benefits add to earlier buildings in this upgrade chain.Forest: $10.95; 1,600 Wood, 450 Planks, 450 Stone / Jungle: $10.95; 1,600 Wood, 450 Planks, 450 Stone
Carpenters Foundry420Produces Planks in your town each hour. Its benefits add to earlier buildings in this upgrade chain.Forest: $18.71; 4,000 Wood, 900 Planks, 2,800 Stone, 700 Bar, 200 Industrial mineral / Jungle: $18.71; 4,000 Wood, 900 Planks, 2,800 Stone, 700 Bar, 200 Industrial mineral
Miners Pit120Produces Stone, Ore, Coal in your town each hour.Desert: $4.24; 150 Wood, 113 Stone, 100 Clothing / Mountains: $3.61; 150 Wood, 113 Stone / Snowlands: $4.53; 150 Wood, 113 Stone, 100 Clothing, 75 Coal
Miners Field230Produces Stone, Ore, Coal in your town each hour. Its benefits add to earlier buildings in this upgrade chain.Desert: $6.32; 200 Planks, 200 Stone, 400 Clothing / Mountains: $4.47; 200 Planks, 200 Stone / Snowlands: $6.52; 200 Planks, 200 Stone, 225 Clothing, 225 Coal
Miners Quarry420Produces Stone, Ore, Coal in your town each hour. Its benefits add to earlier buildings in this upgrade chain.Desert: $17.32; 800 Planks, 2,800 Stone, 700 Bar, 3,200 Clothing / Mountains: $11.83; 800 Planks, 2,800 Stone, 700 Bar / Snowlands: $16.43; 800 Planks, 2,800 Stone, 700 Bar, 1,350 Clothing, 1,350 Coal
Blacksmiths Smithy120Produces Bar in your town each hour.Grasslands: $5.15; 150 Wood, 113 Stone, 200 Ore, 75 Coal / Mountains: $5.15; 150 Wood, 113 Stone, 200 Ore, 75 Coal / Snowlands: $6.16; 150 Wood, 113 Stone, 200 Ore, 150 Coal, 150 Clothing
Blacksmiths Workshop230Produces Bar in your town each hour. Its benefits add to earlier buildings in this upgrade chain.Grasslands: $7.75; 150 Planks, 225 Stone, 600 Ore, 300 Coal / Mountains: $7.75; 150 Planks, 225 Stone, 600 Ore, 300 Coal / Snowlands: $9.22; 150 Planks, 225 Stone, 600 Ore, 400 Coal, 400 Clothing
Blacksmiths Forge420Produces Bar in your town each hour. Its benefits add to earlier buildings in this upgrade chain.Grasslands: $21.21; 900 Planks, 2,800 Stone, 600 Bar, 4,800 Ore, 1,200 Coal, 200 Industrial mineral / Mountains: $21.21; 900 Planks, 2,800 Stone, 600 Bar, 4,800 Ore, 1,200 Coal, 200 Industrial mineral / Snowlands: $24.29; 900 Planks, 2,800 Stone, 600 Bar, 4,800 Ore, 2,400 Coal, 200 Industrial mineral, 1,600 Clothing
Hunters Cabin120Produces Leather sheet in your town each hour.Forest: $3.61; 150 Wood, 113 Stone / Swamp: $3.61; 150 Wood, 113 Stone / Jungle: $3.61; 150 Wood, 113 Stone
Hunters Lodge315Produces Leather sheet in your town each hour. Its benefits add to earlier buildings in this upgrade chain.Forest: $7.21; 600 Planks, 450 Stone / Swamp: $7.21; 600 Planks, 450 Stone / Jungle: $7.21; 600 Planks, 450 Stone
Hunters Villa420Produces Leather sheet in your town each hour. Its benefits add to earlier buildings in this upgrade chain.Forest: $11.40; 900 Planks, 2,800 Stone, 460 Bar / Swamp: $11.40; 900 Planks, 2,800 Stone, 460 Bar / Jungle: $11.40; 900 Planks, 2,800 Stone, 460 Bar
Gatherers Hut120Produces Herbs in your town each hour.Swamp: $3.61; 150 Wood, 113 Stone / Valley: $3.61; 150 Wood, 113 Stone
Gatherers Lodge315Produces Herbs in your town each hour. Its benefits add to earlier buildings in this upgrade chain.Swamp: $6.71; 450 Planks, 450 Stone / Valley: $6.71; 450 Planks, 450 Stone
Gatherers Villa420Produces Herbs in your town each hour. Its benefits add to earlier buildings in this upgrade chain.Swamp: $10.95; 700 Planks, 2,800 Stone, 500 Bar / Valley: $10.95; 700 Planks, 2,800 Stone, 500 Bar
Herbalist120Produces Preparations in your town each hour.Valley: $3.16; 200 Herbs
Infirmary315Produces Preparations in your town each hour. Its benefits add to earlier buildings in this upgrade chain.Valley: $8.94; 1,600 Herbs
Healing Centre520Produces Preparations in your town each hour. Its benefits add to earlier buildings in this upgrade chain.Valley: $19.75; 10,000 Stone, 10,800 Herbs, 10,000 Industrial mineral
Tailor220Produces Clothing in your town each hour.Grasslands: $4.53; 150 Wood, 113 Stone, 150 Leather sheet / Snowlands: $5.15; 150 Wood, 113 Stone, 150 Leather sheet, 25 Coal, 100 Clothing
Clothier315Produces Clothing in your town each hour. Its benefits add to earlier buildings in this upgrade chain.Grasslands: $10.00; 450 Planks, 450 Stone, 1,200 Leather sheet / Snowlands: $11.83; 450 Planks, 450 Stone, 1,200 Leather sheet, 150 Coal, 600 Clothing
Outfitter520Produces Clothing in your town each hour. Its benefits add to earlier buildings in this upgrade chain.Grasslands: $20.98; 5,000 Planks, 16,000 Stone, 1,500 Bar, 15,000 Leather sheet / Snowlands: $23.24; 5,000 Planks, 16,000 Stone, 1,500 Bar, 15,000 Leather sheet, 3,200 Coal, 3,200 Clothing
Field Engineering Emporium450Produces Industrial mineral in your town each hour.Desert: $9.75; 200 Planks, 1,175 Stone, 100 Bar, 1,000 Clothing / Snowlands: $9.75; 200 Planks, 1,175 Stone, 100 Bar, 1,000 Clothing, 1,000 Coal
Storehouse120Expands the shared storage for private Stewardship resources.Grasslands: $4.18; 200 Wood, 150 Stone / Snowlands: $4.47; 200 Wood, 150 Stone, 50 Coal, 50 Clothing
Warehouse320Expands the shared storage for private Stewardship resources. Its benefits add to earlier buildings in this upgrade chain.Grasslands: $7.25; 600 Planks, 450 Stone / Snowlands: $8.22; 600 Planks, 450 Stone, 300 Coal, 300 Clothing
Repository530Expands the shared storage for private Stewardship resources. Its benefits add to earlier buildings in this upgrade chain.Grasslands: $31.62; 9,000 Planks, 16,000 Stone, 2,400 Bar / Snowlands: $44.72; 9,000 Planks, 16,000 Stone, 2,400 Bar, 10,000 Coal, 10,000 Clothing
School120Increases education, which raises hourly resource production.Grasslands: $4.47; 200 Wood, 200 Stone / Snowlands: $4.74; 200 Wood, 200 Stone, 100 Clothing, 50 Coal
Large School320Increases education, which raises hourly resource production. Its benefits add to earlier buildings in this upgrade chain.Grasslands: $8.37; 800 Planks, 600 Stone / Snowlands: $10.49; 800 Planks, 600 Stone, 600 Clothing, 300 Coal
Academy530Increases education, which raises hourly resource production. Its benefits add to earlier buildings in this upgrade chain.Grasslands: $18.44; 9,000 Planks, 16,000 Stone, 2,400 Bar / Snowlands: $21.68; 9,000 Planks, 16,000 Stone, 2,400 Bar, 5,000 Clothing, 5,000 Coal
Market2100Reduces building repair costs by 0.25% per building before efficiency.Grasslands: $6.32; 2,500 Food, 2,000 Wood, 5,000 Stone
Orchard2100Produces Food in your town each hour.Forest: $13.42; 3,000 Wood, 200 Planks, 400 Stone / Jungle: $13.42; 3,000 Wood, 200 Planks, 400 Stone
Gardens2100Increases happiness, which raises supported population and therefore potential XP and tax income.Grasslands: $5.00; 300 Wood, 100 Planks, 100 Stone
Tavern2100Increases happiness, which raises supported population and therefore potential XP and tax income.Grasslands: $8.66; 1,000 Food, 200 Wood, 150 Stone / Snowlands: $10.25; 100 Food, 200 Wood, 150 Stone, 400 Coal, 400 Clothing
Cemetery350Increases hourly Preparation production by 2% per building before efficiency.Grasslands: $9.22; 400 Planks, 400 Stone, 400 Bar, 500 Herbs
Town Hall58Adds 10% population tax before efficiency, up to the town’s 80% tax cap. Tax cents goes directly to your wallet each hour.Grasslands: $1,000.00; 100,000 Wood, 100,000 Stone, 100,000 Bar, 50,000 Herbs, 50,000 Preparations
Trading Post250The first Trading Post opens the trader permanently. Each reduces trader resource costs by 0.33% before efficiency.Grasslands: $70.71; 5,000 Planks, 7,500 Stone, 5,000 Bar, 2,000 Herbs, 2,000 Preparations / Arid Plains: $70.71; 5,000 Planks, 7,500 Stone, 5,000 Bar, 5,000 Clothing, 2,000 Herbs, 2,000 Preparations / Snowlands: $70.71; 5,000 Planks, 7,500 Stone, 5,000 Bar, 5,000 Coal, 5,000 Clothing, 2,000 Herbs, 2,000 Preparations
Surveyor’s Hats210Four buildings unlock Long-range survey hat in the shop at Stewardship level 60.Grasslands: $5.10; 300 Wood, 226 Stone
Library3100Increases education, which raises hourly resource production.Grasslands: $9.06; 700 Planks, 450 Stone
Chapel3100Adds Civic charter, activating cumulative benefits from your chosen faith.Grasslands: $6.48; 400 Planks, 450 Stone
Vane Cats310Supports six Stewardship shop pet purchases as more buildings are constructed.Grasslands: $6.08; 300 Planks, 450 Stone
Statue of Civic charter550Adds Civic charter, activating cumulative benefits from your chosen faith.Grasslands: $100.00; 35,000 Stone, 10,000 Bar