Jobs & recipes
Inspect the abandoned siding
Recover supplies from a hostile or abandoned worksite. Each success rolls common, rare and location finds separately. Failed attempts cause damage and recovery time.
- Trade
- Reconnaissance
- Required trade level
- 1
- Base trade XP
- 5
- Base work interval
- 3 s
- Site perception
- 110
- Base failure maximum hit
- 22
- Failure recovery
- 3 s
- Base maximum cash find
- $0.03
Additional base finds
Independent base rolls
| Item | Quantity | Base chance / draw share |
|---|---|---|
| Tailor’s spare pocket | 1 | 0.833333% |
| Black felt hat | 1 | 0.005% |
| Soft-soled scouting boots | 1 | 0.006667% |
Location finds
Chance applies to the relevant successful work event. Failure and common-find gates are separate.
| Item | Quantity | Base chance / draw share |
|---|---|---|
| Jeweled Necklace | 1 | 0.2% |
Mastery
+1 stealth and +1% cents per mastery level; −0.2s interval at 50, and +75 additional stealth at 99.
Timing and yield
The table gives content-defined base values. Your tools, equipment, mastery, outcomes and other active modifiers determine the current quote. Failed or random work does not promise a successful output on every cycle.