A Line That HoldsThe player's field guideThe Meridian Reach
Player reference
Play the game →
Browse the field guide
Player guides

Plant for the next job

Seeds, plots, growth and survival are separate parts of farming.

Choose the plot and crop

Crops have a Farming level, seed quantity and compatible plot category. Unlocking another plot costs its listed cash. Several planted plots can grow while you do other work, so planting before a long production task can reduce avoidable waiting.

A crop’s listed growth time is its base timer. It is not an ordinary repeated work-cycle interval. Claiming a harvest is also different from merely waiting until the timer is complete.

Improve survival

Base crop survival is fifty percent before fertilizer and relevant bonuses. Fertilizer can build to one hundred units, with half a percentage point of survival per unit. The actual game quote includes mastery and other modifiers.

At the crop’s relevant mastery threshold, survival rules can change. Do not convert a listed base quantity directly into an assured harvest: survival, category multipliers, mastery and other effects determine the actual yield.

Keep seeds and bulk fees in the budget

Allotments, herbs and trees do not share identical seed-return and XP rules. Tree harvests should not be treated as a perpetual source of their own seeds.

Bulk planting, harvesting and fertilizing have separate convenience fees. Individual crop pages list their base seed and growth requirements; the live farm page shows the result for your plot and current preparation.