Jobs & recipes
Survey the quarry camp
Recover supplies from a hostile or abandoned worksite. Each success rolls common, rare and location finds separately. Failed attempts cause damage and recovery time.
- Trade
- Reconnaissance
- Required trade level
- 49
- Base trade XP
- 50
- Base work interval
- 3 s
- Site perception
- 450
- Base failure maximum hit
- 151
- Failure recovery
- 3 s
- Base maximum cash find
- $0.06
Additional base finds
Independent base rolls
| Item | Quantity | Base chance / draw share |
|---|---|---|
| Tailor’s spare pocket | 1 | 0.833333% |
| Black felt hat | 1 | 0.005% |
| Soft-soled scouting boots | 1 | 0.006667% |
Common weighted finds
Chance applies to the relevant successful work event. Failure and common-find gates are separate.
| Item | Quantity | Base chance / draw share |
|---|---|---|
| Silver Ore | 1 | Weight 40 / 132 |
| Nickel ore | 1 | Weight 11 / 132 |
| Silver Bar | 1 | Weight 27 / 132 |
| Nickel-steel billet | 1 | Weight 19 / 132 |
| Hickory timber | 1 | Weight 27 / 132 |
| Walnut timber | 1 | Weight 8 / 132 |
Location finds
Chance applies to the relevant successful work event. Failure and common-find gates are separate.
| Item | Quantity | Base chance / draw share |
|---|---|---|
| Heavy hardwood handle | 1 | 0.2% |
| Filed report bundle | 1 | 0.2% |
| Glass lens | 100 | 0.2% |
Mastery
+1 stealth and +1% cents per mastery level; −0.2s interval at 50, and +75 additional stealth at 99.
Timing and yield
The table gives content-defined base values. Your tools, equipment, mastery, outcomes and other active modifiers determine the current quote. Failed or random work does not promise a successful output on every cycle.